Player Matchup

King Arthur
King Arthur
RadioFox123
King Arthur
Level 109
God Stats
26W - 24L
1,449 SR
Queue Stats
191W - 183L
1,446 Elo+
Solo
Yu Huang
Yu Huang
Wolf_Pac-Mac
Yu Huang
Level 124
God Stats
9W - 6L
1,623 SR
Queue Stats
468W - 479L
1,411 Elo+
Solo
Bakasura
Bakasura
antrewwa
Bakasura
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,494 Elo+
Solo
Neith
Neith
clementine yo
Neith
Level 109
God Stats
69W - 67L
1,522 SR
Queue Stats
218W - 194L
1,444 Elo+
Solo
Cthulhu
Cthulhu
wodie000
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 84L
1,406 Elo+
Solo
Team Averages
Level 83
1,519 SR
1,440 Elo+

VS

Team Averages
Level 94
1,513 SR
1,451 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
A1_domin8tor
Set
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
146W - 165L
1,375 Elo+
Solo
Atlas
Atlas
StuManChu1
Atlas
Level 88
God Stats
6W - 10L
1,574 SR
Queue Stats
73W - 73L
1,531 Elo+
Solo
Pele
Pele
SupremeOwa
Pele
Level 106
God Stats
27W - 23L
1,609 SR
Queue Stats
229W - 213L
1,500 Elo+
Solo
Tyr
Tyr
gerito785
Tyr
Level 83
God Stats
36W - 48L
1,381 SR
Queue Stats
428W - 503L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RadioFox123
King Arthur
12
0 / 1 / 0
6,869
572
7,802
11,224
8,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
Wolf_Pac-Mac
Yu Huang
12
1 / 0 / 0
6,176
515
4,904
6,016
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
antrewwa
Bakasura
9
0 / 2 / 1
5,641
470
3,587
8,722
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 0
5,650
471
5,286
8,926
3,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
wodie000
Cthulhu
7
0 / 4 / 0
4,837
403
2,725
7,212
5,681
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 0 / 2
5,542
462
3,967
5,625
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 2
6,315
526
5,462
9,980
5,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
10
3 / 0 / 4
6,893
574
5,182
7,877
5,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
3 / 0 / 2
6,384
532
4,942
6,947
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 0 / 0
7,203
600
5,114
11,348
8,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
8
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
2
1
W
1
1
2
2
L
King Arthur
RadioFox123
King Arthur
0
1
0
0
W
Atlas
3
0
4
5
W
3
0
2
4
L
Yu Huang
Wolf_Pac-Mac
Yu Huang
1
0
0
1
L
Bakasura
antrewwa
Bakasura
0
2
1
0.25
L
0
1
0
0
W
1
0
0
1
L
Cthulhu
wodie000
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,304
Damage
24,667
42,100
Taken
41,777
23,038
Mitigated
24,969
10,579
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,967
1,504
0
503
5,625
2,403
43
569
5,056
0
32,050
W
5,462
2,047
0
3,032
9,980
5,755
0
3,756
5,759
0
54,084
L
King Arthur
RadioFox123
King Arthur
7,802
1,601
0
2,240
11,224
8,858
0
7
11,217
0
56,537
W
Atlas
5,182
1,841
0
3,907
7,877
5,443
0
2,301
5,215
23,546
0
W
4,942
946
0
2,159
6,947
2,540
0
1,024
5,923
0
53,215
L
Yu Huang
Wolf_Pac-Mac
Yu Huang
4,904
75
0
2,160
6,016
2,219
0
822
5,194
44,053
0
L
Bakasura
antrewwa
Bakasura
3,587
2,190
0
3,376
8,722
3,247
0
1,220
7,502
0
19,495
L
5,286
1,737
0
2,803
8,926
3,033
803
2,064
6,862
0
45,483
W
5,114
816
0
6,506
11,348
8,828
0
0
11,348
0
62,140
L
Cthulhu
wodie000
Cthulhu
2,725
533
0
0
7,212
5,681
100
1,104
6,108
12,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,173
Gold Earned
32,337
315
Minions Killed
351
0
Camps Cleared
0
1,129,716
Distance Traveled
1,294,786
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,542
462
61
5
0
248,537
0
W
Set
6,315
526
93
8
0
254,967
0
L
King Arthur
6,869
572
96
8
0
229,234
0
W
Atlas
6,893
574
23
2
0
253,056
3
W
Pele
6,384
532
67
6
0
290,192
0
L
Yu Huang
6,176
515
78
7
0
251,413
0
L
Bakasura
5,641
470
48
4
0
223,257
0
L
Neith
5,650
471
72
6
0
215,031
0
W
Tyr
7,203
600
107
9
0
248,034
0
L
Cthulhu
4,837
403
21
2
0
210,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role