Player Matchup

Ra
Ra
Malkb
Ra
Level 146
God Stats
0W - 5L
1,519 SR
Queue Stats
95W - 102L
1,443 Elo+
Party 1
Pele
Pele
Ur A Land Whale
Pele
Level 148
God Stats
0W - 3L
1,164 SR
Queue Stats
147W - 141L
1,521 Elo+
Solo
Chaac
Chaac
mALKbPS
Chaac
Level 46
God Stats
0W - 1L
1,128 SR
Queue Stats
51W - 85L
1,365 Elo+
Party 1
Poseidon
Poseidon
tecknickal
Poseidon
Level 112
God Stats
0W - 3L
1,211 SR
Queue Stats
194W - 183L
1,488 Elo+
Solo
Izanami
Izanami
xxDares
Izanami
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
98W - 82L
1,455 Elo+
Solo
Team Averages
Level 108
1,304 SR
1,454 Elo+

VS

Team Averages
Level 93
1,546 SR
1,497 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DubstepCat1
Fenrir
Level 89
God Stats
3W - 2L
1,839 SR
Queue Stats
41W - 40L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
NigaglioniWrath
Sun Wukong
Level 87
God Stats
2W - 2L
1,450 SR
Queue Stats
41W - 44L
1,434 Elo+
Solo
Rama
Rama
TangentOrphan85
Rama
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 91L
1,526 Elo+
Solo
Charon
Charon
kdogsage2022
Charon
Level 81
God Stats
18W - 15L
1,443 SR
Queue Stats
202W - 206L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
8
1 / 3 / 1
4,926
448
2,398
7,667
3,550
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 3 / 0
5,889
535
3,326
9,580
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
mALKbPS
Chaac
10
1 / 4 / 0
5,774
525
5,987
11,806
7,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
tecknickal
Poseidon
10
0 / 2 / 0
5,415
492
525
4,498
1,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
xxDares
Izanami
9
0 / 2 / 2
5,395
490
5,391
7,744
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 0
7,363
669
4,576
3,509
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
2 / 0 / 5
6,374
579
4,028
6,463
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
NigaglioniWrath
Sun Wukong
11
3 / 1 / 0
6,532
594
7,021
9,757
9,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 2 / 5
6,038
549
7,151
9,127
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
9
3 / 0 / 2
6,398
582
4,912
5,951
4,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
14
14
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
0
4
W
Fenrir
2
0
5
4.5
L
Ra
1
3
1
0.5
W
Sun Wukong
NigaglioniWrath
Sun Wukong
3
1
0
3
W
2
2
5
2.25
L
1
3
0
0.33
W
Charon
3
0
2
4
L
Chaac
mALKbPS
Chaac
1
4
0
0.25
L
Poseidon
tecknickal
Poseidon
0
2
0
0
L
Izanami
xxDares
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,627
Damage
27,688
41,295
Taken
34,807
18,339
Mitigated
20,770
11,029
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,576
149
0
1,350
3,509
1,162
279
327
3,182
60,686
0
W
Fenrir
4,028
1,223
0
1,257
6,463
2,587
222
198
6,265
0
37,509
L
Ra
2,398
361
1,144
1,731
7,667
3,550
0
3,036
4,629
20,925
0
W
Sun Wukong
NigaglioniWrath
Sun Wukong
7,021
1,623
0
3,079
9,757
9,650
0
0
9,757
555
41,546
W
7,151
5,590
0
3,527
9,127
3,146
406
1,621
7,442
0
41,882
L
3,326
1,635
0
1,144
9,580
3,210
0
1,546
7,911
0
45,989
W
Charon
4,912
974
0
2,306
5,951
4,225
26
747
5,204
20,921
0
L
Chaac
mALKbPS
Chaac
5,987
1,483
0
3,953
11,806
7,339
0
160
11,646
0
40,854
L
Poseidon
tecknickal
Poseidon
525
58
0
300
4,498
1,408
0
2,439
1,875
33,130
0
L
Izanami
xxDares
Izanami
5,391
3,366
0
2,757
7,744
2,832
0
2,271
5,328
0
37,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,399
Gold Earned
32,705
306
Minions Killed
334
0
Camps Cleared
0
1,086,966
Distance Traveled
1,064,789
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,363
669
109
10
0
218,442
0
W
Fenrir
6,374
579
54
5
0
227,505
0
L
Ra
4,926
448
29
3
0
217,170
0
W
Sun Wukong
6,532
594
73
7
0
194,885
0
W
Rama
6,038
549
57
5
0
208,811
0
L
Pele
5,889
535
71
6
0
251,787
0
W
Charon
6,398
582
41
4
0
215,146
5
L
Chaac
5,774
525
70
6
0
186,653
0
L
Poseidon
5,415
492
71
6
0
215,140
0
L
Izanami
5,395
490
65
6
0
216,216
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role