Player Matchup

Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
GunayDinGunay_
Bacchus
Gold V
Level 117
God Stats
0W - 1L
1,585 SR
Queue Stats
66W - 68L
1,406 MMR
Party 1
Loki
Loki
Gold III
ImDevilish
Loki
Gold III
Level 159
God Stats
28W - 28L
1,666 SR
Queue Stats
161W - 176L
1,586 MMR
Solo
Mulan
Mulan
Silver I
Sensibyle
Mulan
Silver I
Level 140
God Stats
1W - 3L
1,608 SR
Queue Stats
37W - 31L
1,581 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,572 SR
1,515 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,529 SR
1,545 MMR
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum V
 
Thor
Platinum V
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Silver I
DRLS
Thoth
Silver I
Level 109
God Stats
2W - 0L
1,520 SR
Queue Stats
14W - 15L
1,581 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
GonzaloGMV
Sun Wukong
Silver II
Level 104
God Stats
8W - 6L
1,647 SR
Queue Stats
13W - 13L
1,583 MMR
Party 2
Artemis
Artemis
Bronze III
vNer0
Artemis
Bronze III
Level 89
God Stats
1W - 0L
1,476 SR
Queue Stats
4W - 3L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
5
0 / 2 / 0
3,293
659
2,262
3,709
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
 
Merlin
1
0 / 0 / 0
2,599
520
0
0
0
5
0 / 2 / 0
3,538
708
1,257
4,709
2,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 1 / 0
4,620
924
2,978
5,379
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
Sensibyle
Mulan
8
3 / 0 / 0
4,865
973
3,541
4,729
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
MartichorasAchillesKali

VS

Bans
SerqetFreyaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
6
2 / 0 / 2
4,000
800
1,736
3,646
2,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
 
Thor
6
1 / 0 / 3
3,825
765
1,188
3,715
1,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
DRLS
Thoth
7
1 / 2 / 0
3,806
761
1,989
2,998
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
GonzaloGMV
Sun Wukong
6
0 / 3 / 0
3,501
700
1,529
5,683
2,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
vNer0
Artemis
6
1 / 0 / 3
3,471
694
3,438
3,025
845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
5
Kills
5
5
Deaths
5
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
2
0
0
L
Merlin
 
Merlin
0
0
0
0
W
Kuzenbo
 
Kuzenbo
2
0
2
3
W
Thor
 
Thor
1
0
3
2.5
W
Thoth
DRLS
Thoth
1
2
0
0.5
W
Sun Wukong
GonzaloGMV
Sun Wukong
0
3
0
0
L
0
2
0
0
L
2
1
0
2
L
Mulan
Sensibyle
Mulan
3
0
0
3
W
Artemis
vNer0
Artemis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,038
Damage
9,880
18,526
Taken
19,067
7,512
Mitigated
7,558
7,687
Healing
5,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
2,262
1,339
0
915
3,709
1,074
0
768
2,941
0
16,727
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Kuzenbo
 
Kuzenbo
1,736
899
0
1,382
3,646
2,394
0
629
3,017
10,085
0
W
Thor
 
Thor
1,188
359
0
874
3,715
1,102
0
108
3,607
0
18,346
W
Thoth
DRLS
Thoth
1,989
539
0
830
2,998
621
0
0
2,998
18,248
0
W
Sun Wukong
GonzaloGMV
Sun Wukong
1,529
313
0
1,404
5,683
2,596
0
21
5,662
0
18,193
L
1,257
246
451
1,517
4,709
2,952
0
968
3,741
9,135
0
L
2,978
1,168
0
2,486
5,379
1,654
0
1,760
3,390
0
30,169
L
Mulan
Sensibyle
Mulan
3,541
624
0
2,318
4,729
1,832
38
91
4,638
0
29,419
W
Artemis
vNer0
Artemis
3,438
1,686
0
863
3,025
845
0
520
2,505
0
18,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,915
Gold Earned
18,603
152
Minions Killed
145
0
Camps Cleared
0
490,112
Distance Traveled
559,020
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
3,293
659
36
7
0
97,552
0
L
Merlin
2,599
520
0
0
0
779
0
W
Kuzenbo
4,000
800
15
3
0
109,119
2
W
Thor
3,825
765
33
7
0
136,514
0
W
Thoth
3,806
761
31
6
0
95,539
0
W
Sun Wukong
3,501
700
37
7
0
127,196
0
L
Bacchus
3,538
708
16
3
0
119,375
0
L
Loki
4,620
924
56
11
0
146,836
0
L
Mulan
4,865
973
44
9
0
125,570
1
W
Artemis
3,471
694
29
6
0
90,652
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role