Player Matchup

Achilles
Achilles
Astrostein
Achilles
Level 72
God Stats
4W - 3L
1,512 SR
Queue Stats
75W - 67L
1,580 Elo+
Party 1
Martichoras
Martichoras
BaileyHelix
Martichoras
Level 88
God Stats
4W - 3L
1,703 SR
Queue Stats
66W - 53L
1,546 Elo+
Party 1
Loki
Loki
BlueNutz22
Loki
Level 28
God Stats
1W - 7L
1,280 SR
Queue Stats
51W - 50L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
Circabear
Nu Wa
Level 66
God Stats
6W - 9L
1,516 SR
Queue Stats
79W - 70L
1,513 Elo+
Party 1
Ymir
Ymir
JokaBoiDrey
Ymir
Level 83
God Stats
13W - 13L
1,362 SR
Queue Stats
291W - 281L
1,466 Elo+
Party 1
Team Averages
Level 67
1,475 SR
1,521 Elo+

VS

Team Averages
Level 61
1,364 SR
1,527 Elo+
Fenrir
Fenrir
Crymore3088
Fenrir
Level 44
God Stats
6W - 5L
1,131 SR
Queue Stats
133W - 159L
1,474 Elo+
Solo
Artemis
Artemis
MCFMexican
Artemis
Level 41
God Stats
2W - 5L
1,232 SR
Queue Stats
135W - 98L
1,623 Elo+
Party 2
Hercules
Hercules
Varsuty
Hercules
Level 126
God Stats
11W - 7L
1,501 SR
Queue Stats
292W - 256L
1,577 Elo+
Solo
Baron Samedi
Baron Samedi
thiccsheep
Baron Samedi
Level 57
God Stats
5W - 10L
1,457 SR
Queue Stats
493W - 434L
1,522 Elo+
Party 2
Ao Kuang
Ao Kuang
twogirlsonebub
Ao Kuang
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astrostein
Achilles
12
1 / 3 / 3
6,393
533
6,351
11,437
10,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
BaileyHelix
Martichoras
11
1 / 3 / 0
6,534
545
3,472
8,406
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 1 / 6
6,973
581
5,448
10,294
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Circabear
Nu Wa
13
6 / 1 / 7
7,591
633
16,623
7,564
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 2 / 4
6,528
544
2,201
8,374
7,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 2 / 3
7,323
610
7,388
13,435
7,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
MCFMexican
Artemis
11
3 / 1 / 0
6,756
563
6,762
8,159
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hercules
Varsuty
Hercules
10
1 / 3 / 4
6,730
561
5,761
12,607
9,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Baron Samedi
thiccsheep
Baron Samedi
10
1 / 7 / 3
6,110
509
5,195
10,084
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
11
3 / 2 / 1
6,463
539
5,424
12,102
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
14
Kills
10
10
Deaths
15
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Astrostein
Achilles
1
3
3
0.83
W
Martichoras
BaileyHelix
Martichoras
1
3
0
0.33
W
4
1
6
7
W
Nu Wa
Circabear
Nu Wa
6
1
7
9.5
L
Fenrir
2
2
3
1.75
W
2
2
4
2
L
Artemis
MCFMexican
Artemis
3
1
0
3
L
Hercules
Varsuty
Hercules
1
3
4
1
L
Baron Samedi
thiccsheep
Baron Samedi
1
7
3
0.36
L
Ao Kuang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,095
Damage
30,530
46,075
Taken
56,387
27,921
Mitigated
28,598
12,849
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Astrostein
Achilles
6,351
1,671
0
1,680
11,437
10,790
0
1,540
9,891
0
32,961
W
Martichoras
BaileyHelix
Martichoras
3,472
1,143
0
1,637
8,406
3,602
0
1,509
6,897
0
48,570
W
5,448
1,588
0
4,724
10,294
3,767
297
1,958
7,946
0
44,714
W
Nu Wa
Circabear
Nu Wa
16,623
3,799
0
2,250
7,564
2,743
712
3,712
3,778
58,003
0
L
Fenrir
7,388
1,574
0
3,582
13,435
7,961
0
3,102
10,333
0
44,335
W
2,201
288
0
2,558
8,374
7,019
0
1,856
6,518
14,068
0
L
Artemis
MCFMexican
Artemis
6,762
3,324
0
2,913
8,159
2,970
0
2,642
5,517
0
49,308
L
Hercules
Varsuty
Hercules
5,761
1,382
0
4,398
12,607
9,999
12
3,658
8,748
0
37,999
L
Baron Samedi
thiccsheep
Baron Samedi
5,195
596
425
827
10,084
3,727
0
6,068
4,001
36,950
0
L
Ao Kuang
5,424
1,975
0
3,216
12,102
3,941
32
4,578
7,432
38,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
33,382
304
Minions Killed
302
0
Camps Cleared
0
1,198,193
Distance Traveled
1,203,839
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,393
533
54
5
0
237,409
0
W
Martichoras
6,534
545
82
7
0
219,982
0
W
Loki
6,973
581
71
6
0
268,640
0
W
Nu Wa
7,591
633
80
7
0
221,336
0
L
Fenrir
7,323
610
66
6
0
231,413
0
W
Ymir
6,528
544
17
1
0
250,826
4
L
Artemis
6,756
563
85
7
0
204,429
0
L
Hercules
6,730
561
47
4
0
275,657
2
L
Baron Samedi
6,110
509
46
4
0
219,111
1
L
Ao Kuang
6,463
539
58
5
0
273,229
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role