Player Matchup

Kukulkan
Kukulkan
I-MichaeleQ-I
Kukulkan
Level 74
God Stats
7W - 5L
1,580 SR
Queue Stats
26W - 40L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Maniek5056
Tsukuyomi
Level 106
God Stats
1W - 4L
1,346 SR
Queue Stats
126W - 145L
1,380 Elo+
Party 1
Cupid
Cupid
Suvoxin
Cupid
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 99L
1,477 Elo+
Party 1
Ymir
Ymir
Yuchijiro
Ymir
Level 128
God Stats
1W - 3L
1,454 SR
Queue Stats
203W - 214L
1,431 Elo+
Party 1
Surtr
Surtr
przemek1977
Surtr
Level 88
God Stats
19W - 28L
1,402 SR
Queue Stats
104W - 116L
1,481 Elo+
Party 1
Team Averages
Level 96
1,456 SR
1,430 Elo+

VS

Team Averages
Level 99
1,604 SR
1,470 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Farbror_Hanibal
Ravana
Level 83
God Stats
15W - 5L
1,814 SR
Queue Stats
194W - 181L
1,504 Elo+
Party 2
Hun Batz
Hun Batz
MRmisticoITA
Hun Batz
Level 156
God Stats
2W - 3L
1,372 SR
Queue Stats
138W - 139L
1,464 Elo+
Solo
Anhur
Anhur
fabianG
Anhur
Level 83
God Stats
24W - 16L
1,486 SR
Queue Stats
193W - 191L
1,426 Elo+
Solo
Charon
Charon
wildepro10
Charon
Level 68
God Stats
5W - 0L
1,848 SR
Queue Stats
176W - 168L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
I-MichaeleQ-I
Kukulkan
13
2 / 3 / 2
7,989
571
6,198
7,392
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
Maniek5056
Tsukuyomi
11
2 / 4 / 3
6,769
484
6,420
12,624
4,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cupid
Suvoxin
Cupid
14
2 / 4 / 2
8,275
591
7,419
11,897
4,025
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ymir
13
2 / 4 / 0
8,135
581
8,412
14,589
9,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 5 / 2
6,124
437
8,456
15,611
10,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 3 / 4
8,103
579
6,147
6,562
2,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 3
8,952
639
13,377
10,332
10,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hun Batz
MRmisticoITA
Hun Batz
15
10 / 3 / 4
9,220
659
13,650
13,770
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
fabianG
Anhur
13
2 / 3 / 5
7,537
538
8,783
10,646
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
wildepro10
Charon
11
1 / 1 / 2
7,255
518
3,610
9,582
7,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
10
Kills
20
20
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
3
4
1.67
W
4
0
3
5.5
L
Kukulkan
I-MichaeleQ-I
Kukulkan
2
3
2
1
W
Hun Batz
MRmisticoITA
Hun Batz
10
3
4
4
L
Tsukuyomi
Maniek5056
Tsukuyomi
2
4
3
0.88
L
Cupid
Suvoxin
Cupid
2
4
2
0.75
L
Ymir
2
4
0
0.5
W
Anhur
fabianG
Anhur
2
3
5
1.5
L
2
5
2
0.6
W
Charon
wildepro10
Charon
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,905
Damage
45,567
62,113
Taken
50,892
30,387
Mitigated
28,863
15,489
Healing
13,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,147
1,309
0
500
6,562
2,425
0
3,598
2,920
57,743
0
W
13,377
3,614
0
5,675
10,332
10,041
0
4,484
5,512
0
69,446
L
Kukulkan
I-MichaeleQ-I
Kukulkan
6,198
245
0
1,546
7,392
2,580
494
3,331
4,061
57,673
0
W
Hun Batz
MRmisticoITA
Hun Batz
13,650
4,173
0
500
13,770
5,852
0
3,897
9,739
0
74,979
L
Tsukuyomi
Maniek5056
Tsukuyomi
6,420
1,624
0
755
12,624
4,116
0
1,619
11,005
0
43,670
L
Cupid
Suvoxin
Cupid
7,419
3,956
224
5,258
11,897
4,025
128
1,786
10,019
0
57,080
L
Ymir
8,412
2,596
0
2,854
14,589
9,488
0
1,106
13,483
54,822
104
W
Anhur
fabianG
Anhur
8,783
5,729
0
4,058
10,646
3,457
0
87
10,403
0
46,108
L
8,456
3,255
549
4,303
15,611
10,178
0
1,930
13,601
243
30,414
W
Charon
wildepro10
Charon
3,610
226
0
3,183
9,582
7,088
203
2,153
7,220
29,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,292
Gold Earned
41,067
410
Minions Killed
410
0
Camps Cleared
0
1,359,590
Distance Traveled
1,371,309
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,103
579
91
7
0
261,194
0
W
Ravana
8,952
639
109
8
0
251,527
0
L
Kukulkan
7,989
571
108
8
0
269,853
5
W
Hun Batz
9,220
659
103
7
0
320,870
0
L
Tsukuyomi
6,769
484
62
4
0
309,515
0
L
Cupid
8,275
591
106
8
0
253,196
0
L
Ymir
8,135
581
108
8
0
253,170
0
W
Anhur
7,537
538
78
6
0
248,339
2
L
Surtr
6,124
437
26
2
0
273,856
1
W
Charon
7,255
518
29
2
0
289,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role