Player Matchup

Bakasura
Bakasura
Devonthekid10
Bakasura
Level 99
God Stats
37W - 28L
1,504 SR
Queue Stats
351W - 376L
1,469 Elo+
Party 1
Eset
Eset
EmeryE
Eset
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,394 Elo+
Solo
Artemis
Artemis
JBFaries1
Artemis
Level 106
God Stats
30W - 27L
1,621 SR
Queue Stats
370W - 334L
1,506 Elo+
Solo
Khepri
Khepri
NutterButter286
Khepri
Level 68
God Stats
21W - 22L
1,738 SR
Queue Stats
175W - 183L
1,429 Elo+
Party 1
Cthulhu
Cthulhu
StarWizard3
Cthulhu
Level 85
God Stats
4W - 1L
1,830 SR
Queue Stats
404W - 410L
1,482 Elo+
Party 1
Team Averages
Level 90
1,639 SR
1,456 Elo+

VS

Team Averages
Level 89
1,557 SR
1,478 Elo+
Mercury
Mercury
Kingbrucelee23
Mercury
Level 83
God Stats
3W - 4L
1,500 SR
Queue Stats
188W - 158L
1,469 Elo+
Solo
Guan Yu
Guan Yu
Sinuata
Guan Yu
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 125L
1,426 Elo+
Solo
Geb
Geb
Ywnz oG
Geb
Level 133
God Stats
1W - 1L
1,702 SR
Queue Stats
50W - 58L
1,491 Elo+
Solo
Neith
Neith
maelstromii7
Neith
Level 121
God Stats
2W - 2L
1,584 SR
Queue Stats
36W - 37L
1,504 Elo+
Solo
Yu Huang
Yu Huang
zesd17
Yu Huang
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Devonthekid10
Bakasura
20
12 / 1 / 6
13,201
629
21,722
23,461
12,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
EmeryE
Eset
18
2 / 2 / 3
11,071
527
7,230
10,006
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
JBFaries1
Artemis
17
4 / 4 / 2
10,975
523
17,126
16,852
9,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 3 / 5
8,527
406
3,423
19,357
15,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
StarWizard3
Cthulhu
18
5 / 2 / 4
11,038
526
15,487
20,601
22,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 2
9,281
442
9,230
19,682
8,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
Sinuata
Guan Yu
16
2 / 3 / 6
10,412
496
11,187
22,106
26,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Geb
15
2 / 4 / 0
9,716
463
10,112
21,223
20,101
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 3 / 3
8,788
418
13,926
13,449
5,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Yu Huang
zesd17
Yu Huang
14
0 / 5 / 2
8,320
396
10,833
12,719
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
23
Kills
11
12
Deaths
23
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Devonthekid10
Bakasura
12
1
6
15
W
Eset
EmeryE
Eset
2
2
3
1.75
W
Artemis
JBFaries1
Artemis
4
4
2
1.25
L
3
8
2
0.5
W
0
3
5
0.83
L
Guan Yu
Sinuata
Guan Yu
2
3
6
1.67
W
Cthulhu
StarWizard3
Cthulhu
5
2
4
3.5
L
Geb
2
4
0
0.5
L
4
3
3
1.83
L
Yu Huang
zesd17
Yu Huang
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,988
Damage
55,288
90,277
Taken
89,179
63,843
Mitigated
65,636
28,502
Healing
15,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Devonthekid10
Bakasura
21,722
14,311
0
12,305
23,461
12,733
880
6,434
17,027
0
104,972
W
Eset
EmeryE
Eset
7,230
551
286
1,061
10,006
4,081
257
2,335
7,671
100,830
0
W
Artemis
JBFaries1
Artemis
17,126
8,149
0
6,696
16,852
9,380
684
0
16,852
0
95,121
L
9,230
3,947
0
1,338
19,682
8,260
0
4,263
14,539
0
81,400
W
3,423
385
1,942
4,201
19,357
15,327
161
4,280
15,077
15,984
0
L
Guan Yu
Sinuata
Guan Yu
11,187
1,980
541
2,850
22,106
26,712
0
5,364
15,713
299
60,027
W
Cthulhu
StarWizard3
Cthulhu
15,487
2,174
296
1,715
20,601
22,322
0
8,307
11,947
70,344
1,274
L
Geb
10,112
1,865
0
4,001
21,223
20,101
0
8,279
10,554
60,688
0
L
13,926
6,464
0
5,133
13,449
5,356
0
960
12,175
0
65,138
L
Yu Huang
zesd17
Yu Huang
10,833
1,292
0
2,077
12,719
5,207
0
3,968
7,760
67,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,812
Gold Earned
46,517
611
Minions Killed
495
0
Camps Cleared
0
1,991,255
Distance Traveled
1,901,864
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,201
629
182
9
0
541,149
0
W
Eset
11,071
527
167
8
0
414,026
0
W
Artemis
10,975
523
137
7
0
352,736
0
L
Mercury
9,281
442
102
5
0
444,754
0
W
Khepri
8,527
406
20
1
0
305,388
2
L
Guan Yu
10,412
496
84
4
0
407,268
5
W
Cthulhu
11,038
526
105
5
0
377,956
1
L
Geb
9,716
463
107
5
0
379,526
0
L
Neith
8,788
418
83
4
0
287,658
0
L
Yu Huang
8,320
396
119
6
0
382,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role