Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dafco28
Nu Wa
Level 81
God Stats
2W - 2L
1,318 SR
Queue Stats
121W - 109L
1,523 Elo+
Party 2
Zhong Kui
Zhong Kui
V3n0m Cz
Zhong Kui
Level 127
God Stats
1W - 0L
1,849 SR
Queue Stats
36W - 42L
1,531 Elo+
Party 1
Medusa
Medusa
skabik17
Medusa
Level 105
God Stats
4W - 0L
1,743 SR
Queue Stats
72W - 66L
1,478 Elo+
Party 2
Team Averages
Level 120
1,582 SR
1,506 Elo+

VS

Team Averages
Level 111
1,529 SR
1,499 Elo+
Vamana
Vamana
AngelOfDrunk
Vamana
Level 122
God Stats
0W - 2L
1,280 SR
Queue Stats
74W - 59L
1,537 Elo+
Party 3
Hades
Hades
Dreadnught
Hades
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 45L
1,448 Elo+
Solo
Izanami
Izanami
Jay98d
Izanami
Level 152
God Stats
7W - 5L
1,631 SR
Queue Stats
261W - 284L
1,489 Elo+
Solo
Ullr
Ullr
NoParallels
Ullr
Level 98
God Stats
3W - 1L
1,821 SR
Queue Stats
133W - 126L
1,520 Elo+
Party 3
Bastet
Bastet
Sem1589
Bastet
Level 159
God Stats
2W - 4L
1,412 SR
Queue Stats
438W - 441L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
17
4 / 2 / 19
9,637
964
13,628
10,748
5,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hera
 
Hera
16
5 / 6 / 13
9,615
962
9,668
9,686
4,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nu Wa
Dafco28
Nu Wa
17
3 / 1 / 23
9,486
949
12,358
5,665
2,417
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
V3n0m Cz
Zhong Kui
17
7 / 2 / 14
10,027
1,003
12,017
17,287
24,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
skabik17
Medusa
16
9 / 3 / 7
9,821
982
13,834
9,200
4,836
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
4 / 6 / 7
8,902
890
8,426
15,697
16,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Hades
12
3 / 7 / 5
7,377
738
6,146
14,326
8,819
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Jay98d
Izanami
15
3 / 6 / 7
8,404
840
8,934
12,741
6,097
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 4 / 7
7,535
754
8,287
13,149
6,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Sem1589
Bastet
15
3 / 5 / 6
8,283
828
12,318
11,307
5,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
46
28
Kills
14
14
Deaths
28
76
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
2
19
6.75
W
Hera
 
Hera
5
6
13
1.92
L
Vamana
4
6
7
1.25
W
Nu Wa
Dafco28
Nu Wa
3
1
23
14.5
L
Hades
3
7
5
0.79
L
Izanami
Jay98d
Izanami
3
6
7
1.08
L
1
4
7
1.13
L
Bastet
Sem1589
Bastet
3
5
6
1.2
W
Zhong Kui
V3n0m Cz
Zhong Kui
7
2
14
7
W
Medusa
skabik17
Medusa
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,505
Damage
44,111
52,586
Taken
67,220
41,283
Mitigated
43,519
16,051
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
13,628
6,886
1,535
2,450
10,748
5,403
1,386
975
9,533
0
29,271
W
Hera
 
Hera
9,668
2,048
363
474
9,686
4,197
1,402
2,114
7,446
19,780
0
L
Vamana
8,426
3,113
1,466
2,991
15,697
16,946
0
6,274
9,423
0
22,055
W
Nu Wa
Dafco28
Nu Wa
12,358
3,423
1,374
864
5,665
2,417
1,309
922
4,597
19,881
0
L
Hades
6,146
787
608
1,819
14,326
8,819
312
7,363
6,963
13,639
0
L
Izanami
Jay98d
Izanami
8,934
5,890
658
1,099
12,741
6,097
453
8,031
4,710
0
30,563
L
8,287
4,030
371
2,943
13,149
6,520
384
6,933
6,216
0
18,553
L
Bastet
Sem1589
Bastet
12,318
1,573
1,196
1,719
11,307
5,137
0
5,565
5,742
0
17,663
W
Zhong Kui
V3n0m Cz
Zhong Kui
12,017
739
795
5,873
17,287
24,430
483
1,459
15,031
20,586
0
W
Medusa
skabik17
Medusa
13,834
8,116
513
1,810
9,200
4,836
3,031
860
8,080
0
26,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,586
Gold Earned
40,501
150
Minions Killed
131
0
Camps Cleared
0
959,526
Distance Traveled
876,033
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,637
964
38
4
0
202,360
0
W
Hera
9,615
962
34
3
0
181,060
0
L
Vamana
8,902
890
18
2
0
187,254
0
W
Nu Wa
9,486
949
20
2
0
211,624
0
L
Hades
7,377
738
15
2
0
151,886
0
L
Izanami
8,404
840
61
6
0
139,139
0
L
Ullr
7,535
754
25
3
0
178,657
0
L
Bastet
8,283
828
12
1
0
219,097
0
W
Zhong Kui
10,027
1,003
26
3
0
208,865
1
W
Medusa
9,821
982
32
3
0
155,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role