Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BillzeK
Tyr
Level 144
God Stats
29W - 23L
1,457 SR
Queue Stats
216W - 195L
1,544 Elo+
Party 1
Bakasura
Bakasura
Jayce64
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,567 Elo+
Party 2
Ao Kuang
Ao Kuang
KONUMISI
Ao Kuang
Level 61
God Stats
362W - 343L
1,499 SR
Queue Stats
466W - 436L
1,447 Elo+
Solo
Odin
Odin
QuakerTed
Odin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,728 Elo+
Party 2
Team Averages
Level 86
1,491 SR
1,557 Elo+

VS

Team Averages
Level 70
1,519 SR
1,493 Elo+
Gilgamesh
Gilgamesh
Arlatiz
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 26L
1,485 Elo+
Party 3
Surtr
Surtr
Azure__Lotus
Surtr
Level 33
God Stats
28W - 17L
1,606 SR
Queue Stats
32W - 24L
1,496 Elo+
Solo
Neith
Neith
Dog-On-Show
Neith
Level 159
God Stats
70W - 52L
1,494 SR
Queue Stats
122W - 111L
1,560 Elo+
Solo
Pele
Pele
MunchyV1
Pele
Level 45
God Stats
21W - 34L
1,437 SR
Queue Stats
58W - 80L
1,447 Elo+
Solo
Chang'e
Chang'e
TowelMan303
Chang'e
Level 5
God Stats
3W - 3L
1,559 SR
Queue Stats
14W - 11L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 8
6,490
1,298
4,642
7,080
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
12
5 / 0 / 6
7,270
1,454
6,390
5,468
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
Jayce64
Bakasura
11
0 / 1 / 10
6,066
1,213
3,118
5,164
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ao Kuang
KONUMISI
Ao Kuang
11
1 / 1 / 7
6,246
1,249
4,746
5,539
3,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
11
5 / 0 / 6
7,158
1,432
6,516
6,828
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

380

VS

Team 2 Tickets

369

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arlatiz
Gilgamesh
11
1 / 3 / 2
6,737
1,347
3,568
7,901
6,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

10
1 / 2 / 1
5,927
1,185
4,235
7,641
6,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 3 / 2
6,055
1,211
6,579
4,981
2,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
9
0 / 0 / 0
5,097
1,019
0
0
0
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
TowelMan303
Chang'e
10
0 / 4 / 3
5,829
1,166
11,082
7,406
3,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
12
Kills
3
3
Deaths
12
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
8
5
L
Gilgamesh
Arlatiz
Gilgamesh
1
3
2
0.67
L
1
2
1
0.75
W
Tyr
5
0
6
8
L
1
3
2
0.67
W
Bakasura
Jayce64
Bakasura
0
1
10
5
W
Ao Kuang
KONUMISI
Ao Kuang
1
1
7
4.5
L
Pele
0
0
0
0
W
Odin
5
0
6
8
L
Chang'e
TowelMan303
Chang'e
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,412
Damage
25,464
30,079
Taken
27,929
23,742
Mitigated
17,667
4,492
Healing
2,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,642
667
0
702
7,080
7,655
0
2,130
4,696
12,024
0
L
Gilgamesh
Arlatiz
Gilgamesh
3,568
776
0
361
7,901
6,025
0
2,801
4,561
0
14,344
L
4,235
1,436
0
460
7,641
6,551
0
1,984
5,304
336
10,523
W
Tyr
6,390
1,104
0
1,211
5,468
3,989
0
2,479
2,623
72
15,633
L
6,579
2,507
0
288
4,981
2,084
0
1,504
3,313
0
15,850
W
Bakasura
Jayce64
Bakasura
3,118
2,240
0
796
5,164
3,262
0
1,707
3,263
24
8,855
W
Ao Kuang
KONUMISI
Ao Kuang
4,746
1,402
0
1,430
5,539
3,114
0
1,594
3,665
13,514
0
L
Pele
0
0
0
0
0
0
0
0
0
0
0
W
Odin
6,516
1,572
0
353
6,828
5,722
0
2,380
4,242
31
10,635
L
Chang'e
TowelMan303
Chang'e
11,082
374
504
486
7,406
3,007
0
2,742
4,260
19,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,230
Gold Earned
29,645
78
Minions Killed
98
5
Camps Cleared
3
570,331
Distance Traveled
373,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,490
1,298
15
3
0
111,175
0
L
Gilgamesh
6,737
1,347
25
5
0
93,718
0
L
Surtr
5,927
1,185
10
2
1
87,346
0
W
Tyr
7,270
1,454
19
4
1
123,175
0
L
Neith
6,055
1,211
28
6
0
85,364
0
W
Bakasura
6,066
1,213
18
4
3
114,579
0
W
Ao Kuang
6,246
1,249
21
4
1
104,304
0
L
Pele
5,097
1,019
0
0
0
1,911
0
W
Odin
7,158
1,432
5
1
0
117,098
0
L
Chang'e
5,829
1,166
35
7
2
104,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role