Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BeachSecurity
Neith
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Janus
Janus
abbanop
Janus
Level 67
God Stats
95W - 81L
1,570 SR
Queue Stats
326W - 269L
1,550 Elo+
Solo
Ares
Ares
dantheman9521
Ares
Level 148
God Stats
1W - 4L
1,477 SR
Queue Stats
245W - 202L
1,552 Elo+
Solo
Serqet
Serqet
witC-Chy
Serqet
Level 70
God Stats
1W - 3L
1,386 SR
Queue Stats
55W - 62L
1,449 Elo+
Solo
Team Averages
Level 85
1,487 SR
1,510 Elo+

VS

Team Averages
Level 93
1,566 SR
1,504 Elo+
Sol
Sol
 
Sol
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Gobbybb
Charon
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,577 Elo+
Solo
Bastet
Bastet
IthacanOdysseus
Bastet
Level 133
God Stats
3W - 1L
1,734 SR
Queue Stats
226W - 216L
1,466 Elo+
Solo
Hachiman
Hachiman
Moreno-Ross
Hachiman
Level 63
God Stats
23W - 22L
1,490 SR
Queue Stats
266W - 271L
1,431 Elo+
Solo
Cu Chulainn
Cu Chulainn
Scοrchie
Cu Chulainn
Level 87
God Stats
14W - 11L
1,606 SR
Queue Stats
138W - 134L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
7
0 / 2 / 0
4,386
439
816
5,301
4,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 0
4,547
455
2,237
2,168
644
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
abbanop
Janus
10
1 / 1 / 0
5,157
516
4,632
3,665
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 1
5,398
540
4,719
6,413
4,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
witC-Chy
Serqet
9
1 / 2 / 0
5,498
550
2,564
7,239
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 0
5,977
598
3,396
5,565
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Gobbybb
Charon
9
1 / 0 / 2
5,881
588
2,561
6,993
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 0
6,070
607
1,374
7,825
2,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Moreno-Ross
Hachiman
9
1 / 1 / 0
5,428
543
1,554
4,491
1,443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Scοrchie
Cu Chulainn
10
3 / 1 / 0
6,606
661
4,614
7,083
4,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
6
6
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
Sol
 
Sol
0
1
0
0
L
0
0
0
0
W
Charon
Gobbybb
Charon
1
0
2
2
W
1
0
0
1
W
Hachiman
Moreno-Ross
Hachiman
1
1
0
1
W
Cu Chulainn
Scοrchie
Cu Chulainn
3
1
0
3
L
Janus
abbanop
Janus
1
1
0
1
L
1
1
1
1.5
L
Serqet
witC-Chy
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,968
Damage
13,499
24,786
Taken
31,957
13,639
Mitigated
15,424
4,215
Healing
11,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
816
445
0
140
5,301
4,031
0
0
5,301
0
21,973
W
Sol
 
Sol
3,396
918
0
3,597
5,565
1,958
964
3,348
2,061
45,092
0
L
2,237
465
64
781
2,168
644
0
250
1,918
0
23,215
W
Charon
Gobbybb
Charon
2,561
453
247
2,274
6,993
4,377
254
2,539
4,262
19,759
0
W
1,374
367
0
2,529
7,825
2,671
0
178
7,647
0
52,007
W
Hachiman
Moreno-Ross
Hachiman
1,554
410
0
1,471
4,491
1,443
0
2,262
2,229
0
32,478
W
Cu Chulainn
Scοrchie
Cu Chulainn
4,614
559
0
1,074
7,083
4,975
389
868
6,054
47
40,963
L
Janus
abbanop
Janus
4,632
107
0
974
3,665
1,385
0
2,088
1,577
34,167
0
L
4,719
242
0
1,506
6,413
4,869
0
3,140
3,273
20,525
0
L
Serqet
witC-Chy
Serqet
2,564
300
0
750
7,239
2,710
0
602
6,637
0
32,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,986
Gold Earned
29,962
228
Minions Killed
342
0
Camps Cleared
0
934,656
Distance Traveled
976,070
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,386
439
42
4
0
153,281
0
W
Sol
5,977
598
97
10
0
198,385
0
L
Neith
4,547
455
38
4
0
185,156
0
W
Charon
5,881
588
29
3
0
176,020
0
W
Bastet
6,070
607
83
8
0
222,866
3
W
Hachiman
5,428
543
56
6
0
184,697
0
W
Cu Chulainn
6,606
661
77
8
0
194,102
0
L
Janus
5,157
516
56
6
0
167,783
2
L
Ares
5,398
540
35
4
0
194,052
1
L
Serqet
5,498
550
57
6
0
234,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role