Player Matchup

Baron Samedi
Baron Samedi
Diamond I
 
Baron Samedi
Diamond I
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond III
MeatyPariah
Discordia
Diamond III
Level 130
God Stats
4W - 4L
1,427 SR
Queue Stats
200W - 148L
2,172 MMR
Party 2
He Bo
He Bo
Masters
Synchrоn
He Bo
Masters
Level 146
God Stats
5W - 5L
1,662 SR
Queue Stats
404W - 362L
2,374 MMR
Party 2
Medusa
Medusa
Platinum I
Tallentoss
Medusa
Platinum I
Level 216
God Stats
2W - 1L
1,774 SR
Queue Stats
46W - 20L
2,258 MMR
Party 1
Achilles
Achilles
Platinum I
iHawqe
Achilles
Platinum I
Level 165
God Stats
1W - 2L
1,430 SR
Queue Stats
32W - 15L
2,258 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,559 SR
2,112 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,652 SR
2,134 MMR
Hachiman
Hachiman
Diamond III
 
Hachiman
Diamond III
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
Arbїe
Merlin
Diamond II
Level 79
God Stats
1W - 4L
1,569 SR
Queue Stats
55W - 41L
2,378 MMR
Solo
Ymir
Ymir
Masters
Paincy
Ymir
Masters
Level 255
God Stats
25W - 27L
1,605 SR
Queue Stats
518W - 487L
2,238 MMR
Solo
Thor
Thor
Diamond III
UberToPlat1
Thor
Diamond III
Level 149
God Stats
6W - 5L
1,704 SR
Queue Stats
446W - 431L
2,346 MMR
Solo
Sol
Sol
Diamond III
limbertmr16
Sol
Diamond III
Level 167
God Stats
8W - 3L
1,883 SR
Queue Stats
204W - 208L
2,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 2 / 4
8,931
638
9,888
10,687
9,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
MeatyPariah
Discordia
15
1 / 0 / 8
8,973
641
7,999
8,220
3,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
Synchrоn
He Bo
15
9 / 2 / 4
9,646
689
11,957
9,677
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Tallentoss
Medusa
16
4 / 1 / 2
9,200
657
10,950
11,389
5,516
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
iHawqe
Achilles
15
2 / 0 / 4
8,738
624
10,840
18,338
14,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Ao KuangMartichorasBaba YagaSusano

VS

Bans
KaliShivaSun WukongAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
1 / 5 / 1
7,171
512
5,478
14,421
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Arbїe
Merlin
13
1 / 4 / 1
7,503
536
5,390
7,064
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Paincy
Ymir
10
1 / 1 / 3
6,955
497
3,646
13,528
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 6 / 2
6,576
470
9,806
13,862
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 6 / 0
7,713
551
11,762
15,738
6,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
22
Kills
5
5
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
2
4
4
L
Hachiman
 
Hachiman
1
5
1
0.3
L
Merlin
Arbїe
Merlin
1
4
1
0.38
W
Discordia
MeatyPariah
Discordia
1
0
8
5
L
Ymir
Paincy
Ymir
1
1
3
2.5
W
He Bo
Synchrоn
He Bo
9
2
4
5.5
W
Medusa
Tallentoss
Medusa
4
1
2
5
L
1
6
2
0.33
W
Achilles
iHawqe
Achilles
2
0
4
4
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,634
Damage
36,082
58,311
Taken
64,613
36,583
Mitigated
31,366
25,017
Healing
17,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,888
1,853
888
4,312
10,687
9,205
0
4,450
6,237
33,750
0
L
Hachiman
 
Hachiman
5,478
3,606
0
3,351
14,421
4,788
0
3,263
11,158
0
52,883
L
Merlin
Arbїe
Merlin
5,390
208
0
513
7,064
2,578
0
5,424
1,640
59,304
0
W
Discordia
MeatyPariah
Discordia
7,999
416
0
2,040
8,220
3,262
0
2,702
5,518
90,568
0
L
Ymir
Paincy
Ymir
3,646
561
0
3,542
13,528
11,707
0
9,396
4,132
14,350
0
W
He Bo
Synchrоn
He Bo
11,957
915
0
4,255
9,677
3,676
0
2,309
7,368
79,190
0
W
Medusa
Tallentoss
Medusa
10,950
4,790
0
6,572
11,389
5,516
0
682
10,707
0
90,082
L
9,806
2,764
0
3,238
13,862
5,357
0
7,779
6,011
0
51,598
W
Achilles
iHawqe
Achilles
10,840
1,582
0
6,950
18,338
14,924
0
10,172
8,166
0
62,805
L
11,762
5,831
0
6,795
15,738
6,936
396
4,022
11,716
55,300
7,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,488
Gold Earned
35,918
533
Minions Killed
385
0
Camps Cleared
0
1,561,942
Distance Traveled
1,356,921
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,931
638
24
2
0
278,026
0
L
Hachiman
7,171
512
84
6
0
274,661
0
L
Merlin
7,503
536
112
8
0
270,462
1
W
Discordia
8,973
641
151
11
0
317,318
3
L
Ymir
6,955
497
17
1
0
282,687
3
W
He Bo
9,646
689
118
8
0
353,996
4
W
Medusa
9,200
657
152
11
0
313,440
3
L
Thor
6,576
470
79
6
0
272,259
0
W
Achilles
8,738
624
88
6
0
299,162
0
L
Sol
7,713
551
93
7
0
256,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role