Player Matchup

Charon
Charon
BetterThanCotton
Charon
Level 24
God Stats
0W - 1L
1,474 SR
Queue Stats
13W - 15L
1,437 Elo+
Party 2
Cupid
Cupid
Clarkjw0412
Cupid
Level 17
God Stats
1W - 1L
1,441 SR
Queue Stats
1W - 7L
1,035 Elo+
Party 2
Fenrir
Fenrir
Gothryd
Fenrir
Level 119
God Stats
0W - 2L
1,738 SR
Queue Stats
6W - 12L
1,309 Elo+
Party 2
Janus
Janus
Teeguh
Janus
Level 46
God Stats
2W - 4L
1,569 SR
Queue Stats
21W - 22L
1,505 Elo+
Solo
Cerberus
Cerberus
watereffecT
Cerberus
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 48
1,544 SR
1,357 Elo+

VS

Team Averages
Level 111
1,521 SR
1,487 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
FeistMeister69
Sun Wukong
Level 108
God Stats
11W - 5L
1,538 SR
Queue Stats
122W - 113L
1,515 Elo+
Party 1
Sobek
Sobek
SamTheTinMan850
Sobek
Level 53
God Stats
9W - 21L
1,470 SR
Queue Stats
54W - 76L
1,410 Elo+
Solo
Bastet
Bastet
cscarborough
Bastet
Level 128
God Stats
25W - 13L
1,598 SR
Queue Stats
272W - 230L
1,516 Elo+
Party 1
Raijin
Raijin
xSCOOTA
Raijin
Level 139
God Stats
5W - 3L
1,500 SR
Queue Stats
291W - 265L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,413
630
4,689
5,447
2,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 1 / 0
3,787
541
900
3,398
952
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Gothryd
Fenrir
8
1 / 0 / 0
4,374
625
882
4,917
1,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Janus
Teeguh
Janus
8
0 / 1 / 0
4,368
624
2,073
3,975
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
watereffecT
Cerberus
5
0 / 1 / 0
3,603
515
421
3,054
1,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 0 / 1
4,845
692
2,396
3,052
911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
FeistMeister69
Sun Wukong
8
0 / 1 / 1
4,771
682
3,371
7,131
3,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
1 / 0 / 0
4,247
607
553
2,630
1,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
8
2 / 0 / 0
4,707
672
2,416
4,642
1,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
xSCOOTA
Raijin
9
0 / 0 / 1
4,756
679
2,288
3,858
1,172
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
1
1.5
L
0
1
1
0.5
L
0
1
0
0
W
Sun Wukong
FeistMeister69
Sun Wukong
0
1
1
0.5
L
Fenrir
Gothryd
Fenrir
1
0
0
1
W
1
0
0
1
L
Janus
Teeguh
Janus
0
1
0
0
W
Bastet
2
0
0
2
L
Cerberus
watereffecT
Cerberus
0
1
0
0
W
Raijin
xSCOOTA
Raijin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,965
Damage
11,024
20,791
Taken
21,313
8,531
Mitigated
8,518
6,172
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,396
744
0
1,564
3,052
911
576
194
2,858
0
30,042
L
4,689
744
0
2,380
5,447
2,763
0
42
5,405
24,384
0
L
900
302
15
666
3,398
952
0
119
3,279
0
16,556
W
Sun Wukong
FeistMeister69
Sun Wukong
3,371
1,004
0
2,306
7,131
3,195
0
3,922
2,640
0
29,158
L
Fenrir
Gothryd
Fenrir
882
82
0
1,314
4,917
1,757
0
533
4,384
0
24,961
W
553
0
79
1,188
2,630
1,813
0
125
2,505
6,607
0
L
Janus
Teeguh
Janus
2,073
214
0
750
3,975
1,254
0
1,755
2,220
28,821
0
W
Bastet
2,416
667
0
1,558
4,642
1,427
0
515
4,113
0
29,417
L
Cerberus
watereffecT
Cerberus
421
139
401
646
3,054
1,805
0
434
2,620
3,139
0
W
Raijin
xSCOOTA
Raijin
2,288
452
0
2,671
3,858
1,172
0
1,819
1,961
35,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,545
Gold Earned
23,326
193
Minions Killed
222
0
Camps Cleared
0
716,431
Distance Traveled
736,600
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,845
692
51
7
0
126,349
0
L
Charon
4,413
630
39
6
0
127,860
2
L
Cupid
3,787
541
29
4
0
137,903
0
W
Sun Wukong
4,771
682
53
8
0
143,325
2
L
Fenrir
4,374
625
43
6
0
180,959
0
W
Sobek
4,247
607
8
1
0
138,342
0
L
Janus
4,368
624
72
10
0
155,067
0
W
Bastet
4,707
672
50
7
0
190,048
0
L
Cerberus
3,603
515
10
1
0
114,642
0
W
Raijin
4,756
679
60
9
0
138,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role