Player Matchup

Kuzenbo
Kuzenbo
Kailizard
Kuzenbo
Level 141
God Stats
2W - 0L
1,374 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 1
Hel
Hel
Swift4765
Hel
Level 119
God Stats
2W - 1L
1,800 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 1
Skadi
Skadi
Theosnubben
Skadi
Level 147
God Stats
4W - 2L
1,353 SR
Queue Stats
116W - 91L
1,594 Elo+
Party 1
Team Averages
Level 136
1,509 SR
1,586 Elo+

VS

Team Averages
Level 102
1,497 SR
1,504 Elo+
Rama
Rama
 
Rama
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AlfredboyGaming
Anubis
Level 42
God Stats
16W - 23L
1,490 SR
Queue Stats
17W - 23L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Kailizard
Kuzenbo
11
2 / 3 / 10
7,973
797
7,299
8,986
10,430
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
5 / 2 / 8
8,593
859
7,345
6,155
2,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 3 / 6
9,156
916
12,413
9,222
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 4 / 2
8,912
891
6,829
10,495
4,254
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
 
Sobek
10
2 / 2 / 6
8,435
844
4,904
11,501
13,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 8 / 3
8,131
813
6,607
10,341
5,402
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
14
Kills
8
8
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
4
2
1
L
Sobek
 
Sobek
2
2
6
2.5
L
3
8
3
0.56
W
Kuzenbo
Kailizard
Kuzenbo
2
3
10
2.33
W
5
2
8
4.5
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,057
Damage
18,340
24,363
Taken
32,337
17,230
Mitigated
22,724
7,073
Healing
3,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,829
5,216
0
580
10,495
4,254
0
3,273
7,222
0
42,614
L
Sobek
 
Sobek
4,904
644
0
2,249
11,501
13,068
0
5,794
5,707
13,098
191
L
6,607
337
0
945
10,341
5,402
0
5,734
4,607
16,495
0
W
Kuzenbo
Kailizard
Kuzenbo
7,299
2,914
0
430
8,986
10,430
129
4,684
4,146
15,482
0
W
7,345
839
3,079
2,292
6,155
2,841
502
3,693
2,298
28,569
0
W
12,413
5,285
0
1,272
9,222
3,959
177
3,189
6,033
0
43,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,722
Gold Earned
25,478
119
Minions Killed
107
0
Camps Cleared
0
567,333
Distance Traveled
526,581
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,912
891
81
8
0
162,056
0
L
Sobek
8,435
844
8
1
0
197,794
0
L
Anubis
8,131
813
18
2
0
166,731
0
W
Kuzenbo
7,973
797
10
1
0
192,319
4
W
Hel
8,593
859
47
5
0
185,858
0
W
Skadi
9,156
916
62
6
0
189,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role