Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Arfido
Maui
Level 198
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 165L
1,679 Elo+
Party 1
Nu Wa
Nu Wa
Hadouken545
Nu Wa
Level 157
God Stats
35W - 23L
1,643 SR
Queue Stats
107W - 116L
1,584 Elo+
Solo
Freya
Freya
LordRune
Freya
Level 194
God Stats
5W - 3L
1,573 SR
Queue Stats
237W - 189L
1,645 Elo+
Party 1
Hou Yi
Hou Yi
Omnimaniac
Hou Yi
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 74L
1,669 Elo+
Party 1
Team Averages
Level 169
1,543 SR
1,615 Elo+

VS

Team Averages
Level 149
1,653 SR
1,576 Elo+
Charon
Charon
 
Charon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
AdelProGamer
Thor
Level 158
God Stats
11W - 9L
1,611 SR
Queue Stats
83W - 61L
1,588 Elo+
Solo
Sol
Sol
Arised
Sol
Level 149
God Stats
0W - 1L
1,747 SR
Queue Stats
36W - 31L
1,571 Elo+
Party 2
Odin
Odin
Felmir
Odin
Level 158
God Stats
0W - 1L
1,752 SR
Queue Stats
30W - 28L
1,632 Elo+
Party 2
Nu Wa
Nu Wa
Miggymause
Nu Wa
Level 120
God Stats
137W - 110L
1,655 SR
Queue Stats
265W - 250L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
1 / 1 / 6
6,939
694
6,836
7,837
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
Arfido
Maui
13
0 / 0 / 11
7,745
775
5,288
11,622
10,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 0 / 4
7,939
794
8,324
3,294
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
LordRune
Freya
16
8 / 2 / 4
8,669
867
14,091
10,073
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Omnimaniac
Hou Yi
14
5 / 2 / 3
7,964
796
10,190
10,900
5,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
0 / 4 / 3
6,355
636
6,253
13,376
10,047
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 4 / 1
7,454
745
7,510
11,218
4,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Arised
Sol
14
0 / 3 / 1
7,093
709
6,674
9,832
3,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
Felmir
Odin
12
0 / 3 / 2
6,498
650
3,299
9,812
7,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
14
1 / 1 / 2
7,595
760
10,377
7,098
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
15
Kills
5
5
Deaths
15
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
1
6
4
L
Charon
 
Charon
0
4
3
0.38
L
4
4
1
1.13
W
Maui
Arfido
Maui
0
0
11
5.5
L
Sol
Arised
Sol
0
3
1
0.17
L
Odin
Felmir
Odin
0
3
2
0.33
W
1
0
4
3
W
Freya
LordRune
Freya
8
2
4
5
L
Nu Wa
1
1
2
2
W
Hou Yi
Omnimaniac
Hou Yi
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,729
Damage
34,113
43,726
Taken
51,336
24,661
Mitigated
28,168
10,093
Healing
8,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,836
1,861
0
949
7,837
2,750
94
3,048
4,789
0
25,120
L
Charon
 
Charon
6,253
1,371
0
2,490
13,376
10,047
0
8,164
4,987
12,386
0
L
7,510
1,099
0
1,230
11,218
4,664
0
4,614
6,520
0
15,037
W
Maui
Arfido
Maui
5,288
1,194
0
3,594
11,622
10,348
0
8,011
3,611
16,107
0
L
Sol
Arised
Sol
6,674
1,894
0
2,502
9,832
3,552
0
4,189
5,302
30,607
0
L
Odin
Felmir
Odin
3,299
498
0
625
9,812
7,009
0
6,345
3,359
0
14,488
W
8,324
2,299
0
500
3,294
1,234
2,134
1,438
1,856
54,927
0
W
Freya
LordRune
Freya
14,091
3,759
0
3,829
10,073
5,140
0
6,233
3,840
40,603
0
L
Nu Wa
10,377
5,369
0
2,010
7,098
2,896
0
4,342
2,667
50,690
0
W
Hou Yi
Omnimaniac
Hou Yi
10,190
3,063
0
1,221
10,900
5,189
436
4,592
6,264
0
22,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,256
Gold Earned
34,995
244
Minions Killed
209
0
Camps Cleared
0
1,040,938
Distance Traveled
1,003,685
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,939
694
29
3
0
223,839
0
L
Charon
6,355
636
15
2
0
198,521
0
L
Thor
7,454
745
13
1
0
189,177
1
W
Maui
7,745
775
14
1
0
218,409
0
L
Sol
7,093
709
65
7
0
197,232
0
L
Odin
6,498
650
28
3
0
201,230
0
W
Nu Wa
7,939
794
96
10
0
196,438
0
W
Freya
8,669
867
70
7
0
209,872
0
L
Nu Wa
7,595
760
88
9
0
217,525
2
W
Hou Yi
7,964
796
35
4
0
192,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role