Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DD Osama
Shiva
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 76L
1,453 Elo+
Party 3
Mulan
Mulan
IHateItHere34
Mulan
Level 17
God Stats
1W - 4L
1,797 SR
Queue Stats
20W - 28L
1,488 Elo+
Party 2
Cupid
Cupid
Thronglizer
Cupid
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 86L
1,493 Elo+
Party 2
Artemis
Artemis
im grumpy yay
Artemis
Level 137
God Stats
4W - 3L
1,610 SR
Queue Stats
170W - 155L
1,506 Elo+
Party 3
Team Averages
Level 87
1,581 SR
1,488 Elo+

VS

Team Averages
Level 107
1,538 SR
1,511 Elo+
Anhur
Anhur
Alusdar
Anhur
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 165L
1,550 Elo+
Party 1
Charon
Charon
Apollo_Sols
Charon
Level 129
God Stats
4W - 5L
1,590 SR
Queue Stats
95W - 97L
1,490 Elo+
Party 1
Shiva
Shiva
DemiMoogle
Shiva
Level 113
God Stats
1W - 0L
1,519 SR
Queue Stats
358W - 350L
1,509 Elo+
Party 1
Chronos
Chronos
Jubei_Valentine
Chronos
Level 159
God Stats
8W - 8L
1,581 SR
Queue Stats
472W - 453L
1,510 Elo+
Party 1
Mercury
Mercury
vMiraiii
Mercury
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
274W - 243L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
6 / 2 / 1
8,517
532
6,253
13,038
5,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
DD Osama
Shiva
12
0 / 0 / 1
7,315
457
5,848
11,999
9,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 4 / 3
8,349
522
7,681
14,644
13,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 2 / 1
8,340
521
5,323
10,092
3,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
13
0 / 4 / 4
7,165
448
13,039
12,849
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alusdar
Anhur
15
2 / 1 / 3
8,808
551
6,342
8,762
3,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
12
0 / 0 / 6
7,998
500
7,219
10,627
9,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shiva
15
6 / 2 / 3
9,634
602
13,832
17,245
13,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 3
8,099
506
6,686
10,967
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
vMiraiii
Mercury
15
3 / 4 / 1
9,215
576
5,524
15,713
6,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
10
Kills
12
12
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
2
1
3.25
W
Anhur
Alusdar
Anhur
2
1
3
3.5
W
Charon
0
0
6
3
L
Shiva
DD Osama
Shiva
0
0
1
0.5
W
Shiva
6
2
3
3.75
L
2
4
3
0.88
W
1
3
3
0.83
L
2
2
1
1.25
L
Artemis
0
4
4
0.5
W
Mercury
vMiraiii
Mercury
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,144
Damage
39,603
62,622
Taken
63,314
36,556
Mitigated
37,590
16,723
Healing
18,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,253
2,660
0
3,556
13,038
5,109
0
3,493
9,545
0
45,029
W
Anhur
Alusdar
Anhur
6,342
3,470
0
4,818
8,762
3,740
529
42
8,669
0
62,043
W
Charon
7,219
1,045
0
2,262
10,627
9,970
212
0
10,627
26,006
0
L
Shiva
DD Osama
Shiva
5,848
416
87
2,132
11,999
9,195
0
3,165
8,834
0
36,089
W
Shiva
13,832
2,605
735
4,644
17,245
13,015
800
0
16,666
594
60,940
L
7,681
1,045
123
4,817
14,644
13,135
0
1,389
13,255
0
53,843
W
6,686
1,729
0
2,716
10,967
4,072
232
0
10,967
53,704
0
L
5,323
2,114
276
4,282
10,092
3,575
0
1,324
8,698
0
56,104
L
Artemis
13,039
3,340
0
1,450
12,849
5,542
0
5,198
7,651
0
60,863
W
Mercury
vMiraiii
Mercury
5,524
2,186
0
3,425
15,713
6,793
179
35
15,540
0
81,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,686
Gold Earned
43,754
393
Minions Killed
431
0
Camps Cleared
0
1,558,772
Distance Traveled
1,556,164
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,517
532
71
4
0
353,942
1
W
Anhur
8,808
551
114
7
0
276,275
4
W
Charon
7,998
500
23
1
0
312,816
3
L
Shiva
7,315
457
40
3
0
364,761
3
W
Shiva
9,634
602
92
6
0
323,466
1
L
Mulan
8,349
522
79
5
0
293,303
0
W
Chronos
8,099
506
82
5
0
287,506
6
L
Cupid
8,340
521
110
7
0
280,774
0
L
Artemis
7,165
448
93
6
0
265,992
2
W
Mercury
9,215
576
120
8
0
356,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role