Player Matchup

Ne Zha
Ne Zha
Bonjulio99
Ne Zha
Level 123
God Stats
1W - 5L
1,368 SR
Queue Stats
283W - 275L
1,468 Elo+
Solo
Charybdis
Charybdis
Feldrawn
Charybdis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 91L
1,543 Elo+
Solo
Cabrakan
Cabrakan
Karuna Kazuma
Cabrakan
Level 158
God Stats
2W - 4L
1,517 SR
Queue Stats
174W - 174L
1,505 Elo+
Solo
Ishtar
Ishtar
ckeyes
Ishtar
Level 86
God Stats
5W - 10L
1,215 SR
Queue Stats
289W - 247L
1,463 Elo+
Solo
Horus
Horus
uneedatissue101
Horus
Level 93
God Stats
1W - 1L
1,723 SR
Queue Stats
94W - 85L
1,535 Elo+
Solo
Team Averages
Level 115
1,465 SR
1,503 Elo+

VS

Team Averages
Level 120
1,545 SR
1,496 Elo+
Guan Yu
Guan Yu
CDTheBookMan
Guan Yu
Level 139
God Stats
2W - 3L
1,407 SR
Queue Stats
332W - 327L
1,473 Elo+
Solo
Nemesis
Nemesis
Ovalteenjenkinz
Nemesis
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 137L
1,477 Elo+
Solo
Scylla
Scylla
SPPG WG
Scylla
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,500 Elo+
Solo
Heimdallr
Heimdallr
kochen2100
Heimdallr
Level 118
God Stats
14W - 6L
1,542 SR
Queue Stats
1,029W - 999L
1,490 Elo+
Solo
Ymir
Ymir
xXDeadKhaosXx
Ymir
Level 109
God Stats
1W - 1L
1,775 SR
Queue Stats
138W - 128L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bonjulio99
Ne Zha
16
2 / 2 / 6
8,052
671
14,264
11,807
10,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Feldrawn
Charybdis
15
2 / 2 / 6
8,281
690
11,910
11,110
6,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Karuna Kazuma
Cabrakan
15
2 / 4 / 2
8,376
698
4,514
12,032
17,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
ckeyes
Ishtar
15
4 / 9 / 0
8,866
739
11,367
14,849
7,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 4 / 4
7,202
600
2,354
15,551
14,348
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CDTheBookMan
Guan Yu
18
3 / 0 / 14
9,749
812
7,205
10,525
10,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 1 / 13
9,497
791
8,101
13,552
16,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
SPPG WG
Scylla
17
5 / 2 / 12
10,134
845
14,275
8,267
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
kochen2100
Heimdallr
16
4 / 4 / 10
9,370
781
19,471
12,244
6,740
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
6 / 3 / 11
10,901
908
12,017
18,833
28,990
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
10
Kills
21
21
Deaths
10
18
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bonjulio99
Ne Zha
2
2
6
2.5
W
Guan Yu
CDTheBookMan
Guan Yu
3
0
14
10
L
Charybdis
Feldrawn
Charybdis
2
2
6
2.5
L
Cabrakan
Karuna Kazuma
Cabrakan
2
4
2
0.75
W
3
1
13
9.5
W
Scylla
SPPG WG
Scylla
5
2
12
5.5
L
Ishtar
ckeyes
Ishtar
4
9
0
0.44
W
Heimdallr
kochen2100
Heimdallr
4
4
10
2.25
L
0
4
4
0.5
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,409
Damage
61,069
65,349
Taken
63,421
56,098
Mitigated
66,646
21,143
Healing
24,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bonjulio99
Ne Zha
14,264
1,091
183
870
11,807
10,233
0
5,518
5,905
0
32,128
W
Guan Yu
CDTheBookMan
Guan Yu
7,205
687
5,961
4,472
10,525
10,920
1,451
802
9,395
0
9,911
L
Charybdis
Feldrawn
Charybdis
11,910
2,802
570
2,250
11,110
6,128
0
3,513
7,171
0
23,838
L
Cabrakan
Karuna Kazuma
Cabrakan
4,514
251
704
1,710
12,032
17,584
0
4,072
7,321
10,301
0
W
8,101
1,967
2,043
3,355
13,552
16,124
776
931
12,447
0
16,148
W
Scylla
SPPG WG
Scylla
14,275
1,633
0
1,247
8,267
3,872
728
955
7,312
32,352
0
L
Ishtar
ckeyes
Ishtar
11,367
4,506
385
418
14,849
7,805
0
5,467
9,130
0
23,553
W
Heimdallr
kochen2100
Heimdallr
19,471
9,133
413
806
12,244
6,740
960
1,274
10,810
0
36,799
L
2,354
971
7,909
6,144
15,551
14,348
0
7,022
7,970
0
6,124
W
12,017
1,158
1,421
4,820
18,833
28,990
308
795
17,734
25,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,777
Gold Earned
49,651
105
Minions Killed
146
0
Camps Cleared
0
1,084,250
Distance Traveled
1,133,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,052
671
18
2
0
230,511
0
W
Guan Yu
9,749
812
12
1
0
245,840
0
L
Charybdis
8,281
690
36
3
0
211,350
0
L
Cabrakan
8,376
698
17
1
0
178,265
0
W
Nemesis
9,497
791
20
2
0
247,202
0
W
Scylla
10,134
845
57
5
0
225,346
0
L
Ishtar
8,866
739
28
2
0
218,105
0
W
Heimdallr
9,370
781
36
3
0
206,481
0
L
Horus
7,202
600
6
1
0
246,019
0
W
Ymir
10,901
908
21
2
0
208,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role