Player Matchup

Hou Yi
Hou Yi
BurnEmUp28
Hou Yi
Level 152
God Stats
2W - 0L
1,686 SR
Queue Stats
30W - 26L
1,657 Elo+
Solo
Cerberus
Cerberus
CancerChalk69
Cerberus
Level 107
God Stats
3W - 4L
1,414 SR
Queue Stats
297W - 269L
1,522 Elo+
Solo
Fenrir
Fenrir
Mortal-_-Torment
Fenrir
Level 156
God Stats
9W - 3L
1,750 SR
Queue Stats
227W - 231L
1,551 Elo+
Solo
Geb
Geb
superswayin
Geb
Level 126
God Stats
8W - 9L
1,398 SR
Queue Stats
756W - 769L
1,481 Elo+
Solo
Zeus
Zeus
zXstevefrenchXz
Zeus
Level 122
God Stats
6W - 0L
1,948 SR
Queue Stats
331W - 338L
1,547 Elo+
Solo
Team Averages
Level 133
1,639 SR
1,552 Elo+

VS

Team Averages
Level 66
1,449 SR
1,478 Elo+
Sun Wukong
Sun Wukong
EnvyUpNext
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,351 Elo+
Solo
Hun Batz
Hun Batz
Hoodie Milly
Hun Batz
Level 125
God Stats
4W - 6L
1,530 SR
Queue Stats
640W - 632L
1,521 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mizery90
Kumbhakarna
Level 38
God Stats
1W - 1L
1,291 SR
Queue Stats
14W - 38L
1,295 Elo+
Solo
Chiron
Chiron
Noobslikemerock
Chiron
Level 27
God Stats
2W - 4L
1,423 SR
Queue Stats
127W - 131L
1,481 Elo+
Solo
Hercules
Hercules
Snishnrbobbertin
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,742 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BurnEmUp28
Hou Yi
17
10 / 3 / 11
10,743
895
15,872
10,241
5,416
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
CancerChalk69
Cerberus
17
4 / 3 / 22
10,694
891
13,929
21,183
22,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 16
10,390
866
10,360
16,649
20,539
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 18
9,422
785
12,747
18,777
24,180
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
5 / 2 / 15
10,605
884
19,086
14,073
6,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EnvyUpNext
Sun Wukong
15
3 / 7 / 2
8,564
714
10,366
18,132
19,422
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Hun Batz
Hoodie Milly
Hun Batz
15
4 / 9 / 6
8,473
706
13,578
16,756
7,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kumbhakarna
Mizery90
Kumbhakarna
15
0 / 1 / 6
8,521
710
5,270
15,957
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
4 / 8 / 4
9,706
809
14,813
16,219
6,486
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 4 / 4
8,420
702
7,761
11,392
10,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
36
29
Kills
14
14
Deaths
29
82
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
BurnEmUp28
Hou Yi
10
3
11
5.17
W
Cerberus
CancerChalk69
Cerberus
4
3
22
5
L
Sun Wukong
EnvyUpNext
Sun Wukong
3
7
2
0.57
L
Hun Batz
Hoodie Milly
Hun Batz
4
9
6
0.78
L
Kumbhakarna
Mizery90
Kumbhakarna
0
1
6
3
W
8
2
16
8
L
4
8
4
0.75
L
3
4
4
1.25
W
2
4
18
2.75
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,994
Damage
51,788
80,923
Taken
78,456
79,629
Mitigated
53,765
25,202
Healing
18,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
BurnEmUp28
Hou Yi
15,872
8,415
1,155
1,374
10,241
5,416
3,527
919
8,929
0
28,789
W
Cerberus
CancerChalk69
Cerberus
13,929
1,110
2,360
7,042
21,183
22,918
379
1,398
17,860
26,849
0
L
Sun Wukong
EnvyUpNext
Sun Wukong
10,366
1,425
398
1,887
18,132
19,422
0
9,292
8,574
0
17,198
L
Hun Batz
Hoodie Milly
Hun Batz
13,578
2,230
214
818
16,756
7,305
0
8,076
8,519
0
23,315
L
Kumbhakarna
Mizery90
Kumbhakarna
5,270
789
619
7,545
15,957
10,071
0
9,926
5,835
8,876
0
W
10,360
1,325
3,069
2,315
16,649
20,539
239
899
14,780
0
17,453
L
14,813
7,509
391
1,830
16,219
6,486
0
9,517
6,379
0
30,893
L
7,761
1,921
1,276
3,168
11,392
10,481
0
8,331
2,974
0
11,295
W
12,747
2,181
541
1,303
18,777
24,180
313
925
16,857
21,963
0
W
19,086
3,190
3,273
2,770
14,073
6,576
3,271
1,424
12,413
42,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,854
Gold Earned
43,684
127
Minions Killed
88
0
Camps Cleared
0
1,124,531
Distance Traveled
918,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,743
895
27
2
0
197,354
0
W
Cerberus
10,694
891
48
4
0
258,876
0
L
Sun Wukong
8,564
714
9
1
0
187,052
0
L
Hun Batz
8,473
706
22
2
0
186,420
0
L
Kumbhakarna
8,521
710
2
0
0
218,911
0
W
Fenrir
10,390
866
8
1
0
234,680
0
L
Chiron
9,706
809
45
4
0
165,018
0
L
Hercules
8,420
702
10
1
0
160,826
0
W
Geb
9,422
785
7
1
0
213,163
0
W
Zeus
10,605
884
37
3
0
220,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role