Player Matchup

Poseidon
Poseidon
Gold IV
DarkChainFire
Poseidon
Gold IV
Level 107
God Stats
1W - 1L
1,768 SR
Queue Stats
205W - 266L
1,143 MMR
Solo
Bacchus
Bacchus
Bronze III
DuneSenpai
Bacchus
Bronze III
Level 101
God Stats
0W - 1L
1,662 SR
Queue Stats
1W - 12L
1,397 MMR
Party 1
Nike
Nike
Bronze III
ProvokedWolf01
Nike
Bronze III
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 29L
1,300 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 98
1,643 SR
1,280 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 111
1,579 SR
1,338 MMR
Chang'e
Chang'e
Platinum V
China-numba-1-
Chang'e
Platinum V
Level 143
God Stats
3W - 0L
1,521 SR
Queue Stats
45W - 47L
1,429 MMR
Party 2
Chaac
Chaac
Gold IV
KamDaMan00
Chaac
Gold IV
Level 101
God Stats
7W - 10L
1,520 SR
Queue Stats
74W - 74L
1,349 MMR
Solo
Fenrir
Fenrir
Silver I
marcwayne
Fenrir
Silver I
Level 88
God Stats
14W - 9L
1,697 SR
Queue Stats
98W - 113L
1,236 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DarkChainFire
Poseidon
15
1 / 7 / 3
11,615
726
17,478
14,221
5,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
DuneSenpai
Bacchus
11
0 / 4 / 4
10,140
634
8,345
20,087
24,394
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 7 / 0
11,512
720
12,909
20,339
15,107
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
IshtarNe ZhaPersephoneSurtrThor

VS

Bans
MartichorasAh PuchBaron SamediAo KuangHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 8
13,785
862
22,305
15,405
6,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chaac
16
6 / 1 / 9
12,706
794
15,482
18,246
17,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
marcwayne
Fenrir
15
2 / 2 / 12
12,196
762
9,033
17,696
15,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
18
18
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
L
Poseidon
DarkChainFire
Poseidon
1
7
3
0.36
L
Bacchus
DuneSenpai
Bacchus
0
4
4
0.5
W
Chaac
6
1
9
10.5
L
3
7
0
0.43
W
Fenrir
marcwayne
Fenrir
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,732
Damage
46,820
54,647
Taken
51,347
45,438
Mitigated
38,999
1,893
Healing
23,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,305
1,761
3,912
7,980
15,405
6,233
1,224
7,979
7,190
74,773
0
L
Poseidon
DarkChainFire
Poseidon
17,478
2,147
0
430
14,221
5,937
0
5,632
8,589
68,454
0
L
Bacchus
DuneSenpai
Bacchus
8,345
1,262
0
728
20,087
24,394
0
8,245
11,325
22,825
0
W
Chaac
15,482
1,921
33
6,773
18,246
17,164
884
8,747
9,327
106
63,075
L
12,909
1,376
263
472
20,339
15,107
0
8,897
11,254
129
33,209
W
Fenrir
marcwayne
Fenrir
9,033
2,932
0
4,341
17,696
15,602
1,153
10,064
7,476
0
36,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,267
Gold Earned
38,687
142
Minions Killed
201
0
Camps Cleared
0
830,244
Distance Traveled
963,985
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,785
862
90
6
0
306,093
0
L
Poseidon
11,615
726
95
6
0
251,904
5
L
Bacchus
10,140
634
18
1
0
302,971
1
W
Chaac
12,706
794
70
4
0
339,655
0
L
Nike
11,512
720
29
2
0
275,369
0
W
Fenrir
12,196
762
41
3
0
318,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role