Player Matchup

Mulan
Mulan
HoriusField
Mulan
Level 49
God Stats
11W - 14L
1,547 SR
Queue Stats
75W - 86L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
OG Brotha Craig
Kukulkan
Level 58
God Stats
6W - 9L
1,402 SR
Queue Stats
200W - 199L
1,335 Elo+
Solo
Chernobog
Chernobog
QUEEN-OF-GC
Chernobog
Level 67
God Stats
7W - 6L
1,642 SR
Queue Stats
332W - 342L
1,392 Elo+
Party 1
Sol
Sol
TheKingKonradd
Sol
Level 120
God Stats
3W - 5L
1,506 SR
Queue Stats
124W - 117L
1,498 Elo+
Solo
Arachne
Arachne
iTz-JlNX
Arachne
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
560W - 532L
1,441 Elo+
Solo
Team Averages
Level 79
1,520 SR
1,409 Elo+

VS

Team Averages
Level 100
1,492 SR
1,505 Elo+
Freya
Freya
 
Freya
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GR0FF DADDY82
Danzaburou
Level 150
God Stats
4W - 1L
1,725 SR
Queue Stats
38W - 35L
1,454 Elo+
Solo
Kuzenbo
Kuzenbo
Hiroshima3093
Kuzenbo
Level 45
God Stats
1W - 0L
1,186 SR
Queue Stats
2W - 1L
1,652 Elo+
Solo
Nu Wa
Nu Wa
U1225424507
Nu Wa
Level 149
God Stats
6W - 6L
1,367 SR
Queue Stats
148W - 145L
1,477 Elo+
Solo
Achilles
Achilles
koall007
Achilles
Level 65
God Stats
29W - 28L
1,680 SR
Queue Stats
195W - 208L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,269
369
5,608
13,248
11,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
14
0 / 4 / 0
8,692
511
7,369
9,080
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chernobog
QUEEN-OF-GC
Chernobog
12
1 / 3 / 1
7,451
438
8,581
11,243
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 0
7,776
457
8,823
9,742
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
iTz-JlNX
Arachne
15
2 / 1 / 1
8,412
495
5,671
15,266
6,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
12 / 0 / 1
12,779
752
13,866
12,484
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
GR0FF DADDY82
Danzaburou
14
0 / 1 / 5
8,574
504
7,280
12,712
5,978
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
12
0 / 1 / 5
8,129
478
6,381
12,037
15,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 3
8,870
522
5,994
8,419
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
koall007
Achilles
14
2 / 1 / 4
8,650
509
4,624
16,016
12,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
15
15
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
12
0
1
12.5
W
Danzaburou
GR0FF DADDY82
Danzaburou
0
1
5
2.5
W
Kuzenbo
0
1
5
2.5
L
0
3
0
0
L
Kukulkan
0
4
0
0
L
Chernobog
QUEEN-OF-GC
Chernobog
1
3
1
0.5
L
1
4
0
0.25
W
1
2
3
1.25
L
Arachne
iTz-JlNX
Arachne
2
1
1
2.5
W
Achilles
koall007
Achilles
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,052
Damage
38,145
58,579
Taken
61,668
30,136
Mitigated
42,981
12,615
Healing
21,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
13,866
4,030
0
7,155
12,484
6,160
1,842
2,781
9,703
151,928
0
W
Danzaburou
GR0FF DADDY82
Danzaburou
7,280
1,773
0
6,701
12,712
5,978
836
42
12,670
0
71,664
W
Kuzenbo
6,381
2,624
0
2,597
12,037
15,583
268
1,085
10,952
17,941
0
L
5,608
706
0
1,281
13,248
11,530
0
5,387
7,861
0
20,638
L
Kukulkan
7,369
378
0
1,399
9,080
3,956
0
6,706
2,374
85,471
0
L
Chernobog
QUEEN-OF-GC
Chernobog
8,581
4,403
0
3,069
11,243
4,390
94
4,364
6,879
0
62,006
L
8,823
2,808
0
2,199
9,742
3,999
496
4,016
5,726
46,964
6,283
W
5,994
1,254
0
2,508
8,419
3,080
617
4,816
3,603
60,690
0
L
Arachne
iTz-JlNX
Arachne
5,671
3,489
0
4,667
15,266
6,261
0
5,768
9,498
0
72,994
W
Achilles
koall007
Achilles
4,624
558
0
2,769
16,016
12,180
319
7,749
8,267
0
41,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,600
Gold Earned
47,002
469
Minions Killed
496
0
Camps Cleared
0
1,474,123
Distance Traveled
1,734,953
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
12,779
752
200
12
0
385,125
0
W
Danzaburou
8,574
504
107
6
0
330,277
0
W
Kuzenbo
8,129
478
16
1
0
379,874
0
L
Mulan
6,269
369
36
2
0
288,176
6
L
Kukulkan
8,692
511
153
9
0
295,329
0
L
Chernobog
7,451
438
92
5
0
277,774
0
L
Sol
7,776
457
80
5
0
222,319
4
W
Nu Wa
8,870
522
115
7
0
306,629
0
L
Arachne
8,412
495
108
6
0
390,525
1
W
Achilles
8,650
509
58
3
0
333,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role