Player Matchup

He Bo
He Bo
BawzSquirtle
He Bo
Level 127
God Stats
3W - 2L
1,650 SR
Queue Stats
98W - 90L
1,566 Elo+
Party 1
Thor
Thor
RejectedCreeper
Thor
Level 133
God Stats
3W - 3L
1,544 SR
Queue Stats
174W - 148L
1,569 Elo+
Solo
Charybdis
Charybdis
RiloBrownFlexGuy
Charybdis
Level 125
God Stats
2W - 5L
1,400 SR
Queue Stats
96W - 125L
1,545 Elo+
Party 3
Sun Wukong
Sun Wukong
Woahk
Sun Wukong
Level 58
God Stats
48W - 40L
1,581 SR
Queue Stats
80W - 83L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
morejos
Guan Yu
Level 107
God Stats
0W - 1L
1,285 SR
Queue Stats
6W - 10L
1,459 Elo+
Party 3
Team Averages
Level 110
1,492 SR
1,529 Elo+

VS

Team Averages
Level 156
1,641 SR
1,615 Elo+
Horus
Horus
Bokimon
Horus
Level 164
God Stats
37W - 12L
1,697 SR
Queue Stats
216W - 190L
1,636 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Glenrush
Ah Muzen Cab
Level 176
God Stats
16W - 15L
1,572 SR
Queue Stats
452W - 472L
1,525 Elo+
Party 2
Thor
Thor
Iz Protocol
Thor
Level 146
God Stats
2W - 8L
1,447 SR
Queue Stats
260W - 267L
1,528 Elo+
Solo
Persephone
Persephone
TheRealArticuno
Persephone
Level 144
God Stats
46W - 13L
1,860 SR
Queue Stats
169W - 48L
1,831 Elo+
Solo
Ah Puch
Ah Puch
yaboyford
Ah Puch
Level 150
God Stats
6W - 4L
1,628 SR
Queue Stats
197W - 202L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 0
9,959
996
5,719
13,709
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 4 / 2
11,896
1,190
13,830
16,915
10,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
13
0 / 0 / 0
8,665
867
670
1,061
338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Woahk
Sun Wukong
17
1 / 7 / 4
11,003
1,100
14,672
20,898
20,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
morejos
Guan Yu
13
0 / 1 / 0
8,614
861
575
1,265
512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

131

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bokimon
Horus
18
8 / 0 / 12
13,332
1,333
9,058
7,406
7,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Glenrush
Ah Muzen Cab
17
2 / 3 / 8
10,992
1,099
4,554
8,683
3,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 0 / 11
10,979
1,098
7,712
6,409
2,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
TheRealArticuno
Persephone
16
5 / 4 / 8
11,195
1,120
13,822
10,404
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
yaboyford
Ah Puch
17
2 / 1 / 12
11,035
1,104
10,903
6,466
2,521
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
72
8
Kills
21
22
Deaths
8
6
Assists
51
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
W
Horus
Bokimon
Horus
8
0
12
14
W
Ah Muzen Cab
Glenrush
Ah Muzen Cab
2
3
8
2
W
4
0
11
9.5
L
5
4
2
1.5
L
Charybdis
0
0
0
0
W
Persephone
TheRealArticuno
Persephone
5
4
8
2.25
L
Sun Wukong
Woahk
Sun Wukong
1
7
4
0.43
L
Guan Yu
morejos
Guan Yu
0
1
0
0
W
Ah Puch
yaboyford
Ah Puch
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,466
Damage
46,049
53,848
Taken
39,368
35,635
Mitigated
20,435
3,337
Healing
8,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,719
0
0
0
13,709
4,602
0
6,237
5,890
17,592
0
W
Horus
Bokimon
Horus
9,058
3,084
2,322
3,367
7,406
7,943
0
307
7,099
1,041
14,597
W
Ah Muzen Cab
Glenrush
Ah Muzen Cab
4,554
1,655
0
278
8,683
3,098
0
680
7,913
0
32,334
W
7,712
1,940
0
0
6,409
2,675
0
2,041
4,300
0
20,085
L
13,830
3,178
0
830
16,915
10,114
0
6,622
10,201
0
36,960
L
Charybdis
670
357
0
119
1,061
338
0
640
369
0
1,983
W
Persephone
TheRealArticuno
Persephone
13,822
612
0
384
10,404
4,198
0
1,585
8,812
22,763
0
L
Sun Wukong
Woahk
Sun Wukong
14,672
2,266
0
2,350
20,898
20,069
0
11,519
9,379
0
40,349
L
Guan Yu
morejos
Guan Yu
575
38
0
38
1,265
512
0
359
906
0
1,135
W
Ah Puch
yaboyford
Ah Puch
10,903
280
0
2,093
6,466
2,521
0
1,178
5,288
35,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
57,533
162
Minions Killed
184
6
Camps Cleared
9
540,200
Distance Traveled
893,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,959
996
38
4
0
144,634
0
W
Horus
13,332
1,333
13
1
1
204,154
0
W
Ah Muzen Cab
10,992
1,099
69
7
4
164,485
0
W
Thor
10,979
1,098
32
3
1
201,798
0
L
Thor
11,896
1,190
50
5
3
167,606
0
L
Charybdis
8,665
867
8
1
2
26,627
0
W
Persephone
11,195
1,120
10
1
1
145,108
0
L
Sun Wukong
11,003
1,100
63
6
0
179,979
0
L
Guan Yu
8,614
861
3
0
1
21,354
0
W
Ah Puch
11,035
1,104
60
6
2
178,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role