Player Matchup

Thanatos
Thanatos
Returnofthedream
Thanatos
Level 105
God Stats
11W - 14L
1,377 SR
Queue Stats
858W - 1,134L
1,354 Elo+
Party 1
Bacchus
Bacchus
Xantock
Bacchus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,428 Elo+
Solo
Artio
Artio
doiknowyou1982
Artio
Level 164
God Stats
8W - 13L
1,310 SR
Queue Stats
1,291W - 1,679L
1,375 Elo+
Party 1
Arachne
Arachne
flohet04
Arachne
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 117L
1,415 Elo+
Solo
Ravana
Ravana
keith19694
Ravana
Level 124
God Stats
1W - 2L
1,443 SR
Queue Stats
214W - 222L
1,475 Elo+
Solo
Team Averages
Level 115
1,426 SR
1,409 Elo+

VS

Team Averages
Level 87
1,485 SR
1,441 Elo+
Ares
Ares
Alexxen1986
Ares
Level 128
God Stats
9W - 4L
1,597 SR
Queue Stats
411W - 401L
1,448 Elo+
Solo
Ix Chel
Ix Chel
J3ye
Ix Chel
Level 108
God Stats
3W - 2L
1,361 SR
Queue Stats
428W - 433L
1,439 Elo+
Solo
Maui
Maui
Owarux
Maui
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 109L
1,455 Elo+
Party 2
Mercury
Mercury
Samuraithh
Mercury
Level 46
God Stats
4W - 2L
1,469 SR
Queue Stats
73W - 75L
1,425 Elo+
Party 2
Hercules
Hercules
XGhostBeanX
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 62L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 4
9,316
717
14,811
14,281
7,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Xantock
Bacchus
16
1 / 4 / 10
9,557
735
16,839
26,519
24,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 3 / 4
8,500
654
4,695
15,392
16,437
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
flohet04
Arachne
16
6 / 7 / 4
9,773
752
15,194
17,153
10,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
keith19694
Ravana
18
1 / 1 / 9
9,650
742
11,451
16,191
16,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 11
9,695
746
7,884
18,130
17,866
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
J3ye
Ix Chel
18
6 / 2 / 10
10,327
794
20,438
9,053
4,852
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
Owarux
Maui
16
0 / 2 / 18
10,017
771
5,463
12,684
12,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Samuraithh
Mercury
17
6 / 3 / 7
10,026
771
14,218
14,096
8,202
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
XGhostBeanX
Hercules
19
7 / 2 / 10
10,633
818
26,233
20,497
17,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
14
Kills
22
22
Deaths
14
31
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
5
11
1.7
W
Ix Chel
J3ye
Ix Chel
6
2
10
5.5
W
Maui
Owarux
Maui
0
2
18
4.5
L
6
7
4
1.14
W
Mercury
Samuraithh
Mercury
6
3
7
3.17
W
Hercules
XGhostBeanX
Hercules
7
2
10
6
L
Bacchus
Xantock
Bacchus
1
4
10
1.5
L
0
3
4
0.67
L
Arachne
flohet04
Arachne
6
7
4
1.14
L
Ravana
keith19694
Ravana
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,990
Damage
74,236
89,536
Taken
74,460
75,133
Mitigated
61,710
35,461
Healing
33,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,884
1,012
752
3,011
18,130
17,866
0
4,339
13,503
13,655
0
W
Ix Chel
J3ye
Ix Chel
20,438
2,994
10,797
3,849
9,053
4,852
713
3,119
5,744
47,062
0
W
Maui
Owarux
Maui
5,463
1,861
366
1,458
12,684
12,905
409
3,162
9,298
12,094
0
L
14,811
2,729
1,219
5,498
14,281
7,202
0
3,896
10,084
0
20,424
W
Mercury
Samuraithh
Mercury
14,218
8,082
1,184
1,542
14,096
8,202
290
4,557
9,173
0
29,209
W
Hercules
XGhostBeanX
Hercules
26,233
11,562
2,237
8,389
20,497
17,885
486
5,792
14,440
0
39,143
L
Bacchus
Xantock
Bacchus
16,839
1,381
1,047
10,639
26,519
24,686
219
11,202
14,716
23,458
0
L
4,695
596
1,340
4,769
15,392
16,437
302
5,298
9,742
17,862
0
L
Arachne
flohet04
Arachne
15,194
10,565
730
3,476
17,153
10,255
135
7,040
9,750
0
23,286
L
Ravana
keith19694
Ravana
11,451
1,878
1,994
4,749
16,191
16,553
327
6,451
9,103
0
34,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,796
Gold Earned
50,698
130
Minions Killed
174
0
Camps Cleared
0
1,202,411
Distance Traveled
1,231,030
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,695
746
5
0
0
219,722
0
W
Ix Chel
10,327
794
67
5
0
236,472
0
W
Maui
10,017
771
9
1
0
248,308
0
L
Thanatos
9,316
717
11
1
0
225,604
0
W
Mercury
10,026
771
57
4
0
255,457
0
W
Hercules
10,633
818
36
3
0
271,071
0
L
Bacchus
9,557
735
16
1
0
252,757
0
L
Artio
8,500
654
23
2
0
213,847
2
L
Arachne
9,773
752
22
2
0
235,967
0
L
Ravana
9,650
742
58
4
0
274,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role