Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Gold II
 
Ares
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Gold II
LaoCe
Danzaburou
Gold II
Level 144
God Stats
16W - 14L
1,579 SR
Queue Stats
215W - 220L
1,664 MMR
Solo
Chiron
Chiron
Gold II
Vîoo
Chiron
Gold II
Level 129
God Stats
10W - 10L
1,520 SR
Queue Stats
195W - 198L
1,497 MMR
Party 2
Hera
Hera
Platinum IV
saaghyharam
Hera
Platinum IV
Level 156
God Stats
6W - 5L
1,585 SR
Queue Stats
153W - 168L
1,783 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,537 SR
1,589 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,694 SR
1,637 MMR
Shiva
Shiva
Gold II
 
Shiva
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
HappyRex3604
Anhur
Gold I
Level 153
God Stats
3W - 3L
1,846 SR
Queue Stats
44W - 41L
1,664 MMR
Solo
Set
Set
Platinum IV
Janarordort
Set
Platinum IV
Level 66
God Stats
3W - 4L
1,858 SR
Queue Stats
181W - 177L
1,867 MMR
Party 1
Bacchus
Bacchus
Gold II
Lack_Of_Skills__
Bacchus
Gold II
Level 158
God Stats
17W - 18L
1,627 SR
Queue Stats
374W - 377L
1,653 MMR
Solo
Nu Wa
Nu Wa
Gold III
skell91
Nu Wa
Gold III
Level 146
God Stats
150W - 147L
1,640 SR
Queue Stats
531W - 540L
1,501 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
6 / 1 / 0
8,133
813
6,323
7,769
4,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
 
Ares
9
1 / 1 / 0
5,534
553
2,242
6,649
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
LaoCe
Danzaburou
11
3 / 1 / 3
6,546
655
4,870
5,907
2,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Vîoo
Chiron
11
2 / 1 / 1
6,202
620
5,209
6,259
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 2
6,249
625
5,075
3,392
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangThanatosAgni

VS

Bans
HerculesMartichorasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 5 / 1
5,132
513
4,637
9,865
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 3 / 0
4,922
492
4,473
7,689
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
5,425
543
910
7,339
2,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 1 / 1
4,679
468
2,307
7,465
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
skell91
Nu Wa
9
0 / 2 / 1
4,700
470
3,631
4,179
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
13
Kills
4
4
Deaths
13
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
1
0
6
W
Ares
 
Ares
1
1
0
1
L
Shiva
 
Shiva
1
5
1
0.3
L
1
3
0
0.33
L
2
2
0
1
L
0
1
1
0.5
W
Danzaburou
LaoCe
Danzaburou
3
1
3
4.5
W
Chiron
Vîoo
Chiron
2
1
1
2.5
W
1
0
2
2
L
Nu Wa
skell91
Nu Wa
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,719
Damage
15,958
29,976
Taken
36,537
13,307
Mitigated
17,458
8,866
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,323
1,952
0
3,446
7,769
4,609
78
316
7,387
0
59,682
W
Ares
 
Ares
2,242
67
0
1,700
6,649
3,793
0
1,914
4,559
16,791
0
L
Shiva
 
Shiva
4,637
1,474
0
1,767
9,865
3,577
0
111
9,754
0
29,419
L
4,473
2,249
0
2,657
7,689
2,586
0
697
6,992
0
29,985
L
910
112
0
1,935
7,339
2,949
0
639
6,662
0
39,597
L
2,307
609
0
2,907
7,465
7,090
0
3,490
3,853
12,584
0
W
Danzaburou
LaoCe
Danzaburou
4,870
1,984
0
1,120
5,907
2,008
225
1,178
4,601
0
42,401
W
Chiron
Vîoo
Chiron
5,209
1,312
109
1,542
6,259
1,776
507
790
5,396
0
40,799
W
5,075
1,161
0
949
3,392
1,121
0
1,336
1,983
64,009
0
L
Nu Wa
skell91
Nu Wa
3,631
1,029
0
1,200
4,179
1,256
0
2,188
1,841
29,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
24,858
380
Minions Killed
258
0
Camps Cleared
0
992,431
Distance Traveled
910,880
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,133
813
107
11
0
189,622
0
W
Ares
5,534
553
18
2
0
203,299
2
L
Shiva
5,132
513
52
5
0
162,730
0
L
Anhur
4,922
492
58
6
0
168,186
1
L
Set
5,425
543
73
7
0
217,276
0
L
Bacchus
4,679
468
18
2
0
182,312
0
W
Danzaburou
6,546
655
70
7
0
204,605
1
W
Chiron
6,202
620
66
7
0
193,689
3
W
Hera
6,249
625
119
12
0
201,216
0
L
Nu Wa
4,700
470
57
6
0
180,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role