Player Matchup

Jormungandr
Jormungandr
Ethrrow
Jormungandr
Level 51
God Stats
21W - 17L
1,548 SR
Queue Stats
73W - 85L
1,463 Elo+
Party 1
Ra
Ra
FedeBlock
Ra
Level 70
God Stats
2W - 1L
1,273 SR
Queue Stats
63W - 62L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
JARDaChurch
Sun Wukong
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 147L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheTrueDMR
Morgan Le Fay
Level 87
God Stats
11W - 6L
1,645 SR
Queue Stats
37W - 37L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
xXRed_DragonnXx
Danzaburou
Level 69
God Stats
96W - 95L
1,460 SR
Queue Stats
112W - 123L
1,375 Elo+
Party 2
Team Averages
Level 77
1,485 SR
1,442 Elo+

VS

Team Averages
Level 74
1,570 SR
1,440 Elo+
Chiron
Chiron
Demonkiller431
Chiron
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 79L
1,356 Elo+
Solo
Bellona
Bellona
Jockin0nYa
Bellona
Level 99
God Stats
11W - 3L
1,710 SR
Queue Stats
319W - 323L
1,461 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SirAzim
Morgan Le Fay
Level 60
God Stats
7W - 12L
1,561 SR
Queue Stats
33W - 52L
1,422 Elo+
Solo
Ix Chel
Ix Chel
TopsideRocket24
Ix Chel
Level 68
God Stats
2W - 3L
1,681 SR
Queue Stats
97W - 122L
1,491 Elo+
Solo
Ymir
Ymir
donkeykick420
Ymir
Level 84
God Stats
11W - 19L
1,397 SR
Queue Stats
68W - 83L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ethrrow
Jormungandr
16
3 / 1 / 6
10,257
1,026
8,291
11,414
15,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 10
10,775
1,078
11,839
6,778
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
JARDaChurch
Sun Wukong
17
3 / 1 / 15
10,643
1,064
12,728
14,173
13,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
TheTrueDMR
Morgan Le Fay
17
8 / 2 / 12
12,029
1,203
22,408
7,737
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
xXRed_DragonnXx
Danzaburou
16
3 / 0 / 10
10,701
1,070
12,270
7,364
3,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

289

VS

Team 2 Tickets

164

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 2
8,952
895
8,707
11,182
5,297
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
Jockin0nYa
Bellona
15
3 / 5 / 4
10,266
1,027
11,853
19,468
25,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
SirAzim
Morgan Le Fay
14
1 / 3 / 4
9,329
933
7,737
8,407
4,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 5 / 2
9,594
959
5,380
9,780
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 5 / 2
9,997
1,000
6,648
22,995
32,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
21
Kills
7
7
Deaths
21
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Jormungandr
Ethrrow
Jormungandr
3
1
6
6
W
4
3
10
3
W
Sun Wukong
JARDaChurch
Sun Wukong
3
1
15
10.5
L
Bellona
Jockin0nYa
Bellona
3
5
4
1
L
Morgan Le Fay
SirAzim
Morgan Le Fay
1
3
4
1
W
Morgan Le Fay
TheTrueDMR
Morgan Le Fay
8
2
12
7
L
2
5
2
0.6
L
1
5
2
0.4
W
Danzaburou
xXRed_DragonnXx
Danzaburou
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,536
Damage
40,325
47,466
Taken
71,832
39,189
Mitigated
73,348
6,955
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,707
6,740
300
756
11,182
5,297
0
6,376
4,806
0
24,536
W
Jormungandr
Ethrrow
Jormungandr
8,291
1,452
0
204
11,414
15,234
0
4,474
6,669
22,580
0
W
11,839
1,006
1,513
720
6,778
3,047
0
3,693
3,000
39,111
0
W
Sun Wukong
JARDaChurch
Sun Wukong
12,728
982
0
1,292
14,173
13,654
0
6,078
7,861
0
23,506
L
Bellona
Jockin0nYa
Bellona
11,853
2,195
0
383
19,468
25,863
0
10,814
8,495
0
22,417
L
Morgan Le Fay
SirAzim
Morgan Le Fay
7,737
990
0
144
8,407
4,334
0
4,699
3,708
29,216
0
W
Morgan Le Fay
TheTrueDMR
Morgan Le Fay
22,408
2,923
445
633
7,737
3,608
0
2,566
4,962
43,097
0
L
5,380
454
893
103
9,780
5,408
0
5,719
4,061
23,578
0
L
6,648
1,268
0
724
22,995
32,446
0
14,805
8,055
20,952
0
W
Danzaburou
xXRed_DragonnXx
Danzaburou
12,270
6,304
0
2,148
7,364
3,646
0
3,199
4,015
0
19,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,405
Gold Earned
48,138
192
Minions Killed
173
9
Camps Cleared
4
964,664
Distance Traveled
889,898
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,952
895
33
3
1
168,229
0
W
Jormungandr
10,257
1,026
15
2
2
173,309
0
W
Ra
10,775
1,078
74
7
1
194,512
0
W
Sun Wukong
10,643
1,064
25
3
3
207,445
0
L
Bellona
10,266
1,027
14
1
0
203,471
0
L
Morgan Le Fay
9,329
933
39
4
1
158,314
0
W
Morgan Le Fay
12,029
1,203
47
5
0
193,914
0
L
Ix Chel
9,594
959
50
5
1
192,135
0
L
Ymir
9,997
1,000
37
4
1
167,749
0
W
Danzaburou
10,701
1,070
31
3
3
195,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role