Player Matchup

Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DummyDoge
Merlin
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 21L
1,525 Elo+
Solo
Hercules
Hercules
HaveANice1
Hercules
Level 127
God Stats
4W - 2L
1,237 SR
Queue Stats
370W - 358L
1,518 Elo+
Solo
Rama
Rama
ImPxndaz
Rama
Level 69
God Stats
6W - 15L
1,242 SR
Queue Stats
166W - 158L
1,486 Elo+
Solo
Ravana
Ravana
WardorTrolll
Ravana
Level 158
God Stats
2W - 1L
1,416 SR
Queue Stats
398W - 355L
1,543 Elo+
Solo
Team Averages
Level 116
1,379 SR
1,514 Elo+

VS

Team Averages
Level 106
1,642 SR
1,536 Elo+
Chang'e
Chang'e
Brodingandr
Chang'e
Level 108
God Stats
78W - 48L
1,615 SR
Queue Stats
652W - 609L
1,564 Elo+
Party 1
Charon
Charon
HELlARC
Charon
Level 146
God Stats
13W - 8L
1,868 SR
Queue Stats
144W - 121L
1,554 Elo+
Solo
Thor
Thor
PRESTAELANHUR
Thor
Level 144
God Stats
19W - 16L
1,625 SR
Queue Stats
169W - 156L
1,509 Elo+
Solo
Skadi
Skadi
Planetes000
Skadi
Level 59
God Stats
52W - 42L
1,604 SR
Queue Stats
136W - 122L
1,527 Elo+
Party 1
Sol
Sol
justsayhi
Sol
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 80L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 1 / 1
3,806
634
2,630
5,849
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
DummyDoge
Merlin
6
0 / 1 / 1
3,893
649
1,601
2,482
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
HaveANice1
Hercules
8
0 / 1 / 0
4,182
697
1,287
5,096
2,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
8
0 / 0 / 0
4,479
747
908
2,991
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
7
2 / 0 / 0
4,369
728
3,487
3,233
1,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Brodingandr
Chang'e
8
2 / 1 / 1
4,720
787
3,879
4,611
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon
HELlARC
Charon
7
0 / 0 / 0
3,735
623
1,132
3,173
1,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
3,777
630
792
5,618
1,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 1 / 0
4,456
743
2,455
4,378
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 0 / 0
2,712
452
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
3
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
1
1
0.5
L
Chang'e
Brodingandr
Chang'e
2
1
1
2.5
W
Merlin
DummyDoge
Merlin
0
1
1
0.5
L
Charon
HELlARC
Charon
0
0
0
0
W
Hercules
HaveANice1
Hercules
0
1
0
0
W
Rama
0
0
0
0
L
0
0
0
0
L
1
1
0
1
W
Ravana
2
0
0
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,913
Damage
8,258
19,651
Taken
17,780
7,545
Mitigated
5,868
10,231
Healing
4,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,630
829
0
3,616
5,849
1,684
0
1,097
4,752
0
23,799
L
Chang'e
Brodingandr
Chang'e
3,879
259
40
1,965
4,611
1,443
0
1,114
3,497
28,002
0
W
Merlin
DummyDoge
Merlin
1,601
465
0
1,078
2,482
793
0
1,387
1,095
19,350
0
L
Charon
HELlARC
Charon
1,132
287
70
980
3,173
1,450
0
0
3,173
20,806
0
W
Hercules
HaveANice1
Hercules
1,287
86
0
2,231
5,096
2,838
0
596
4,500
0
22,439
W
Rama
908
760
0
2,244
2,991
1,116
0
1,041
1,950
0
29,949
L
792
152
0
750
5,618
1,720
0
487
5,131
0
19,072
L
2,455
700
0
750
4,378
1,255
0
28
4,350
0
25,568
W
Ravana
3,487
1,040
0
1,062
3,233
1,114
0
890
2,343
0
23,212
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,729
Gold Earned
19,400
215
Minions Killed
166
0
Camps Cleared
0
629,222
Distance Traveled
524,669
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
3,806
634
37
6
0
140,847
0
L
Chang'e
4,720
787
58
10
0
153,577
0
W
Merlin
3,893
649
42
7
0
125,541
3
L
Charon
3,735
623
26
4
0
125,195
1
W
Hercules
4,182
697
48
8
0
129,974
0
W
Rama
4,479
747
54
9
0
110,251
1
L
Thor
3,777
630
35
6
0
132,758
0
L
Skadi
4,456
743
47
8
0
113,139
0
W
Ravana
4,369
728
34
6
0
122,609
0
L
Sol
2,712
452
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role