Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Arcangelz7
Ah Muzen Cab
Level 119
God Stats
6W - 7L
1,534 SR
Queue Stats
205W - 190L
1,404 Elo+
Solo
Mulan
Mulan
HardlineHydra35
Mulan
Level 89
God Stats
26W - 30L
1,495 SR
Queue Stats
152W - 133L
1,464 Elo+
Solo
Danzaburou
Danzaburou
HolySmoke2082
Danzaburou
Level 60
God Stats
0W - 2L
1,140 SR
Queue Stats
11W - 15L
1,430 Elo+
Solo
Hel
Hel
plainCake
Hel
Level 46
God Stats
11W - 7L
1,341 SR
Queue Stats
73W - 85L
1,499 Elo+
Solo
Kali
Kali
toEtotEto
Kali
Level 143
God Stats
8W - 9L
1,444 SR
Queue Stats
186W - 186L
1,474 Elo+
Solo
Team Averages
Level 91
1,391 SR
1,454 Elo+

VS

Team Averages
Level 131
1,506 SR
1,421 Elo+
Ullr
Ullr
 
Ullr
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
HULK_1973_GR
Chronos
Level 159
God Stats
42W - 42L
1,473 SR
Queue Stats
977W - 990L
1,426 Elo+
Solo
Ra
Ra
Ninjatitan09
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,344 Elo+
Solo
Bakasura
Bakasura
ZzHunterDeer
Bakasura
Level 106
God Stats
12W - 12L
1,500 SR
Queue Stats
124W - 142L
1,414 Elo+
Solo
Ishtar
Ishtar
twisted_woe420
Ishtar
Level 144
God Stats
58W - 61L
1,559 SR
Queue Stats
456W - 445L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Arcangelz7
Ah Muzen Cab
14
1 / 2 / 2
7,569
445
9,674
10,235
3,784
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

12
5 / 2 / 1
8,370
492
10,908
16,132
10,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
HolySmoke2082
Danzaburou
12
0 / 3 / 1
7,112
418
2,829
10,665
4,100
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 0
9,062
533
14,848
13,504
5,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
10
0 / 3 / 2
6,828
402
1,382
12,084
4,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
3 / 1 / 1
10,273
604
6,410
10,869
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
HULK_1973_GR
Chronos
14
0 / 4 / 0
8,988
529
7,186
18,631
8,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 5
9,161
539
9,957
8,876
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
ZzHunterDeer
Bakasura
16
7 / 0 / 3
9,987
587
6,819
13,098
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 3 / 8
8,114
477
7,323
13,651
7,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
12
12
Deaths
11
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
3
1
1
3.5
L
Ah Muzen Cab
Arcangelz7
Ah Muzen Cab
1
2
2
1
W
Chronos
HULK_1973_GR
Chronos
0
4
0
0
L
5
2
1
2.75
L
Danzaburou
HolySmoke2082
Danzaburou
0
3
1
0.17
W
2
3
5
1.5
W
Bakasura
ZzHunterDeer
Bakasura
7
0
3
8.5
L
3
2
0
1.5
L
Kali
0
3
2
0.33
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,641
Damage
37,695
62,620
Taken
65,125
27,703
Mitigated
30,707
18,947
Healing
20,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,410
2,457
0
2,573
10,869
4,782
1,008
538
10,195
0
75,248
L
Ah Muzen Cab
Arcangelz7
Ah Muzen Cab
9,674
2,358
0
1,250
10,235
3,784
0
860
8,784
0
64,391
W
Chronos
HULK_1973_GR
Chronos
7,186
2,818
0
4,602
18,631
8,522
2,381
13,173
5,458
62,857
0
L
10,908
1,290
459
7,282
16,132
10,182
0
3,937
11,829
351
35,789
L
Danzaburou
HolySmoke2082
Danzaburou
2,829
1,702
0
1,601
10,665
4,100
0
5,849
4,628
0
36,303
W
9,957
762
264
2,290
8,876
3,382
635
86
8,762
61,750
0
W
Bakasura
ZzHunterDeer
Bakasura
6,819
4,969
0
8,313
13,098
6,191
32
757
12,177
0
46,683
L
14,848
1,146
237
6,473
13,504
5,622
0
5,782
7,326
84,643
0
L
Kali
1,382
439
0
1,645
12,084
4,015
0
951
10,923
0
49,262
W
7,323
3,068
0
2,017
13,651
7,830
780
543
13,108
0
52,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,941
Gold Earned
46,523
390
Minions Killed
508
0
Camps Cleared
0
1,515,764
Distance Traveled
1,646,608
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,273
604
128
8
0
312,880
0
L
Ah Muzen Cab
7,569
445
97
6
0
302,307
0
W
Chronos
8,988
529
96
6
0
302,528
0
L
Mulan
8,370
492
38
2
0
341,628
0
L
Danzaburou
7,112
418
55
3
0
296,554
0
W
Ra
9,161
539
105
6
0
318,786
0
W
Bakasura
9,987
587
114
7
0
417,376
2
L
Hel
9,062
533
144
8
0
347,833
3
L
Kali
6,828
402
56
3
0
227,442
0
W
Ishtar
8,114
477
65
4
0
295,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role