Player Matchup

King Arthur
King Arthur
Cornhull
King Arthur
Level 102
God Stats
5W - 12L
1,424 SR
Queue Stats
127W - 134L
1,528 Elo+
Solo
Hun Batz
Hun Batz
DingoMahingo
Hun Batz
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 105L
1,559 Elo+
Solo
Atlas
Atlas
Medicap
Atlas
Level 57
God Stats
0W - 4L
1,247 SR
Queue Stats
10W - 18L
1,342 Elo+
Party 1
Merlin
Merlin
Pwnyonani
Merlin
Level 27
God Stats
0W - 2L
1,211 SR
Queue Stats
2W - 6L
1,281 Elo+
Party 1
Neith
Neith
deew0lf
Neith
Level 17
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 5L
1,076 Elo+
Party 1
Team Averages
Level 54
1,328 SR
1,357 Elo+

VS

Team Averages
Level 121
1,533 SR
1,501 Elo+
Odin
Odin
PoliteSquare
Odin
Level 115
God Stats
1W - 0L
1,310 SR
Queue Stats
181W - 152L
1,515 Elo+
Solo
Aphrodite
Aphrodite
Princess Vron99
Aphrodite
Level 125
God Stats
14W - 10L
1,700 SR
Queue Stats
75W - 88L
1,433 Elo+
Solo
Hera
Hera
Pyeart420
Hera
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 309L
1,506 Elo+
Solo
Heimdallr
Heimdallr
SHADOW_MASTER256
Heimdallr
Level 88
God Stats
2W - 3L
1,640 SR
Queue Stats
170W - 154L
1,512 Elo+
Solo
Thanatos
Thanatos
UnsMcStinky
Thanatos
Level 127
God Stats
48W - 48L
1,515 SR
Queue Stats
241W - 218L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cornhull
King Arthur
16
0 / 3 / 0
9,430
524
13,399
18,805
19,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
DingoMahingo
Hun Batz
16
2 / 5 / 1
9,307
517
12,079
17,568
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Medicap
Atlas
11
0 / 6 / 3
7,614
423
9,101
18,124
12,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Pwnyonani
Merlin
14
1 / 5 / 2
8,291
461
7,668
12,243
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
deew0lf
Neith
10
4 / 5 / 1
7,752
431
9,202
10,741
3,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 3
10,427
579
9,504
20,012
21,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Princess Vron99
Aphrodite
14
2 / 3 / 11
9,172
510
8,348
13,200
10,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
19
5 / 2 / 5
11,561
642
10,193
13,067
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
16
6 / 1 / 5
9,954
553
10,940
19,122
9,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
UnsMcStinky
Thanatos
17
11 / 3 / 5
11,157
620
17,104
20,597
8,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
7
Kills
24
24
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cornhull
King Arthur
0
3
0
0
L
Hun Batz
DingoMahingo
Hun Batz
2
5
1
0.5
L
Atlas
Medicap
Atlas
0
6
3
0.25
W
0
0
3
1.5
W
Aphrodite
Princess Vron99
Aphrodite
2
3
11
2.5
L
Merlin
Pwnyonani
Merlin
1
5
2
0.4
W
Hera
5
2
5
3.75
W
Heimdallr
6
1
5
8.5
W
Thanatos
UnsMcStinky
Thanatos
11
3
5
4.5
L
Neith
deew0lf
Neith
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,449
Damage
56,089
77,481
Taken
85,998
46,987
Mitigated
54,062
8,248
Healing
44,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cornhull
King Arthur
13,399
2,393
0
2,016
18,805
19,881
138
2,274
16,531
0
87,649
L
Hun Batz
DingoMahingo
Hun Batz
12,079
1,886
0
1,060
17,568
6,864
227
4,454
12,757
0
99,237
L
Atlas
Medicap
Atlas
9,101
4,089
1,490
2,312
18,124
12,810
0
6,044
12,080
33,938
0
W
9,504
1,825
0
4,448
20,012
21,487
741
713
19,299
1,992
85,657
W
Aphrodite
Princess Vron99
Aphrodite
8,348
2,305
6,882
7,866
13,200
10,068
961
3,684
9,516
30,809
0
L
Merlin
Pwnyonani
Merlin
7,668
175
0
250
12,243
3,869
0
3,532
8,711
58,008
0
W
Hera
10,193
3,552
278
3,579
13,067
4,674
1,620
5,493
7,574
118,667
0
W
Heimdallr
10,940
6,113
0
6,880
19,122
9,122
4,520
4,258
14,736
0
77,500
W
Thanatos
UnsMcStinky
Thanatos
17,104
4,994
0
14,143
20,597
8,711
0
3,478
16,987
0
76,094
L
Neith
deew0lf
Neith
9,202
2,580
0
1,120
10,741
3,563
0
2,920
7,693
0
35,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,394
Gold Earned
52,271
456
Minions Killed
576
0
Camps Cleared
0
1,738,545
Distance Traveled
1,756,155
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,430
524
141
8
0
314,946
2
L
Hun Batz
9,307
517
137
8
0
380,222
0
L
Atlas
7,614
423
34
2
0
363,729
3
W
Odin
10,427
579
146
8
0
349,632
5
W
Aphrodite
9,172
510
36
2
0
328,976
0
L
Merlin
8,291
461
91
5
0
349,427
0
W
Hera
11,561
642
198
11
0
366,194
2
W
Heimdallr
9,954
553
106
6
0
339,661
0
W
Thanatos
11,157
620
90
5
0
371,692
0
L
Neith
7,752
431
53
3
0
330,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role