Player Matchup

Lancelot
Lancelot
Cloudless
Lancelot
Level 160
God Stats
2W - 1L
1,586 SR
Queue Stats
153W - 132L
1,596 Elo+
Party 3
Fenrir
Fenrir
CobainsRemains
Fenrir
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
109W - 71L
1,658 Elo+
Party 3
Ra
Ra
LeYouth
Ra
Level 154
God Stats
14W - 9L
1,656 SR
Queue Stats
290W - 276L
1,606 Elo+
Solo
Anhur
Anhur
Shîrohige
Anhur
Level 65
God Stats
13W - 10L
1,578 SR
Queue Stats
170W - 170L
1,539 Elo+
Solo
Maui
Maui
VelcroShoes1
Maui
Level 149
God Stats
1W - 2L
1,220 SR
Queue Stats
61W - 39L
1,602 Elo+
Party 3
Team Averages
Level 110
1,508 SR
1,600 Elo+

VS

Team Averages
Level 156
1,580 SR
1,574 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
District5727
Shiva
Level 105
God Stats
27W - 15L
1,781 SR
Queue Stats
280W - 227L
1,520 Elo+
Party 2
Athena
Athena
DrDyspraxia
Athena
Level 160
God Stats
4W - 3L
1,501 SR
Queue Stats
75W - 63L
1,635 Elo+
Party 1
Baba Yaga
Baba Yaga
ElenDarag4446
Baba Yaga
Level 179
God Stats
1W - 1L
1,375 SR
Queue Stats
127W - 118L
1,596 Elo+
Solo
Anhur
Anhur
eliottc
Anhur
Level 180
God Stats
28W - 18L
1,742 SR
Queue Stats
241W - 194L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cloudless
Lancelot
12
3 / 0 / 5
6,517
652
5,599
6,258
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
6 / 1 / 0
7,409
741
7,279
9,497
5,184
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
2 / 1 / 1
6,362
636
5,886
4,753
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
11
1 / 1 / 1
6,126
613
4,135
4,803
1,626
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 3
5,671
567
2,513
5,382
2,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 2
6,144
614
3,071
9,137
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 4 / 0
5,479
548
3,270
10,359
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
9
0 / 3 / 1
5,319
532
1,659
9,284
5,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
ElenDarag4446
Baba Yaga
10
1 / 2 / 0
5,566
557
3,538
6,668
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
eliottc
Anhur
8
0 / 2 / 0
5,226
523
2,737
7,093
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
12
Kills
3
3
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
2
2
W
Lancelot
Cloudless
Lancelot
3
0
5
5.5
W
6
1
0
6
L
1
4
0
0.25
L
Athena
0
3
1
0.17
L
Baba Yaga
ElenDarag4446
Baba Yaga
1
2
0
0.5
W
2
1
1
2.5
W
Anhur
1
1
1
1.5
W
0
0
3
1.5
L
Anhur
eliottc
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,412
Damage
14,275
30,693
Taken
42,541
14,228
Mitigated
19,129
13,103
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,071
1,974
0
2,340
9,137
3,594
0
1,947
7,190
0
38,579
W
Lancelot
Cloudless
Lancelot
5,599
1,593
0
490
6,258
2,616
0
697
5,481
0
49,093
W
7,279
2,533
0
4,776
9,497
5,184
516
399
8,662
69
49,061
L
3,270
812
0
1,776
10,359
4,960
0
0
10,359
0
27,031
L
Athena
1,659
403
1,115
1,287
9,284
5,557
0
2,196
7,088
10,025
0
L
Baba Yaga
ElenDarag4446
Baba Yaga
3,538
185
0
1,066
6,668
3,215
0
3,338
3,330
49,273
0
W
5,886
783
807
1,738
4,753
1,857
0
1,840
2,773
61,606
0
W
Anhur
4,135
2,647
0
2,021
4,803
1,626
0
371
4,208
0
51,440
W
2,513
612
1,095
2,176
5,382
2,945
0
1,969
3,413
16,139
0
L
Anhur
eliottc
Anhur
2,737
1,631
0
3,001
7,093
1,803
0
987
6,106
0
41,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
27,734
381
Minions Killed
342
0
Camps Cleared
0
1,115,259
Distance Traveled
1,113,251
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,144
614
97
10
0
256,154
0
W
Lancelot
6,517
652
82
8
0
275,547
0
W
Fenrir
7,409
741
86
9
0
213,037
0
L
Shiva
5,479
548
53
5
0
215,416
0
L
Athena
5,319
532
13
1
0
242,325
0
L
Baba Yaga
5,566
557
90
9
0
227,063
0
W
Ra
6,362
636
100
10
0
224,013
2
W
Anhur
6,126
613
87
9
0
182,621
1
W
Maui
5,671
567
26
3
0
220,041
2
L
Anhur
5,226
523
89
9
0
172,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role