Player Matchup

Nike
Nike
Amon6_Ra
Nike
Level 77
God Stats
11W - 5L
1,624 SR
Queue Stats
266W - 255L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
ImCoughfn
Zhong Kui
Level 83
God Stats
3W - 4L
1,527 SR
Queue Stats
52W - 53L
1,500 Elo+
Party 1
Scylla
Scylla
Nanodesu__17
Scylla
Level 90
God Stats
21W - 22L
1,439 SR
Queue Stats
412W - 405L
1,440 Elo+
Party 3
Fenrir
Fenrir
SpaceManAkun
Fenrir
Level 133
God Stats
7W - 4L
1,590 SR
Queue Stats
168W - 165L
1,474 Elo+
Party 3
Anhur
Anhur
lmlagginFRI
Anhur
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 122L
1,512 Elo+
Party 1
Team Averages
Level 105
1,536 SR
1,481 Elo+

VS

Team Averages
Level 99
1,691 SR
1,485 Elo+
Horus
Horus
Blue_Schmeat
Horus
Level 122
God Stats
6W - 2L
1,885 SR
Queue Stats
200W - 181L
1,486 Elo+
Party 2
Anubis
Anubis
COMANDO-10-10
Anubis
Level 141
God Stats
28W - 13L
1,708 SR
Queue Stats
149W - 128L
1,571 Elo+
Solo
Vulcan
Vulcan
Felixart
Vulcan
Level 63
God Stats
12W - 16L
1,497 SR
Queue Stats
166W - 153L
1,455 Elo+
Solo
Thanatos
Thanatos
HHugigeHH
Thanatos
Level 62
God Stats
69W - 56L
1,559 SR
Queue Stats
183W - 166L
1,468 Elo+
Party 2
Aphrodite
Aphrodite
x2kingAqua7
Aphrodite
Level 109
God Stats
6W - 2L
1,808 SR
Queue Stats
393W - 366L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 3 / 2
6,676
445
6,726
17,359
10,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Zhong Kui
ImCoughfn
Zhong Kui
10
1 / 4 / 2
6,218
415
8,092
14,589
11,334
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
12
1 / 4 / 1
6,817
454
2,900
6,877
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
2 / 2 / 2
6,859
457
5,202
11,278
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 1
7,180
479
5,674
8,025
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
7,783
519
3,467
12,520
8,524
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 2 / 2
9,260
617
12,893
9,775
4,959
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
Felixart
Vulcan
15
4 / 1 / 4
9,233
616
12,948
8,061
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
HHugigeHH
Thanatos
12
3 / 0 / 2
7,569
505
4,805
9,939
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
x2kingAqua7
Aphrodite
13
0 / 2 / 2
7,823
522
4,853
9,546
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
12
13
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nike
0
3
2
0.33
W
2
1
3
3.5
W
3
2
2
2
W
Vulcan
Felixart
Vulcan
4
1
4
6
W
Thanatos
HHugigeHH
Thanatos
3
0
2
4
L
Zhong Kui
ImCoughfn
Zhong Kui
1
4
2
0.5
L
Scylla
1
4
1
0.38
L
Fenrir
2
2
2
1.5
L
2
0
1
2.5
W
Aphrodite
x2kingAqua7
Aphrodite
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,594
Damage
38,966
58,128
Taken
49,841
30,460
Mitigated
24,369
14,201
Healing
28,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
6,726
1,184
0
4,425
17,359
10,757
0
11,777
5,582
0
46,128
W
3,467
1,660
2,775
5,006
12,520
8,524
102
4,004
8,466
0
17,119
W
12,893
1,075
0
5,912
9,775
4,959
218
1,021
8,734
78,343
0
W
Vulcan
Felixart
Vulcan
12,948
5,885
0
363
8,061
3,461
118
2,950
5,043
91,297
0
W
Thanatos
HHugigeHH
Thanatos
4,805
1,285
0
7,671
9,939
3,785
0
1,500
8,347
0
48,231
L
Zhong Kui
ImCoughfn
Zhong Kui
8,092
1,060
317
3,510
14,589
11,334
0
6,510
7,893
35,002
0
L
Scylla
2,900
382
0
750
6,877
1,885
0
4,718
2,159
37,091
0
L
Fenrir
5,202
699
0
2,879
11,278
3,730
0
4,653
6,625
0
41,832
L
5,674
3,893
0
2,320
8,025
2,754
0
3,036
4,989
0
47,893
W
Aphrodite
x2kingAqua7
Aphrodite
4,853
876
1,528
5,343
9,546
3,640
0
2,052
7,494
54,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,750
Gold Earned
41,668
337
Minions Killed
444
0
Camps Cleared
0
1,292,375
Distance Traveled
1,420,065
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,676
445
64
4
0
283,357
0
W
Horus
7,783
519
22
1
0
320,024
6
W
Anubis
9,260
617
130
9
0
253,103
3
W
Vulcan
9,233
616
124
8
0
318,022
0
W
Thanatos
7,569
505
71
5
0
257,919
0
L
Zhong Kui
6,218
415
42
3
0
256,779
1
L
Scylla
6,817
454
77
5
0
247,457
1
L
Fenrir
6,859
457
66
4
0
275,273
0
L
Anhur
7,180
479
88
6
0
229,509
0
W
Aphrodite
7,823
522
97
6
0
270,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role