Player Matchup

Sun Wukong
Sun Wukong
Bobbydice22
Sun Wukong
Level 42
God Stats
16W - 29L
1,290 SR
Queue Stats
103W - 121L
1,373 Elo+
Solo
Apollo
Apollo
Esetmyballsonu
Apollo
Level 18
God Stats
3W - 2L
1,452 SR
Queue Stats
51W - 22L
1,580 Elo+
Solo
Cu Chulainn
Cu Chulainn
HosekMartin
Cu Chulainn
Level 27
God Stats
2W - 1L
1,530 SR
Queue Stats
41W - 59L
1,397 Elo+
Solo
Cthulhu
Cthulhu
SheWas0nly16
Cthulhu
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,282 Elo+
Party 2
Anubis
Anubis
UGetTheDiddle
Anubis
Level 104
God Stats
2W - 0L
1,988 SR
Queue Stats
18W - 8L
1,259 Elo+
Party 2
Team Averages
Level 43
1,552 SR
1,378 Elo+

VS

Team Averages
Level 62
1,480 SR
1,409 Elo+
Sol
Sol
EyeGetBuckets-_-
Sol
Level 35
God Stats
8W - 14L
1,630 SR
Queue Stats
42W - 64L
1,361 Elo+
Party 1
Janus
Janus
Five9ine_Slime
Janus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 194L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
L3G3NDS_TR1AL
Danzaburou
Level 94
God Stats
2W - 4L
1,411 SR
Queue Stats
222W - 252L
1,409 Elo+
Party 1
Ao Kuang
Ao Kuang
Valentine_25
Ao Kuang
Level 64
God Stats
5W - 4L
1,390 SR
Queue Stats
64W - 104L
1,399 Elo+
Party 1
King Arthur
King Arthur
ustolemypenta
King Arthur
Level 39
God Stats
2W - 9L
1,471 SR
Queue Stats
78W - 68L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bobbydice22
Sun Wukong
13
1 / 3 / 8
7,076
708
6,786
12,975
9,756
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
9 / 3 / 5
8,848
885
14,812
10,799
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
HosekMartin
Cu Chulainn
12
0 / 2 / 2
6,602
660
1,868
9,036
7,381
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
SheWas0nly16
Cthulhu
16
5 / 1 / 9
8,592
859
13,429
11,587
11,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 0 / 6
8,834
883
11,809
7,427
4,205
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
7,454
745
11,284
11,793
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 7 / 2
6,925
693
8,973
11,322
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
L3G3NDS_TR1AL
Danzaburou
12
1 / 4 / 2
6,800
680
5,111
10,113
4,604
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Valentine_25
Ao Kuang
13
2 / 3 / 1
6,957
696
4,855
9,586
4,367
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
ustolemypenta
King Arthur
13
3 / 2 / 4
7,242
724
8,735
15,515
12,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
22
Kills
9
9
Deaths
22
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bobbydice22
Sun Wukong
1
3
8
1.67
W
9
3
5
3.83
L
2
6
3
0.58
L
1
7
2
0.29
W
Cu Chulainn
HosekMartin
Cu Chulainn
0
2
2
0.5
L
Danzaburou
L3G3NDS_TR1AL
Danzaburou
1
4
2
0.5
W
Cthulhu
SheWas0nly16
Cthulhu
5
1
9
9.5
W
7
0
6
10
L
Ao Kuang
Valentine_25
Ao Kuang
2
3
1
0.83
L
King Arthur
ustolemypenta
King Arthur
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,704
Damage
38,958
51,824
Taken
58,329
37,046
Mitigated
29,567
12,751
Healing
9,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bobbydice22
Sun Wukong
6,786
870
0
3,279
12,975
9,756
282
6,241
6,604
0
10,247
W
14,812
10,226
0
2,962
10,799
4,651
1,018
5,397
5,128
0
36,904
L
11,284
5,527
0
1,684
11,793
3,937
0
6,505
5,087
30,438
0
L
8,973
544
0
317
11,322
4,425
96
5,859
5,187
15,759
0
W
Cu Chulainn
HosekMartin
Cu Chulainn
1,868
241
0
0
9,036
7,381
32
4,094
4,762
0
8,245
L
Danzaburou
L3G3NDS_TR1AL
Danzaburou
5,111
2,274
0
1,269
10,113
4,604
30
2,511
7,423
0
13,478
W
Cthulhu
SheWas0nly16
Cthulhu
13,429
532
468
2,963
11,587
11,053
238
4,980
6,361
34,106
0
W
11,809
969
0
3,079
7,427
4,205
990
3,596
3,669
37,444
0
L
Ao Kuang
Valentine_25
Ao Kuang
4,855
1,296
0
3,152
9,586
4,367
0
2,511
6,887
12,470
0
L
King Arthur
ustolemypenta
King Arthur
8,735
1,031
0
2,990
15,515
12,234
0
6,697
8,447
0
24,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,952
Gold Earned
35,378
196
Minions Killed
135
0
Camps Cleared
0
1,086,639
Distance Traveled
977,421
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,076
708
8
1
0
215,983
2
W
Apollo
8,848
885
58
6
0
224,260
1
L
Sol
7,454
745
39
4
0
173,641
0
L
Janus
6,925
693
27
3
0
197,184
0
W
Cu Chulainn
6,602
660
18
2
0
200,762
0
L
Danzaburou
6,800
680
20
2
0
190,962
0
W
Cthulhu
8,592
859
49
5
0
233,196
0
W
Anubis
8,834
883
63
6
0
212,438
0
L
Ao Kuang
6,957
696
25
3
0
200,487
0
L
King Arthur
7,242
724
24
2
0
215,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role