Player Matchup

Achilles
Achilles
Gold V
ElMeAgarras0
Achilles
Gold V
Level 108
God Stats
6W - 4L
1,452 SR
Queue Stats
103W - 113L
1,485 MMR
Solo
Sylvanus
Sylvanus
Bronze III
HolyDoughnut830
Sylvanus
Bronze III
Level 102
God Stats
0W - 1L
1,354 SR
Queue Stats
4W - 4L
1,493 MMR
Solo
Bastet
Bastet
Silver II
NotASmiter
Bastet
Silver II
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
161W - 159L
1,538 MMR
Solo
Rama
Rama
Silver I
Rektaphobia
Rama
Silver I
Level 159
God Stats
12W - 8L
1,596 SR
Queue Stats
31W - 26L
1,558 MMR
Party 1
Nu Wa
Nu Wa
Gold V
YeraPurvert
Nu Wa
Gold V
Level 89
God Stats
5W - 4L
1,702 SR
Queue Stats
231W - 237L
1,414 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,521 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,625 SR
1,466 MMR
Thanatos
Thanatos
Platinum III
 
Thanatos
Platinum III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
Jim4321
King Arthur
Gold III
Level 157
God Stats
3W - 1L
1,659 SR
Queue Stats
276W - 283L
1,368 MMR
Party 2
Hachiman
Hachiman
Gold II
PyroGho-st
Hachiman
Gold II
Level 154
God Stats
7W - 3L
1,791 SR
Queue Stats
403W - 410L
1,489 MMR
Solo
Vulcan
Vulcan
Gold V
macdaddy694
Vulcan
Gold V
Level 129
God Stats
3W - 2L
1,678 SR
Queue Stats
64W - 64L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ElMeAgarras0
Achilles
10
0 / 0 / 0
5,115
512
5,252
11,347
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
9
0 / 2 / 1
5,259
526
2,737
9,504
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
NotASmiter
Bastet
11
2 / 3 / 0
5,695
570
4,529
9,483
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,066
507
1,659
6,703
1,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 0
5,555
556
4,659
6,453
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThorJanusFreyaRavana

VS

Bans
KaliBakasuraChronosSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
4 / 1 / 5
6,665
667
6,372
8,155
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
 
Shiva
10
2 / 1 / 2
6,042
604
5,739
8,817
6,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

King Arthur
Jim4321
King Arthur
11
0 / 0 / 0
6,465
647
5,583
8,521
5,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
PyroGho-st
Hachiman
12
4 / 0 / 0
6,801
680
4,591
4,653
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Vulcan
9
0 / 2 / 2
5,547
555
5,444
6,047
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
10
10
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
1
5
6.5
W
Shiva
 
Shiva
2
1
2
3
L
Achilles
ElMeAgarras0
Achilles
0
0
0
0
L
Sylvanus
0
2
1
0.25
W
King Arthur
Jim4321
King Arthur
0
0
0
0
L
Bastet
NotASmiter
Bastet
2
3
0
0.67
W
Hachiman
PyroGho-st
Hachiman
4
0
0
4
L
0
2
0
0
L
2
3
0
0.67
W
Vulcan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,836
Damage
27,729
43,490
Taken
36,193
18,960
Mitigated
18,554
15,020
Healing
14,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,372
1,954
0
6,648
8,155
3,045
0
863
7,292
0
43,212
W
Shiva
 
Shiva
5,739
888
550
2,270
8,817
6,041
93
2,645
5,951
0
20,016
L
Achilles
ElMeAgarras0
Achilles
5,252
532
0
4,932
11,347
7,718
0
1,175
10,172
0
29,166
L
Sylvanus
2,737
691
796
3,153
9,504
4,554
7
2,666
6,838
17,699
0
W
King Arthur
Jim4321
King Arthur
5,583
441
0
1,736
8,521
5,591
0
314
7,440
0
52,003
L
Bastet
NotASmiter
Bastet
4,529
1,375
0
2,289
9,483
2,961
0
229
9,254
0
43,124
W
Hachiman
PyroGho-st
Hachiman
4,591
2,264
0
2,234
4,653
1,679
0
1,276
3,377
0
46,666
L
1,659
1,614
0
3,140
6,703
1,787
0
0
6,703
0
34,460
L
4,659
683
0
710
6,453
1,940
0
1,393
5,060
36,727
0
W
Vulcan
5,444
2,555
0
670
6,047
2,198
120
2,153
3,879
48,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,690
Gold Earned
31,520
269
Minions Killed
366
0
Camps Cleared
0
1,020,189
Distance Traveled
1,095,174
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,665
667
64
6
0
254,699
2
W
Shiva
6,042
604
28
3
0
215,195
0
L
Achilles
5,115
512
46
5
0
209,805
0
L
Sylvanus
5,259
526
29
3
0
205,722
1
W
King Arthur
6,465
647
83
8
0
204,690
0
L
Bastet
5,695
570
75
8
0
236,806
0
W
Hachiman
6,801
680
95
10
0
201,137
0
L
Rama
5,066
507
64
6
0
185,481
0
L
Nu Wa
5,555
556
55
6
0
182,375
1
W
Vulcan
5,547
555
96
10
0
219,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role