Player Matchup

Charon
Charon
Fecalburg
Charon
Level 89
God Stats
7W - 6L
1,585 SR
Queue Stats
115W - 135L
1,415 Elo+
Solo
Erlang Shen
Erlang Shen
HvghDuhh
Erlang Shen
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 27L
1,472 Elo+
Party 1
Zeus
Zeus
LuKKyDuKK
Zeus
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 21L
1,468 Elo+
Party 1
Achilles
Achilles
MustacheSoldier
Achilles
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,307 Elo+
Solo
Anhur
Anhur
troli_emi
Anhur
Level 87
God Stats
4W - 2L
1,762 SR
Queue Stats
93W - 74L
1,502 Elo+
Solo
Team Averages
Level 71
1,569 SR
1,433 Elo+

VS

Team Averages
Level 102
1,546 SR
1,466 Elo+
Chang'e
Chang'e
 
Chang'e
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
Darkect_5
Raijin
Level 102
God Stats
7W - 6L
1,659 SR
Queue Stats
122W - 125L
1,492 Elo+
Solo
Shiva
Shiva
GalaxyBoy127133
Shiva
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 242L
1,447 Elo+
Solo
Freya
Freya
Z_Sl33p1ng_Z
Freya
Level 107
God Stats
4W - 2L
1,500 SR
Queue Stats
224W - 236L
1,438 Elo+
Party 2
Scylla
Scylla
luffy_danger
Scylla
Level 109
God Stats
5W - 6L
1,570 SR
Queue Stats
140W - 162L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fecalburg
Charon
7
1 / 1 / 0
5,195
472
2,532
5,982
3,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
HvghDuhh
Erlang Shen
9
1 / 5 / 2
5,685
517
2,783
11,854
4,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
9
2 / 5 / 0
5,882
535
7,169
7,505
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
11
0 / 1 / 0
5,642
513
4,964
11,110
9,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
troli_emi
Anhur
8
0 / 2 / 0
4,987
453
3,445
7,599
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 2
6,564
597
6,422
6,295
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
Darkect_5
Raijin
11
5 / 4 / 5
7,112
647
5,465
8,014
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 0 / 0
7,592
690
5,700
8,640
5,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 1
6,059
551
4,479
6,426
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
12
5 / 0 / 3
7,614
692
6,319
6,477
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
14
14
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
2
3
W
Raijin
Darkect_5
Raijin
5
4
5
1.88
L
Charon
Fecalburg
Charon
1
1
0
1
W
1
0
0
1
L
Erlang Shen
HvghDuhh
Erlang Shen
1
5
2
0.4
L
Zeus
2
5
0
0.4
L
Achilles
0
1
0
0
W
1
0
1
1.5
W
Scylla
5
0
3
6.5
L
Anhur
troli_emi
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,893
Damage
28,385
44,050
Taken
35,852
23,653
Mitigated
14,970
6,893
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,422
349
733
3,103
6,295
1,971
1,269
1,656
4,639
31,799
0
W
Raijin
Darkect_5
Raijin
5,465
647
97
1,458
8,014
2,812
173
4,610
3,404
32,598
0
L
Charon
Fecalburg
Charon
2,532
173
149
1,557
5,982
3,616
136
4,258
1,556
11,581
0
W
5,700
1,668
82
2,250
8,640
5,783
217
0
8,640
0
55,660
L
Erlang Shen
HvghDuhh
Erlang Shen
2,783
1,543
0
968
11,854
4,744
0
5,541
6,209
0
36,244
L
Zeus
7,169
2,272
0
487
7,505
2,942
0
5,950
1,515
35,530
0
L
Achilles
4,964
1,092
0
1,305
11,110
9,934
0
791
10,319
0
36,490
W
4,479
1,447
0
980
6,426
2,457
1,174
1,625
4,801
27,857
3,171
W
Scylla
6,319
210
0
1,357
6,477
1,947
873
1,894
4,583
48,340
0
L
Anhur
troli_emi
Anhur
3,445
1,687
0
2,427
7,599
2,417
0
5,348
1,966
0
24,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,391
Gold Earned
34,941
225
Minions Killed
322
0
Camps Cleared
0
1,162,163
Distance Traveled
1,147,029
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,564
597
63
6
0
250,359
0
W
Raijin
7,112
647
42
4
0
206,924
0
L
Charon
5,195
472
8
1
0
211,967
0
W
Shiva
7,592
690
100
9
0
213,674
1
L
Erlang Shen
5,685
517
52
5
0
268,253
0
L
Zeus
5,882
535
72
7
0
231,586
0
L
Achilles
5,642
513
54
5
0
253,411
0
W
Freya
6,059
551
41
4
0
230,325
1
W
Scylla
7,614
692
76
7
0
245,747
0
L
Anhur
4,987
453
39
4
0
196,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role