Player Matchup

Rama
Rama
EpicArmyvet89
Rama
Level 5
God Stats
0W - 1L
1,773 SR
Queue Stats
4W - 3L
1,663 Elo+
Party 1
Horus
Horus
Kaboom1551
Horus
Level 129
God Stats
0W - 3L
1,114 SR
Queue Stats
56W - 69L
1,354 Elo+
Party 1
Sol
Sol
RatBallsOnUrChin
Sol
Level 146
God Stats
9W - 6L
1,471 SR
Queue Stats
58W - 54L
1,549 Elo+
Party 3
Bastet
Bastet
lolfrumS
Bastet
Level 3
God Stats
7W - 3L
1,880 SR
Queue Stats
58W - 41L
1,491 Elo+
Party 3
Geb
Geb
skoganhyler
Geb
Level 37
God Stats
13W - 14L
1,333 SR
Queue Stats
168W - 164L
1,399 Elo+
Solo
Team Averages
Level 64
1,514 SR
1,491 Elo+

VS

Team Averages
Level 47
1,534 SR
1,623 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Cflowewrsgolf
Bakasura
Level 39
God Stats
2W - 4L
1,338 SR
Queue Stats
44W - 27L
1,578 Elo+
Solo
Surtr
Surtr
LemmeSmashDat
Surtr
Level 7
God Stats
2W - 0L
1,795 SR
Queue Stats
5W - 1L
1,655 Elo+
Party 2
Thoth
Thoth
MasonTheMonsoon
Thoth
Level 34
God Stats
3W - 3L
1,537 SR
Queue Stats
21W - 8L
1,714 Elo+
Party 2
Bellona
Bellona
monecraftbos
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,007
462
3,819
11,774
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
9
3 / 5 / 1
6,279
483
4,528
16,216
12,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 3 / 1
7,262
559
9,274
9,167
3,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
lolfrumS
Bastet
13
2 / 1 / 5
7,320
563
11,366
10,401
3,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 3 / 0
7,361
566
7,512
10,115
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 1 / 1
7,810
601
14,558
6,769
2,404
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Cflowewrsgolf
Bakasura
15
5 / 1 / 4
8,083
622
6,812
13,074
5,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 4
7,227
556
7,659
12,567
7,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 5 / 2
6,975
537
7,443
8,244
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
monecraftbos
Bellona
10
0 / 1 / 9
6,563
505
5,755
13,007
13,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
11
Kills
16
16
Deaths
11
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
1
7.5
W
Bakasura
Cflowewrsgolf
Bakasura
5
1
4
7
L
1
4
0
0.25
L
Horus
3
5
1
0.7
W
1
3
4
1
W
3
5
2
0.8
L
3
3
1
1.17
L
Bastet
lolfrumS
Bastet
2
1
5
4.5
W
Bellona
monecraftbos
Bellona
0
1
9
4.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,499
Damage
42,227
57,673
Taken
53,661
29,152
Mitigated
32,229
14,334
Healing
12,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,558
7,471
0
4,475
6,769
2,404
843
566
6,185
67,467
0
W
Bakasura
Cflowewrsgolf
Bakasura
6,812
3,909
0
3,532
13,074
5,900
0
3,420
9,558
0
59,187
L
3,819
3,489
0
2,442
11,774
4,577
0
7,619
3,923
0
35,386
L
Horus
4,528
2,115
481
4,523
16,216
12,907
0
8,384
7,342
0
16,983
W
7,659
2,998
0
2,357
12,567
7,283
0
5,082
7,083
1,271
41,062
W
7,443
341
0
500
8,244
2,865
201
3,116
5,053
48,409
0
L
9,274
4,068
0
3,095
9,167
3,277
0
4,547
4,455
57,920
6,547
L
Bastet
lolfrumS
Bastet
11,366
2,612
0
2,673
10,401
3,838
0
1,119
8,764
0
63,366
W
Bellona
monecraftbos
Bellona
5,755
1,240
0
2,012
13,007
13,777
0
3,679
9,316
0
19,110
L
7,512
795
0
1,120
10,115
4,553
0
761
9,122
52,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,229
Gold Earned
36,658
370
Minions Killed
413
0
Camps Cleared
0
1,247,225
Distance Traveled
1,291,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,810
601
100
8
0
242,145
0
W
Bakasura
8,083
622
119
9
0
296,711
0
L
Rama
6,007
462
58
4
0
235,036
0
L
Horus
6,279
483
15
1
0
241,748
0
W
Surtr
7,227
556
80
6
0
246,729
0
W
Thoth
6,975
537
89
7
0
231,534
0
L
Sol
7,262
559
97
7
0
227,182
0
L
Bastet
7,320
563
90
7
0
296,646
0
W
Bellona
6,563
505
25
2
0
273,940
0
L
Geb
7,361
566
110
8
0
246,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role