Player Matchup

Serqet
Serqet
KEVINBACON7308
Serqet
Level 67
God Stats
3W - 8L
1,487 SR
Queue Stats
17W - 31L
1,332 Elo+
Party 1
Mercury
Mercury
Soynarrow
Mercury
Level 148
God Stats
5W - 1L
1,412 SR
Queue Stats
36W - 20L
1,569 Elo+
Solo
Ymir
Ymir
TrapLord2346
Ymir
Level 89
God Stats
3W - 1L
1,512 SR
Queue Stats
159W - 131L
1,472 Elo+
Party 1
Artemis
Artemis
costan79
Artemis
Level 157
God Stats
107W - 80L
1,580 SR
Queue Stats
480W - 472L
1,532 Elo+
Solo
Raijin
Raijin
triangoli
Raijin
Level 103
God Stats
1W - 2L
1,620 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Team Averages
Level 113
1,522 SR
1,481 Elo+

VS

Team Averages
Level 137
1,397 SR
1,435 Elo+
Ra
Ra
HarderToBeat
Ra
Level 157
God Stats
1W - 3L
1,400 SR
Queue Stats
62W - 63L
1,404 Elo+
Party 3
Ymir
Ymir
KillerGummy57
Ymir
Level 84
God Stats
0W - 4L
1,343 SR
Queue Stats
19W - 34L
1,380 Elo+
Party 2
Charybdis
Charybdis
Ra0oulDuke
Charybdis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 110L
1,402 Elo+
Party 3
Nu Wa
Nu Wa
TACxZombie02
Nu Wa
Level 119
God Stats
16W - 16L
1,606 SR
Queue Stats
411W - 411L
1,482 Elo+
Party 2
Surtr
Surtr
kenzick
Surtr
Level 177
God Stats
0W - 3L
1,135 SR
Queue Stats
81W - 79L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 9
9,318
717
9,299
9,533
7,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Soynarrow
Mercury
19
8 / 3 / 3
11,508
885
7,635
12,293
5,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 3 / 11
10,199
785
7,111
17,908
15,037
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
costan79
Artemis
18
1 / 2 / 13
9,869
759
10,822
8,594
3,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
triangoli
Raijin
18
4 / 1 / 12
9,982
768
18,660
9,264
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
9,098
700
9,260
11,011
5,275
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 4
8,554
658
4,092
18,114
16,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Charybdis
Ra0oulDuke
Charybdis
15
1 / 5 / 4
8,830
679
7,562
11,538
4,820
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 2 / 3
9,741
749
14,054
8,972
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
kenzick
Surtr
16
4 / 2 / 2
9,646
742
9,064
13,847
16,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
25
21
Kills
9
9
Deaths
21
48
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
4
0
9
8.5
L
2
6
4
0.67
L
Charybdis
Ra0oulDuke
Charybdis
1
5
4
0.6
W
Mercury
Soynarrow
Mercury
8
3
3
3.17
L
1
2
3
1.25
W
4
3
11
3.17
W
Artemis
costan79
Artemis
1
2
13
3.75
L
Surtr
kenzick
Surtr
4
2
2
2.5
W
Raijin
triangoli
Raijin
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,527
Damage
44,032
57,592
Taken
63,482
34,836
Mitigated
46,742
14,974
Healing
5,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,260
269
484
889
11,011
5,275
0
5,460
5,353
36,019
0
W
9,299
2,974
0
2,941
9,533
7,389
220
4,183
5,308
0
20,451
L
4,092
516
37
0
18,114
16,284
0
7,277
10,560
12,604
0
L
Charybdis
Ra0oulDuke
Charybdis
7,562
4,709
0
714
11,538
4,820
310
4,913
6,375
0
24,844
W
Mercury
Soynarrow
Mercury
7,635
3,239
0
799
12,293
5,317
1,050
4,844
7,347
0
57,224
L
14,054
4,071
0
450
8,972
3,881
166
4,295
4,429
54,422
0
W
7,111
875
1,603
3,698
17,908
15,037
150
8,097
9,522
18,978
0
W
Artemis
costan79
Artemis
10,822
4,407
339
3,071
8,594
3,479
1,474
4,640
3,835
0
44,914
L
Surtr
kenzick
Surtr
9,064
2,317
0
3,382
13,847
16,482
0
3,712
9,828
780
27,856
W
Raijin
triangoli
Raijin
18,660
1,008
0
2,523
9,264
3,614
1,178
5,402
3,636
43,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,876
Gold Earned
45,869
316
Minions Killed
255
0
Camps Cleared
0
1,319,838
Distance Traveled
1,186,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,098
700
67
5
0
221,097
0
W
Serqet
9,318
717
13
1
0
272,440
0
L
Ymir
8,554
658
11
1
0
228,169
0
L
Charybdis
8,830
679
29
2
0
224,896
0
W
Mercury
11,508
885
96
7
0
323,696
0
L
Nu Wa
9,741
749
104
8
0
240,604
0
W
Ymir
10,199
785
31
2
0
220,574
0
W
Artemis
9,869
759
98
8
0
237,735
0
L
Surtr
9,646
742
44
3
0
271,453
0
W
Raijin
9,982
768
78
6
0
265,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role