Player Matchup

Surtr
Surtr
Gold III
CharlySSJ
Surtr
Gold III
Level 138
God Stats
21W - 20L
1,582 SR
Queue Stats
113W - 124L
1,435 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Eddog2148
Baron Samedi
Gold IV
Level 48
God Stats
2W - 1L
1,679 SR
Queue Stats
32W - 29L
1,460 MMR
Solo
Bacchus
Bacchus
Silver II
Gumukk
Bacchus
Silver II
Level 124
God Stats
14W - 7L
1,758 SR
Queue Stats
24W - 21L
1,510 MMR
Party 2
Izanami
Izanami
Silver III
PlasmaSD
Izanami
Silver III
Level 89
God Stats
3W - 1L
1,651 SR
Queue Stats
6W - 12L
1,365 MMR
Party 2
Bakasura
Bakasura
Gold IV
UncleRuckus1
Bakasura
Gold IV
Level 129
God Stats
4W - 1L
1,548 SR
Queue Stats
130W - 141L
1,447 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,644 SR
1,443 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,574 SR
1,442 MMR
Pele
Pele
Gold IV
 
Pele
Gold IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
 
Thor
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold III
Galahad711
Hachiman
Gold III
Level 109
God Stats
1W - 3L
1,570 SR
Queue Stats
91W - 90L
1,492 MMR
Party 3
Kuzenbo
Kuzenbo
Gold V
Kurco18
Kuzenbo
Gold V
Level 106
God Stats
0W - 2L
1,730 SR
Queue Stats
101W - 102L
1,393 MMR
Party 3
Chronos
Chronos
Silver III
mostwantedneno
Chronos
Silver III
Level 58
God Stats
0W - 2L
1,569 SR
Queue Stats
13W - 18L
1,328 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CharlySSJ
Surtr
15
6 / 1 / 4
9,398
627
12,728
15,370
12,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
Eddog2148
Baron Samedi
15
6 / 1 / 4
9,803
654
19,183
12,073
6,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Gumukk
Bacchus
11
0 / 1 / 8
7,724
515
5,640
11,429
12,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
PlasmaSD
Izanami
14
2 / 2 / 0
8,266
551
6,634
8,566
3,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
UncleRuckus1
Bakasura
15
4 / 3 / 3
9,074
605
6,726
13,822
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Ao KuangRavanaKali

VS

Bans
ThanatosMartichorasHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
3 / 5 / 2
9,023
602
7,563
16,577
6,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thor
 
Thor
10
0 / 4 / 1
6,151
410
6,027
15,502
10,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Galahad711
Hachiman
13
1 / 2 / 1
7,671
511
6,284
11,301
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Kurco18
Kuzenbo
11
2 / 2 / 0
7,645
510
4,034
12,221
13,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 5 / 3
7,131
475
9,323
15,248
6,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
18
Kills
7
8
Deaths
18
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
5
2
0.8
L
Thor
 
Thor
0
4
1
0.13
W
Surtr
CharlySSJ
Surtr
6
1
4
8
W
Baron Samedi
Eddog2148
Baron Samedi
6
1
4
8
L
Hachiman
Galahad711
Hachiman
1
2
1
0.75
W
Bacchus
Gumukk
Bacchus
0
1
8
4
L
Kuzenbo
Kurco18
Kuzenbo
2
2
0
1
W
Izanami
PlasmaSD
Izanami
2
2
0
1
W
Bakasura
UncleRuckus1
Bakasura
4
3
3
1.83
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,911
Damage
33,231
61,260
Taken
70,849
40,731
Mitigated
40,905
19,056
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,563
1,698
0
2,824
16,577
6,906
258
5,878
10,306
0
98,029
L
Thor
 
Thor
6,027
1,097
0
540
15,502
10,213
0
3,344
12,133
176
36,156
W
Surtr
CharlySSJ
Surtr
12,728
4,171
0
5,187
15,370
12,349
144
2,420
12,950
3,296
67,549
W
Baron Samedi
Eddog2148
Baron Samedi
19,183
760
1,277
5,093
12,073
6,720
224
5,774
6,299
81,867
0
L
Hachiman
Galahad711
Hachiman
6,284
3,284
0
4,886
11,301
3,811
0
2,378
8,813
0
61,884
W
Bacchus
Gumukk
Bacchus
5,640
870
0
2,685
11,429
12,693
0
1,553
9,876
20,815
0
L
Kuzenbo
Kurco18
Kuzenbo
4,034
2,083
0
3,722
12,221
13,900
0
4,410
7,391
26,988
65
W
Izanami
PlasmaSD
Izanami
6,634
3,863
0
2,851
8,566
3,546
814
1,364
7,202
0
77,732
W
Bakasura
UncleRuckus1
Bakasura
6,726
4,096
0
1,963
13,822
5,423
174
2,585
11,237
0
65,958
L
9,323
2,848
0
4,071
15,248
6,075
0
10,739
4,439
55,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,265
Gold Earned
37,621
515
Minions Killed
429
0
Camps Cleared
0
1,526,428
Distance Traveled
1,427,077
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,023
602
143
10
0
337,748
0
L
Thor
6,151
410
44
3
0
252,085
0
W
Surtr
9,398
627
101
7
0
294,501
2
W
Baron Samedi
9,803
654
131
9
0
277,908
4
L
Hachiman
7,671
511
106
7
0
278,533
3
W
Bacchus
7,724
515
24
2
0
313,881
7
L
Kuzenbo
7,645
510
33
2
0
279,355
3
W
Izanami
8,266
551
146
10
0
289,820
0
W
Bakasura
9,074
605
113
8
0
350,318
0
L
Chronos
7,131
475
103
7
0
279,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role