Player Matchup

Maui
Maui
Sir_Ionicus
Maui
Level 137
God Stats
1W - 0L
1,260 SR
Queue Stats
28W - 26L
1,567 Elo+
Party 3
Ymir
Ymir
Soloxine
Ymir
Level 127
God Stats
4W - 7L
1,532 SR
Queue Stats
120W - 101L
1,503 Elo+
Party 4
Merlin
Merlin
Uchí
Merlin
Level 159
God Stats
6W - 1L
1,328 SR
Queue Stats
195W - 210L
1,553 Elo+
Party 3
Ra
Ra
applebottomjohns
Ra
Level 143
God Stats
4W - 2L
1,834 SR
Queue Stats
354W - 344L
1,473 Elo+
Solo
Ravana
Ravana
iShedLight
Ravana
Level 45
God Stats
2W - 2L
1,515 SR
Queue Stats
106W - 86L
1,503 Elo+
Party 4
Team Averages
Level 122
1,494 SR
1,520 Elo+

VS

Team Averages
Level 112
1,437 SR
1,512 Elo+
Chang'e
Chang'e
A FALL3N ANG3L
Chang'e
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
302W - 309L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
BwgMischief
Nu Wa
Level 109
God Stats
1W - 3L
1,700 SR
Queue Stats
146W - 143L
1,505 Elo+
Party 2
Amaterasu
Amaterasu
Dattrollz
Amaterasu
Level 88
God Stats
0W - 3L
1,283 SR
Queue Stats
103W - 108L
1,569 Elo+
Party 1
Osiris
Osiris
FeedingKoalas
Osiris
Level 69
God Stats
0W - 8L
1,092 SR
Queue Stats
404W - 373L
1,508 Elo+
Solo
Ullr
Ullr
RisKy_B00ts69
Ullr
Level 144
God Stats
0W - 4L
1,613 SR
Queue Stats
84W - 87L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 19
9,372
852
5,512
12,319
13,118
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ymir
16
3 / 1 / 14
9,654
878
8,025
13,417
16,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Uchí
Merlin
16
3 / 1 / 18
9,116
829
15,597
10,143
6,084
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 2 / 11
9,898
900
15,572
9,542
6,128
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
iShedLight
Ravana
16
6 / 2 / 12
9,341
849
13,715
10,367
8,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
7,440
676
7,208
13,557
6,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 6
7,161
651
9,116
9,582
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Dattrollz
Amaterasu
14
2 / 5 / 3
7,700
700
7,811
15,647
16,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 4 / 7
7,192
654
12,187
16,596
16,889
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 3
8,403
764
7,836
8,177
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
33
21
Kills
7
8
Deaths
21
74
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
L
1
6
6
0.67
L
Amaterasu
Dattrollz
Amaterasu
2
5
3
0.7
L
0
4
7
0.88
L
4
2
3
2.75
W
2
2
19
5.75
W
Ymir
3
1
14
10
W
Merlin
Uchí
Merlin
3
1
18
12
W
7
2
11
6.25
W
Ravana
iShedLight
Ravana
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,421
Damage
44,158
55,788
Taken
63,559
50,861
Mitigated
46,909
25,342
Healing
24,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,208
243
7,635
5,273
13,557
6,938
0
9,783
3,676
20,303
0
L
9,116
1,633
455
147
9,582
3,597
0
7,883
1,603
17,489
0
L
Amaterasu
Dattrollz
Amaterasu
7,811
1,265
882
3,382
15,647
16,109
0
9,188
6,048
0
14,010
L
12,187
1,683
1,306
4,179
16,596
16,889
0
11,901
4,365
0
14,383
L
7,836
3,048
478
396
8,177
3,376
0
4,854
3,063
0
22,029
W
5,512
1,522
1,218
3,479
12,319
13,118
374
3,599
8,147
9,545
0
W
Ymir
8,025
335
2,071
3,082
13,417
16,994
145
4,713
8,166
12,935
0
W
Merlin
Uchí
Merlin
15,597
1,216
688
1,081
10,143
6,084
1,777
2,474
7,212
36,186
0
W
15,572
1,004
7,689
3,594
9,542
6,128
1,524
2,734
6,460
34,909
0
W
Ravana
iShedLight
Ravana
13,715
2,267
0
2,440
10,367
8,537
484
3,056
6,907
0
27,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,381
Gold Earned
37,896
139
Minions Killed
107
0
Camps Cleared
0
1,061,830
Distance Traveled
1,056,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,440
676
24
2
0
219,841
0
L
Nu Wa
7,161
651
11
1
0
193,374
0
L
Amaterasu
7,700
700
24
2
0
199,498
0
L
Osiris
7,192
654
17
2
0
222,671
0
L
Ullr
8,403
764
31
3
0
221,496
0
W
Maui
9,372
852
6
1
0
215,292
0
W
Ymir
9,654
878
6
1
0
204,870
0
W
Merlin
9,116
829
53
5
0
212,927
0
W
Ra
9,898
900
54
5
0
200,898
0
W
Ravana
9,341
849
20
2
0
227,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role