Player Matchup

Shiva
Shiva
 
Shiva
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Conman118
Charybdis
Level 84
God Stats
7W - 6L
1,423 SR
Queue Stats
378W - 329L
1,549 Elo+
Solo
Aphrodite
Aphrodite
Ghost2332473122
Aphrodite
Level 137
God Stats
5W - 1L
1,509 SR
Queue Stats
671W - 680L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
Jîgüshta
Sun Wukong
Level 122
God Stats
10W - 7L
1,452 SR
Queue Stats
423W - 321L
1,574 Elo+
Solo
Sol
Sol
alexfong
Sol
Level 158
God Stats
4W - 7L
1,185 SR
Queue Stats
545W - 563L
1,516 Elo+
Party 2
Team Averages
Level 125
1,414 SR
1,532 Elo+

VS

Team Averages
Level 121
1,496 SR
1,808 Elo+
Hel
Hel
EmErEldSquEd
Hel
Level 68
God Stats
0W - 1L
1,227 SR
Queue Stats
18W - 7L
2,045 Elo+
Party 1
Xing Tian
Xing Tian
MFGROOVE
Xing Tian
Level 141
God Stats
1W - 3L
1,607 SR
Queue Stats
246W - 252L
1,524 Elo+
Solo
Mulan
Mulan
Mik3DaMoos3
Mulan
Level 140
God Stats
0W - 1L
1,180 SR
Queue Stats
21W - 8L
2,050 Elo+
Party 1
Chronos
Chronos
MulletManDown
Chronos
Level 131
God Stats
0W - 1L
1,772 SR
Queue Stats
100W - 87L
1,803 Elo+
Solo
Gilgamesh
Gilgamesh
hoaal
Gilgamesh
Level 124
God Stats
3W - 3L
1,694 SR
Queue Stats
166W - 149L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
4 / 4 / 13
10,394
800
20,792
20,644
15,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Conman118
Charybdis
17
3 / 4 / 13
9,801
754
20,368
12,296
6,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Ghost2332473122
Aphrodite
16
1 / 3 / 14
9,435
726
14,181
15,724
11,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sun Wukong
Jîgüshta
Sun Wukong
17
4 / 2 / 14
10,181
783
17,445
21,168
35,829
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 2 / 11
10,561
812
31,954
14,286
8,328
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 9
8,872
682
9,251
24,860
20,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xing Tian
MFGROOVE
Xing Tian
13
0 / 6 / 3
7,173
552
8,009
22,958
28,299
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 3 / 9
9,263
713
14,528
25,919
24,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
17
5 / 3 / 7
9,515
732
20,939
18,405
10,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
hoaal
Gilgamesh
16
4 / 3 / 8
8,905
685
13,769
19,455
18,806
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
51
18
Kills
15
15
Deaths
18
65
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
4
13
2.63
W
Charybdis
Conman118
Charybdis
3
4
13
2.38
L
3
3
9
2.5
W
Aphrodite
Ghost2332473122
Aphrodite
1
3
14
2.67
W
Sun Wukong
Jîgüshta
Sun Wukong
4
2
14
5.5
L
Xing Tian
MFGROOVE
Xing Tian
0
6
3
0.25
L
3
3
9
2.5
L
Chronos
5
3
7
2.83
W
6
2
11
5.75
L
Gilgamesh
hoaal
Gilgamesh
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,740
Damage
66,496
84,118
Taken
111,597
77,259
Mitigated
102,842
42,322
Healing
51,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
20,792
2,212
1,658
1,536
20,644
15,410
255
9,629
10,607
1,180
31,450
W
Charybdis
Conman118
Charybdis
20,368
13,832
0
1,066
12,296
6,555
3,568
7,228
4,672
0
38,645
L
9,251
864
15,050
13,375
24,860
20,235
0
10,321
13,983
14,186
0
W
Aphrodite
Ghost2332473122
Aphrodite
14,181
2,064
15,519
9,008
15,724
11,137
1,040
7,931
6,677
28,921
0
W
Sun Wukong
Jîgüshta
Sun Wukong
17,445
2,567
1,967
4,416
21,168
35,829
397
7,837
12,909
0
22,925
L
Xing Tian
MFGROOVE
Xing Tian
8,009
177
2,137
2,867
22,958
28,299
0
10,389
11,968
10,700
0
L
14,528
1,005
2,779
8,401
25,919
24,605
69
11,343
13,872
2,547
21,104
L
Chronos
20,939
6,094
709
3,390
18,405
10,897
783
4,081
14,058
44,149
0
W
31,954
10,226
1,519
5,633
14,286
8,328
2,891
7,431
6,591
54,873
0
L
Gilgamesh
hoaal
Gilgamesh
13,769
2,799
1,731
1,462
19,455
18,806
0
9,690
9,113
1,297
22,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,372
Gold Earned
43,728
154
Minions Killed
108
0
Camps Cleared
0
1,250,294
Distance Traveled
1,220,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,394
800
38
3
0
269,110
0
W
Charybdis
9,801
754
30
2
0
201,380
0
L
Hel
8,872
682
12
1
0
243,517
0
W
Aphrodite
9,435
726
35
3
0
242,708
0
W
Sun Wukong
10,181
783
8
1
0
287,380
0
L
Xing Tian
7,173
552
3
0
0
223,978
0
L
Mulan
9,263
713
18
1
0
245,464
0
L
Chronos
9,515
732
49
4
0
245,905
0
W
Sol
10,561
812
43
3
0
249,716
0
L
Gilgamesh
8,905
685
26
2
0
262,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role