Player Matchup

Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Doggydogboy
Ra
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
261W - 256L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
LMPierro
Kuzenbo
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,499 Elo+
Party 1
Charybdis
Charybdis
Manywe
Charybdis
Level 128
God Stats
0W - 2L
1,285 SR
Queue Stats
31W - 32L
1,496 Elo+
Solo
Da Ji
Da Ji
ZaaToxxa
Da Ji
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,499 Elo+
Party 1
Team Averages
Level 112
1,457 SR
1,489 Elo+

VS

Team Averages
Level 149
1,505 SR
1,526 Elo+
Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
JesusStoleMyGirl
Scylla
Level 125
God Stats
1W - 1L
1,450 SR
Queue Stats
74W - 80L
1,586 Elo+
Party 2
Pele
Pele
Wonky_Donkey_69
Pele
Level 91
God Stats
1W - 2L
1,540 SR
Queue Stats
41W - 57L
1,478 Elo+
Party 2
Martichoras
Martichoras
barbar50
Martichoras
Level 254
God Stats
7W - 9L
1,533 SR
Queue Stats
1,066W - 1,086L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 3 / 1
5,839
1,168
2,679
4,253
1,469
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 0
5,181
1,036
2,357
4,678
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
LMPierro
Kuzenbo
5
0 / 1 / 0
4,224
845
143
1,473
1,609
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charybdis
Manywe
Charybdis
11
0 / 2 / 2
5,034
1,007
684
4,016
1,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
ZaaToxxa
Da Ji
5
0 / 1 / 0
4,224
845
601
1,203
403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 0 / 5
6,407
1,281
3,438
2,403
787
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
 
Guan Yu
10
1 / 1 / 6
5,961
1,192
1,095
4,190
2,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
4 / 1 / 6
6,573
1,315
4,827
3,086
1,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 2 / 7
5,820
1,164
2,580
3,625
1,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Martichoras
barbar50
Martichoras
9
1 / 2 / 7
5,542
1,108
2,367
4,468
1,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
10
10
Deaths
6
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
1
1.5
W
Sol
 
Sol
2
0
5
4.5
W
Guan Yu
 
Guan Yu
1
1
6
4
L
0
3
0
0
W
4
1
6
7
L
Kuzenbo
LMPierro
Kuzenbo
0
1
0
0
L
Charybdis
Manywe
Charybdis
0
2
2
0.5
W
2
2
7
2.75
L
Da Ji
ZaaToxxa
Da Ji
0
1
0
0
W
Martichoras
barbar50
Martichoras
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,464
Damage
14,307
15,623
Taken
17,772
7,029
Mitigated
8,264
2,709
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,679
348
0
408
4,253
1,469
0
2,440
1,813
0
9,397
W
Sol
 
Sol
3,438
278
270
1,384
2,403
787
839
195
2,208
10,086
0
W
Guan Yu
 
Guan Yu
1,095
0
1,782
1,182
4,190
2,824
9
1,137
2,855
0
2,856
L
2,357
45
509
1,005
4,678
2,005
0
2,867
1,811
9,651
0
W
4,827
319
1,088
675
3,086
1,071
669
350
2,736
10,991
0
L
Kuzenbo
LMPierro
Kuzenbo
143
0
0
6
1,473
1,609
0
552
921
143
0
L
Charybdis
Manywe
Charybdis
684
144
191
523
4,016
1,543
0
1,912
2,104
0
2,870
W
2,580
147
0
89
3,625
1,801
0
313
3,311
0
8,328
L
Da Ji
ZaaToxxa
Da Ji
601
0
0
67
1,203
403
0
522
681
0
601
W
Martichoras
barbar50
Martichoras
2,367
92
0
578
4,468
1,781
603
398
3,983
0
7,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,502
Gold Earned
30,303
34
Minions Killed
70
0
Camps Cleared
0
350,687
Distance Traveled
461,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,839
1,168
3
1
0
112,157
0
W
Sol
6,407
1,281
19
4
0
106,190
0
W
Guan Yu
5,961
1,192
13
3
0
108,487
0
L
Ra
5,181
1,036
17
3
0
101,552
0
W
Scylla
6,573
1,315
11
2
0
74,993
0
L
Kuzenbo
4,224
845
0
0
0
17,415
0
L
Charybdis
5,034
1,007
14
3
0
96,890
0
W
Pele
5,820
1,164
19
4
0
88,542
0
L
Da Ji
4,224
845
0
0
0
22,673
0
W
Martichoras
5,542
1,108
8
2
0
83,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role