Player Matchup

Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
DonPoki12
Cthulhu
Gold V
Level 77
God Stats
6W - 8L
1,664 SR
Queue Stats
22W - 23L
1,396 MMR
Solo
Cliodhna
Cliodhna
Gold III
ZuluMandel17
Cliodhna
Gold III
Level 156
God Stats
2W - 8L
1,317 SR
Queue Stats
287W - 284L
1,452 MMR
Solo
Rama
Rama
Bronze III
iTwiizyEU
Rama
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,408 MMR
Solo
Mercury
Mercury
Gold I
白日幻想家
Mercury
Gold I
Level 143
God Stats
3W - 2L
1,809 SR
Queue Stats
138W - 138L
1,451 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,558 SR
1,441 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,473 SR
1,449 MMR
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
CoachMattie
Heimdallr
Gold V
Level 80
God Stats
4W - 12L
1,367 SR
Queue Stats
143W - 162L
1,382 MMR
Solo
Discordia
Discordia
Bronze III
Dankokk
Discordia
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Party 1
Chaac
Chaac
Bronze III
Ketes_2112
Chaac
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 1 / 6
5,956
596
3,619
7,391
6,075
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
DonPoki12
Cthulhu
11
2 / 1 / 4
6,472
647
6,679
7,804
4,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cliodhna
ZuluMandel17
Cliodhna
11
4 / 0 / 2
6,339
634
5,572
7,042
2,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
11
4 / 1 / 1
6,529
653
4,288
5,724
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 0 / 7
6,615
662
4,686
6,990
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
Ao KuangBakasuraVulcanRavana

VS

Bans
SurtrMartichorasSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 2 / 1
5,706
571
2,271
7,709
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yemoja
 
Yemoja
8
0 / 2 / 1
4,976
498
4,567
6,843
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Heimdallr
CoachMattie
Heimdallr
10
2 / 4 / 0
5,442
544
2,667
7,475
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Dankokk
Discordia
8
0 / 4 / 0
4,746
475
3,431
5,122
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
8
0 / 3 / 0
4,836
484
3,210
9,208
4,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
15
Kills
3
3
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
6
5
L
Serqet
 
Serqet
1
2
1
0.75
L
Yemoja
 
Yemoja
0
2
1
0.25
L
Heimdallr
CoachMattie
Heimdallr
2
4
0
0.5
L
Discordia
Dankokk
Discordia
0
4
0
0
W
Cthulhu
DonPoki12
Cthulhu
2
1
4
4
L
Chaac
0
3
0
0
W
Cliodhna
ZuluMandel17
Cliodhna
4
0
2
5
W
Rama
4
1
1
4.5
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,844
Damage
16,146
34,951
Taken
36,357
17,688
Mitigated
16,009
13,181
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,619
798
1,246
2,363
7,391
6,075
0
1,872
5,519
9,572
0
L
Serqet
 
Serqet
2,271
338
0
1,153
7,709
2,981
0
574
7,117
0
38,734
L
Yemoja
 
Yemoja
4,567
1,040
625
2,662
6,843
4,848
0
1,410
5,329
19,329
0
L
Heimdallr
CoachMattie
Heimdallr
2,667
757
0
1,755
7,475
2,826
0
1,851
5,604
0
31,480
L
Discordia
Dankokk
Discordia
3,431
163
0
768
5,122
1,205
0
424
4,698
29,000
0
W
Cthulhu
DonPoki12
Cthulhu
6,679
895
0
3,508
7,804
4,442
0
1,017
6,787
41,327
0
L
Chaac
3,210
171
0
2,588
9,208
4,149
0
5,486
3,270
0
28,081
W
Cliodhna
ZuluMandel17
Cliodhna
5,572
916
0
2,923
7,042
2,767
0
3,039
4,003
0
47,975
W
Rama
4,288
3,529
0
2,276
5,724
1,956
0
1,166
4,396
0
49,495
W
4,686
2,560
0
865
6,990
2,448
0
904
6,086
0
58,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,911
Gold Earned
25,706
338
Minions Killed
244
0
Camps Cleared
0
1,094,508
Distance Traveled
964,053
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,956
596
9
1
0
220,815
3
L
Serqet
5,706
571
71
7
0
225,337
0
L
Yemoja
4,976
498
31
3
0
173,722
0
L
Heimdallr
5,442
544
62
6
0
180,770
2
L
Discordia
4,746
475
36
4
0
196,662
0
W
Cthulhu
6,472
647
81
8
0
183,315
3
L
Chaac
4,836
484
44
4
0
187,562
0
W
Cliodhna
6,339
634
71
7
0
233,308
2
W
Rama
6,529
653
91
9
0
200,857
0
W
Mercury
6,615
662
86
9
0
256,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role