Player Matchup

Mercury
Mercury
Apapin
Mercury
Level 62
God Stats
15W - 15L
1,505 SR
Queue Stats
104W - 107L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
Athore
Nu Wa
Level 128
God Stats
21W - 12L
1,577 SR
Queue Stats
220W - 166L
1,524 Elo+
Party 2
Ishtar
Ishtar
BushesOfLove
Ishtar
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
61W - 72L
1,333 Elo+
Party 1
Freya
Freya
Maverick2021
Freya
Level 104
God Stats
48W - 34L
1,695 SR
Queue Stats
246W - 228L
1,524 Elo+
Party 2
Bacchus
Bacchus
NinjaStylle
Bacchus
Level 8
God Stats
1W - 2L
1,264 SR
Queue Stats
15W - 28L
1,170 Elo+
Party 1
Team Averages
Level 65
1,508 SR
1,400 Elo+

VS

Team Averages
Level 91
1,485 SR
1,467 Elo+
Odin
Odin
Lightningless
Odin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
359W - 339L
1,535 Elo+
Solo
Nu Wa
Nu Wa
SunnyCini
Nu Wa
Level 178
God Stats
77W - 59L
1,502 SR
Queue Stats
177W - 178L
1,402 Elo+
Solo
Olorun
Olorun
TTV_zekster131
Olorun
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 127L
1,426 Elo+
Solo
Hel
Hel
TheBatman02
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 32L
1,459 Elo+
Solo
Thanatos
Thanatos
pelusa05
Thanatos
Level 44
God Stats
3W - 4L
1,426 SR
Queue Stats
73W - 73L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Apapin
Mercury
10
0 / 0 / 6
5,673
567
2,876
7,058
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Athore
Nu Wa
10
1 / 0 / 4
5,990
599
4,301
3,741
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
7
0 / 3 / 3
4,441
444
5,376
6,721
2,361
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 1
7,162
716
4,498
4,182
1,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
NinjaStylle
Bacchus
7
2 / 2 / 0
5,175
518
4,586
8,771
8,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
3,735
374
1,116
3,862
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
SunnyCini
Nu Wa
9
0 / 2 / 0
4,970
497
4,488
6,138
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
5 / 1 / 0
5,941
594
7,957
8,255
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 1 / 5
5,391
539
2,407
6,592
4,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
pelusa05
Thanatos
8
0 / 3 / 2
4,567
457
1,925
7,568
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
5
5
Deaths
10
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Apapin
Mercury
0
0
6
3
W
Nu Wa
Athore
Nu Wa
1
0
4
3
W
Ishtar
0
3
3
0.5
L
0
3
0
0
W
7
0
1
7.5
W
Bacchus
NinjaStylle
Bacchus
2
2
0
1
L
Nu Wa
SunnyCini
Nu Wa
0
2
0
0
L
5
1
0
5
L
0
1
5
2.5
L
Thanatos
pelusa05
Thanatos
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,637
Damage
17,893
30,473
Taken
32,415
15,397
Mitigated
13,666
6,487
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Apapin
Mercury
2,876
1,157
0
776
7,058
2,286
0
1,303
5,697
0
42,318
W
Nu Wa
Athore
Nu Wa
4,301
664
0
500
3,741
957
330
1,822
1,845
46,763
0
W
Ishtar
5,376
4,024
0
1,290
6,721
2,361
0
4,622
2,075
0
21,492
L
1,116
202
0
200
3,862
1,338
0
2,764
1,098
0
8,712
W
4,498
1,568
0
2,425
4,182
1,376
702
1,014
3,086
47,829
0
W
Bacchus
NinjaStylle
Bacchus
4,586
854
0
1,496
8,771
8,417
0
5,860
2,890
14,270
0
L
Nu Wa
SunnyCini
Nu Wa
4,488
1,364
0
1,720
6,138
2,101
20
3,074
3,064
39,815
0
L
7,957
3,819
100
2,323
8,255
3,500
0
3,323
4,812
46,513
0
L
2,407
511
1,870
2,594
6,592
4,048
28
1,834
4,569
10,977
0
L
Thanatos
pelusa05
Thanatos
1,925
334
0
5,016
7,568
2,679
0
2,129
5,439
0
23,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,441
Gold Earned
24,604
279
Minions Killed
212
0
Camps Cleared
0
1,004,782
Distance Traveled
825,031
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,673
567
77
8
0
242,776
0
W
Nu Wa
5,990
599
81
8
0
197,187
1
W
Ishtar
4,441
444
31
3
0
195,468
0
L
Odin
3,735
374
17
2
0
68,814
0
W
Freya
7,162
716
84
8
0
167,375
3
W
Bacchus
5,175
518
6
1
0
201,976
0
L
Nu Wa
4,970
497
59
6
0
175,687
0
L
Olorun
5,941
594
75
8
0
182,728
2
L
Hel
5,391
539
14
1
0
199,630
2
L
Thanatos
4,567
457
47
5
0
198,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role