Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FaZe_Patata21
Mercury
Level 57
God Stats
3W - 1L
1,744 SR
Queue Stats
123W - 103L
1,547 Elo+
Solo
Fenrir
Fenrir
Gabdab
Fenrir
Level 138
God Stats
1W - 1L
1,558 SR
Queue Stats
100W - 94L
1,442 Elo+
Solo
The Morrigan
The Morrigan
LumosityKv
The Morrigan
Level 109
God Stats
1W - 2L
1,170 SR
Queue Stats
607W - 603L
1,493 Elo+
Solo
Ra
Ra
SACRUM__KARMA
Ra
Level 86
God Stats
2W - 0L
1,176 SR
Queue Stats
10W - 7L
1,603 Elo+
Solo
Team Averages
Level 97
1,430 SR
1,517 Elo+

VS

Team Averages
Level 104
1,462 SR
1,480 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Mianmo99295
Hera
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,319 Elo+
Solo
Sylvanus
Sylvanus
Supernova2794
Sylvanus
Level 126
God Stats
1W - 3L
1,312 SR
Queue Stats
62W - 62L
1,497 Elo+
Solo
Skadi
Skadi
ZXRYD
Skadi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 252L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 0 / 4
4,504
643
2,510
3,940
2,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
9
4 / 1 / 2
5,490
784
3,670
5,757
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Gabdab
Fenrir
9
2 / 1 / 2
4,840
691
4,075
7,000
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Morrigan
LumosityKv
The Morrigan
9
3 / 1 / 0
5,582
797
1,787
3,273
786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 4
5,003
715
1,776
2,894
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
1 / 1 / 0
4,478
640
1,403
5,975
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
 
Anubis
4
0 / 2 / 0
3,555
508
1,795
2,223
759
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 0
4,569
653
2,536
4,774
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Supernova2794
Sylvanus
7
2 / 1 / 1
4,768
681
2,979
6,037
4,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
ZXRYD
Skadi
7
0 / 3 / 2
4,174
596
3,783
6,117
1,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
11
Kills
4
4
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
4
3
L
Hun Batz
 
Hun Batz
1
1
0
1
L
Anubis
 
Anubis
0
2
0
0
W
Mercury
4
1
2
5
W
Fenrir
Gabdab
Fenrir
2
1
2
3
W
The Morrigan
LumosityKv
The Morrigan
3
1
0
3
L
1
4
0
0.25
W
1
1
4
3
L
Sylvanus
Supernova2794
Sylvanus
2
1
1
2.5
L
Skadi
ZXRYD
Skadi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,818
Damage
12,496
22,864
Taken
25,126
8,078
Mitigated
10,363
7,542
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,510
846
115
1,053
3,940
2,123
436
1,749
2,191
22,405
0
L
Hun Batz
 
Hun Batz
1,403
308
0
300
5,975
1,994
0
502
5,469
0
30,417
L
Anubis
 
Anubis
1,795
150
0
455
2,223
759
0
463
1,698
13,118
0
W
Mercury
3,670
1,557
0
500
5,757
1,792
0
1,468
4,289
0
30,774
W
Fenrir
Gabdab
Fenrir
4,075
1,518
0
3,475
7,000
2,356
473
1,068
5,932
0
23,199
W
The Morrigan
LumosityKv
The Morrigan
1,787
763
0
1,000
3,273
786
184
1,609
1,631
25,852
1,105
L
2,536
892
0
500
4,774
1,550
0
1,910
2,809
30,296
0
W
1,776
132
397
1,002
2,894
1,021
474
1,501
1,393
32,539
0
L
Sylvanus
Supernova2794
Sylvanus
2,979
1,323
597
3,126
6,037
4,070
0
974
5,063
14,853
0
L
Skadi
ZXRYD
Skadi
3,783
1,477
0
888
6,117
1,990
0
1,371
4,746
0
24,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,419
Gold Earned
21,544
234
Minions Killed
187
0
Camps Cleared
0
801,640
Distance Traveled
634,577
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
4,504
643
45
6
0
154,031
1
L
Hun Batz
4,478
640
47
7
0
164,874
0
L
Anubis
3,555
508
24
3
0
70,257
0
W
Mercury
5,490
784
57
8
0
183,209
1
W
Fenrir
4,840
691
34
5
0
162,034
0
W
The Morrigan
5,582
797
54
8
0
136,714
0
L
Hera
4,569
653
52
7
0
139,578
0
W
Ra
5,003
715
44
6
0
165,652
0
L
Sylvanus
4,768
681
28
4
0
136,709
2
L
Skadi
4,174
596
36
5
0
123,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role