Player Matchup

King Arthur
King Arthur
P1Jac
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 64L
1,373 Elo+
Party 1
Heimdallr
Heimdallr
PlainMonster231
Heimdallr
Level 66
God Stats
2W - 2L
1,655 SR
Queue Stats
235W - 248L
1,494 Elo+
Party 1
Serqet
Serqet
Vitalz Echo
Serqet
Level 68
God Stats
18W - 8L
1,702 SR
Queue Stats
221W - 229L
1,542 Elo+
Party 1
Team Averages
Level 54
1,619 SR
1,470 Elo+

VS

Team Averages
Level 112
1,547 SR
1,456 Elo+
Shiva
Shiva
Subie4Liyfe
Shiva
Level 109
God Stats
4W - 5L
1,642 SR
Queue Stats
552W - 545L
1,525 Elo+
Solo
Fenrir
Fenrir
YungZeb
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,416 Elo+
Party 2
Zhong Kui
Zhong Kui
yungZage
Zhong Kui
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
P1Jac
King Arthur
10
2 / 7 / 2
7,740
774
2,741
10,944
6,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
PlainMonster231
Heimdallr
11
0 / 2 / 4
7,159
716
5,834
6,001
3,024
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
10
2 / 4 / 2
7,321
732
6,008
12,476
10,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 8
8,596
860
7,042
8,518
8,469
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
YungZeb
Fenrir
11
4 / 3 / 8
8,130
813
6,050
7,493
4,497
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
yungZage
Zhong Kui
12
4 / 0 / 9
8,579
858
11,473
5,672
5,731
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
13
13
Deaths
4
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
P1Jac
King Arthur
2
7
2
0.43
L
Heimdallr
PlainMonster231
Heimdallr
0
2
4
1
W
5
1
8
9
L
Serqet
2
4
2
0.75
W
Fenrir
YungZeb
Fenrir
4
3
8
2.67
W
Zhong Kui
yungZage
Zhong Kui
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,583
Damage
24,565
29,421
Taken
21,683
20,482
Mitigated
18,697
5,527
Healing
3,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
P1Jac
King Arthur
2,741
368
0
1,070
10,944
6,852
0
3,787
7,157
0
12,341
L
Heimdallr
PlainMonster231
Heimdallr
5,834
2,933
0
1,791
6,001
3,024
0
1,927
4,072
0
26,315
W
7,042
1,011
0
1,430
8,518
8,469
0
156
8,173
0
27,640
L
Serqet
6,008
730
212
2,454
12,476
10,606
0
6,094
6,240
0
15,271
W
Fenrir
YungZeb
Fenrir
6,050
2,031
0
234
7,493
4,497
0
324
6,694
0
15,598
W
Zhong Kui
yungZage
Zhong Kui
11,473
2,446
0
1,379
5,672
5,731
39
41
5,631
37,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
25,305
71
Minions Killed
95
0
Camps Cleared
0
539,521
Distance Traveled
567,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,740
774
21
2
0
172,929
0
L
Heimdallr
7,159
716
34
3
0
161,688
0
W
Shiva
8,596
860
33
3
0
211,827
0
L
Serqet
7,321
732
16
2
0
204,904
0
W
Fenrir
8,130
813
19
2
0
170,541
0
W
Zhong Kui
8,579
858
43
4
0
184,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role