Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
InferiorElmo
Gilgamesh
Level 88
God Stats
11W - 10L
1,503 SR
Queue Stats
445W - 376L
1,540 Elo+
Solo
Cthulhu
Cthulhu
KaguyaBestWaifu
Cthulhu
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 44L
1,560 Elo+
Solo
Bacchus
Bacchus
X_-Ochoa-_X
Bacchus
Level 141
God Stats
18W - 14L
1,345 SR
Queue Stats
293W - 307L
1,449 Elo+
Solo
Neith
Neith
maelstromii7
Neith
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 37L
1,505 Elo+
Solo
Team Averages
Level 110
1,470 SR
1,511 Elo+

VS

Team Averages
Level 115
1,664 SR
1,576 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Civeta
Kuzenbo
Level 99
God Stats
0W - 1L
1,747 SR
Queue Stats
20W - 18L
1,557 Elo+
Solo
Janus
Janus
DatBoiM0
Janus
Level 89
God Stats
3W - 3L
1,771 SR
Queue Stats
153W - 146L
1,514 Elo+
Solo
Hades
Hades
tortuit
Hades
Level 105
God Stats
1W - 1L
1,802 SR
Queue Stats
4W - 3L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 0 / 3
6,261
626
4,495
3,394
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
InferiorElmo
Gilgamesh
11
7 / 1 / 1
6,589
659
5,013
10,422
4,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 1
5,028
503
3,352
6,242
3,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
X_-Ochoa-_X
Bacchus
9
3 / 1 / 3
5,272
527
6,438
6,022
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 4
4,748
475
3,321
5,136
1,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 4 / 0
5,137
514
3,574
10,018
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
 
Danzaburou
6
0 / 4 / 0
4,501
450
2,410
7,804
2,648
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
Civeta
Kuzenbo
6
0 / 1 / 1
4,691
469
2,019
6,896
5,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
DatBoiM0
Janus
10
1 / 3 / 0
5,909
591
3,710
6,652
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Hades
tortuit
Hades
10
0 / 1 / 0
5,821
582
3,435
6,427
2,580
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
2
0
3
3.5
L
Fenrir
 
Fenrir
1
4
0
0.25
L
Danzaburou
 
Danzaburou
0
4
0
0
L
Kuzenbo
Civeta
Kuzenbo
0
1
1
0.5
L
Janus
DatBoiM0
Janus
1
3
0
0.33
W
Gilgamesh
InferiorElmo
Gilgamesh
7
1
1
7.5
W
0
0
1
0.5
W
Bacchus
X_-Ochoa-_X
Bacchus
3
1
3
4.5
W
1
0
4
3
L
Hades
tortuit
Hades
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,619
Damage
15,148
31,216
Taken
37,797
14,443
Mitigated
16,455
7,836
Healing
11,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
4,495
1,400
0
931
3,394
1,093
0
1,378
1,894
38,727
242
L
Fenrir
 
Fenrir
3,574
1,547
0
3,190
10,018
3,455
8
1,578
8,424
0
32,630
L
Danzaburou
 
Danzaburou
2,410
860
381
2,248
7,804
2,648
0
3,982
3,738
0
21,112
L
Kuzenbo
Civeta
Kuzenbo
2,019
1,068
0
869
6,896
5,450
0
1,707
5,189
14,242
0
L
Janus
DatBoiM0
Janus
3,710
343
0
441
6,652
2,322
0
3,511
2,927
33,457
0
W
Gilgamesh
InferiorElmo
Gilgamesh
5,013
2,774
0
1,836
10,422
4,563
0
2,138
8,186
0
51,320
W
3,352
272
0
2,770
6,242
3,987
0
3,086
3,156
23,940
0
W
Bacchus
X_-Ochoa-_X
Bacchus
6,438
1,232
25
835
6,022
3,347
0
810
5,212
20,991
0
W
3,321
1,102
0
1,439
5,136
1,453
0
1,523
3,571
0
26,323
L
Hades
tortuit
Hades
3,435
928
88
3,928
6,427
2,580
0
3,049
3,378
38,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,898
Gold Earned
26,059
262
Minions Killed
245
0
Camps Cleared
0
918,563
Distance Traveled
991,353
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
6,261
626
76
8
0
192,699
0
L
Fenrir
5,137
514
48
5
0
217,062
1
L
Danzaburou
4,501
450
30
3
0
170,400
2
L
Kuzenbo
4,691
469
21
2
0
206,539
2
L
Janus
5,909
591
66
7
0
202,759
2
W
Gilgamesh
6,589
659
71
7
0
230,430
2
W
Cthulhu
5,028
503
38
4
0
151,631
0
W
Bacchus
5,272
527
31
3
0
204,077
0
W
Neith
4,748
475
46
5
0
139,726
1
L
Hades
5,821
582
80
8
0
194,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role