Player Matchup

King Arthur
King Arthur
Chqdou
King Arthur
Level 154
God Stats
7W - 11L
1,419 SR
Queue Stats
194W - 181L
1,526 Elo+
Solo
Chiron
Chiron
JackxLegoshi
Chiron
Level 28
God Stats
2W - 2L
1,551 SR
Queue Stats
8W - 8L
1,555 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pyuck
Tsukuyomi
Level 155
God Stats
9W - 11L
1,461 SR
Queue Stats
258W - 271L
1,493 Elo+
Solo
Charon
Charon
ThATsnOTaSUppOrT
Charon
Level 119
God Stats
15W - 11L
1,604 SR
Queue Stats
21W - 16L
1,536 Elo+
Party 1
Chang'e
Chang'e
spinelesunicorn
Chang'e
Level 143
God Stats
20W - 18L
1,558 SR
Queue Stats
249W - 220L
1,569 Elo+
Solo
Team Averages
Level 120
1,519 SR
1,536 Elo+

VS

Team Averages
Level 102
1,641 SR
1,580 Elo+
Ullr
Ullr
AllStarDre360
Ullr
Level 156
God Stats
0W - 1L
1,512 SR
Queue Stats
11W - 15L
1,554 Elo+
Solo
Charon
Charon
FrankieCheeks
Charon
Level 98
God Stats
2W - 1L
1,766 SR
Queue Stats
52W - 40L
1,590 Elo+
Solo
Ah Puch
Ah Puch
SoulWolfx
Ah Puch
Level 108
God Stats
10W - 9L
1,686 SR
Queue Stats
205W - 205L
1,555 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TackyFish
Morgan Le Fay
Level 105
God Stats
5W - 6L
1,743 SR
Queue Stats
183W - 131L
1,612 Elo+
Party 2
Ne Zha
Ne Zha
meximatt34
Ne Zha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chqdou
King Arthur
14
5 / 1 / 7
8,848
1,264
10,210
10,608
11,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
14
3 / 2 / 8
8,451
1,207
6,061
6,238
2,246
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tsukuyomi
Pyuck
Tsukuyomi
14
3 / 3 / 11
8,754
1,251
7,851
8,801
3,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 11
9,231
1,319
6,701
11,005
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
7 / 2 / 6
9,258
1,323
12,720
9,261
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

316

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
8,077
1,154
4,617
11,569
4,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 1
6,928
990
1,435
4,342
2,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
SoulWolfx
Ah Puch
12
1 / 4 / 6
7,760
1,109
10,228
10,184
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
TackyFish
Morgan Le Fay
14
5 / 3 / 5
9,346
1,335
13,939
9,194
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
meximatt34
Ne Zha
12
2 / 8 / 5
7,883
1,126
10,261
12,920
5,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
32
20
Kills
10
10
Deaths
20
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
King Arthur
Chqdou
King Arthur
5
1
7
8.5
L
0
2
1
0.25
W
Chiron
3
2
8
3.5
W
Tsukuyomi
Pyuck
Tsukuyomi
3
3
11
2.83
L
Ah Puch
SoulWolfx
Ah Puch
1
4
6
1
L
Morgan Le Fay
TackyFish
Morgan Le Fay
5
3
5
2.5
W
2
2
11
3.75
L
Ne Zha
meximatt34
Ne Zha
2
8
5
0.56
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,543
Damage
40,480
45,913
Taken
48,209
32,311
Mitigated
21,798
7,826
Healing
3,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,617
1,608
0
816
11,569
4,920
0
6,205
5,364
0
18,026
W
King Arthur
Chqdou
King Arthur
10,210
727
0
811
10,608
11,511
0
5,722
4,650
0
19,551
L
1,435
343
344
258
4,342
2,764
0
1,319
3,023
3,716
0
W
Chiron
6,061
2,940
444
577
6,238
2,246
0
2,977
3,080
0
17,555
W
Tsukuyomi
Pyuck
Tsukuyomi
7,851
1,465
0
323
8,801
3,827
0
5,022
3,779
0
16,977
L
Ah Puch
SoulWolfx
Ah Puch
10,228
620
0
1,562
10,184
4,246
0
2,359
7,825
27,143
0
L
Morgan Le Fay
TackyFish
Morgan Le Fay
13,939
922
0
306
9,194
4,131
0
3,954
5,078
35,933
0
W
6,701
1,362
0
1,217
11,005
11,444
0
7,254
3,539
12,769
0
L
Ne Zha
meximatt34
Ne Zha
10,261
2,584
0
246
12,920
5,737
0
5,590
7,234
0
16,436
W
12,720
450
2,098
2,356
9,261
3,283
0
4,334
4,687
31,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,542
Gold Earned
39,994
147
Minions Killed
132
4
Camps Cleared
6
728,077
Distance Traveled
609,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,077
1,154
33
5
1
132,251
0
W
King Arthur
8,848
1,264
21
3
0
155,296
0
L
Charon
6,928
990
8
1
1
60,151
0
W
Chiron
8,451
1,207
42
6
0
121,463
0
W
Tsukuyomi
8,754
1,251
26
4
0
143,268
0
L
Ah Puch
7,760
1,109
40
6
0
129,893
0
L
Morgan Le Fay
9,346
1,335
46
7
2
149,148
0
W
Charon
9,231
1,319
12
2
1
146,880
0
L
Ne Zha
7,883
1,126
5
1
2
138,374
0
W
Chang'e
9,258
1,323
46
7
3
161,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role