Player Matchup

Sobek
Sobek
BostonianMMM
Sobek
Level 144
God Stats
76W - 71L
1,651 SR
Queue Stats
175W - 177L
1,554 Elo+
Party 3
Neith
Neith
GawkGawkGawkGawk
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,624 Elo+
Party 3
Janus
Janus
WaifuPillowUwU
Janus
Level 160
God Stats
76W - 73L
1,743 SR
Queue Stats
249W - 238L
1,621 Elo+
Party 3
Pele
Pele
dominantruss
Pele
Level 149
God Stats
78W - 54L
1,618 SR
Queue Stats
195W - 188L
1,632 Elo+
Party 3
Bellona
Bellona
xxbiggrizzlyxx
Bellona
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,661 Elo+
Party 3
Team Averages
Level 121
1,602 SR
1,619 Elo+

VS

Team Averages
Level 124
1,442 SR
1,548 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Vätt
Apollo
Level 159
God Stats
2W - 2L
1,265 SR
Queue Stats
232W - 203L
1,651 Elo+
Party 1
Ravana
Ravana
yo2404
Ravana
Level 63
God Stats
2W - 8L
1,442 SR
Queue Stats
142W - 120L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 7
5,449
545
3,800
8,006
5,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 0 / 0
5,973
597
4,327
4,071
1,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 0 / 2
6,545
655
3,777
4,217
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 0 / 1
6,361
636
4,749
6,560
2,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 3
5,644
564
3,766
9,508
8,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 0 / 0
5,653
565
2,871
7,936
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
 
The Morrigan
10
1 / 4 / 0
5,523
552
3,242
4,919
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Athena
 
Athena
6
0 / 2 / 1
4,702
470
2,553
6,176
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Vätt
Apollo
9
0 / 3 / 0
4,988
499
2,952
7,776
2,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ravana
yo2404
Ravana
10
0 / 1 / 1
5,875
588
5,840
5,812
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
1
1
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
0
0
L
The Morrigan
 
The Morrigan
1
4
0
0.25
L
Athena
 
Athena
0
2
1
0.25
W
0
0
7
3.5
W
3
0
0
3
L
Apollo
Vätt
Apollo
0
3
0
0
W
2
0
2
3
W
5
0
1
5.5
W
0
1
3
1.5
L
Ravana
yo2404
Ravana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
17,458
32,362
Taken
32,619
19,732
Mitigated
15,879
11,358
Healing
11,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,871
932
0
4,602
7,936
3,020
0
1,874
5,908
0
43,713
L
The Morrigan
 
The Morrigan
3,242
805
0
578
4,919
1,687
0
1,154
3,733
38,938
1,151
L
Athena
 
Athena
2,553
570
188
2,035
6,176
4,257
0
1,644
4,464
6,856
0
W
3,800
63
1,216
2,667
8,006
5,836
182
1,743
6,263
12,560
0
W
4,327
926
0
829
4,071
1,276
35
426
3,645
0
45,522
L
Apollo
Vätt
Apollo
2,952
1,762
0
2,544
7,776
2,536
0
1,885
5,851
0
36,805
W
3,777
109
0
750
4,217
1,554
0
751
3,466
55,977
0
W
4,749
1,466
0
2,670
6,560
2,328
0
746
5,759
0
48,219
W
3,766
1,820
0
3,226
9,508
8,738
0
1,062
8,446
0
37,545
L
Ravana
yo2404
Ravana
5,840
846
0
1,633
5,812
4,379
0
772
4,988
0
42,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,972
Gold Earned
26,741
330
Minions Killed
307
0
Camps Cleared
0
1,012,058
Distance Traveled
1,001,058
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,653
565
88
9
0
240,930
0
L
The Morrigan
5,523
552
69
7
0
189,672
0
L
Athena
4,702
470
10
1
0
213,270
3
W
Sobek
5,449
545
11
1
0
202,766
0
W
Neith
5,973
597
77
8
0
174,639
0
L
Apollo
4,988
499
61
6
0
178,252
0
W
Janus
6,545
655
97
10
0
218,766
2
W
Pele
6,361
636
83
8
0
237,028
0
W
Bellona
5,644
564
62
6
0
178,859
0
L
Ravana
5,875
588
79
8
0
178,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role