Player Matchup

Janus
Janus
David2k123
Janus
Level 69
God Stats
2W - 4L
1,278 SR
Queue Stats
84W - 92L
1,471 Elo+
Party 3
Olorun
Olorun
Kaneki_vodka
Olorun
Level 47
God Stats
3W - 1L
1,724 SR
Queue Stats
165W - 180L
1,442 Elo+
Party 1
Athena
Athena
Mcqueen_STB
Athena
Level 4
God Stats
1W - 5L
1,205 SR
Queue Stats
2W - 8L
1,245 Elo+
Party 1
Fenrir
Fenrir
angel_futsal612
Fenrir
Level 64
God Stats
82W - 59L
1,600 SR
Queue Stats
128W - 107L
1,524 Elo+
Solo
Shiva
Shiva
noris11
Shiva
Level 65
God Stats
4W - 5L
1,315 SR
Queue Stats
62W - 57L
1,490 Elo+
Party 3
Team Averages
Level 50
1,424 SR
1,434 Elo+

VS

Team Averages
Level 58
1,489 SR
1,420 Elo+
Kukulkan
Kukulkan
LattePazzo
Kukulkan
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
197W - 213L
1,332 Elo+
Party 2
Arachne
Arachne
TSK_Zombie_0604
Arachne
Level 58
God Stats
23W - 25L
1,522 SR
Queue Stats
122W - 160L
1,457 Elo+
Party 2
Bacchus
Bacchus
aleshomeraviglia
Bacchus
Level 40
God Stats
2W - 2L
1,585 SR
Queue Stats
117W - 140L
1,398 Elo+
Party 2
Surtr
Surtr
lorenzithebest
Surtr
Level 86
God Stats
30W - 27L
1,566 SR
Queue Stats
423W - 431L
1,431 Elo+
Party 2
Cernunnos
Cernunnos
zayd159
Cernunnos
Level 96
God Stats
6W - 4L
1,270 SR
Queue Stats
40W - 35L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
0 / 4 / 5
8,653
541
7,819
10,387
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
13
1 / 5 / 1
7,946
497
6,713
11,908
4,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
12
1 / 2 / 0
7,799
487
1,674
9,903
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 2 / 3
9,047
565
7,968
14,885
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shiva
noris11
Shiva
15
5 / 0 / 3
9,275
580
13,953
13,871
13,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LattePazzo
Kukulkan
15
4 / 4 / 1
9,029
564
7,684
10,023
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 3
8,405
525
6,880
13,226
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 2 / 6
7,953
497
4,691
11,846
12,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
0 / 5 / 0
6,989
437
8,509
18,481
11,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
zayd159
Cernunnos
15
2 / 0 / 5
8,737
546
9,551
10,518
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
28
12
Kills
13
13
Deaths
12
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
0
4
5
0.63
W
Olorun
1
5
1
0.3
L
Kukulkan
LattePazzo
Kukulkan
4
4
1
1.13
W
Athena
1
2
0
0.5
L
5
1
3
6.5
L
2
2
6
2.5
W
5
2
3
3.25
L
0
5
0
0
W
Shiva
noris11
Shiva
5
0
3
6.5
L
Cernunnos
zayd159
Cernunnos
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,127
Damage
37,315
60,954
Taken
64,094
37,766
Mitigated
39,515
16,010
Healing
18,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
7,819
710
0
1,696
10,387
4,466
555
5,093
5,294
70,802
0
W
Olorun
6,713
2,941
632
3,677
11,908
4,864
814
2,094
9,814
68,325
0
L
Kukulkan
LattePazzo
Kukulkan
7,684
465
0
1,180
10,023
4,428
629
3,392
6,425
66,231
0
W
Athena
1,674
665
0
878
9,903
8,541
91
1,737
8,166
13,851
0
L
6,880
4,730
0
1,601
13,226
5,489
119
1,191
12,009
0
48,390
L
4,691
634
0
3,416
11,846
12,929
0
4,195
7,443
17,414
0
W
7,968
3,571
0
5,051
14,885
6,470
0
3,346
11,539
0
64,562
L
8,509
2,908
0
5,214
18,481
11,857
0
2,858
15,439
611
46,432
W
Shiva
noris11
Shiva
13,953
2,115
0
4,076
13,871
13,425
337
577
13,294
1,382
63,986
L
Cernunnos
zayd159
Cernunnos
9,551
4,840
0
6,863
10,518
4,812
534
4,598
5,920
0
82,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,720
Gold Earned
41,113
455
Minions Killed
403
0
Camps Cleared
0
1,611,785
Distance Traveled
1,558,426
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,653
541
125
8
0
303,905
1
W
Olorun
7,946
497
116
7
0
282,105
0
L
Kukulkan
9,029
564
121
8
0
290,188
0
W
Athena
7,799
487
26
2
0
346,280
0
L
Arachne
8,405
525
66
4
0
344,345
0
L
Bacchus
7,953
497
17
1
0
323,116
0
W
Fenrir
9,047
565
83
5
0
372,514
0
L
Surtr
6,989
437
69
4
0
313,387
0
W
Shiva
9,275
580
105
7
0
306,981
0
L
Cernunnos
8,737
546
130
8
0
287,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role