Player Matchup

Cthulhu
Cthulhu
LEMONSxWORTH
Cthulhu
Level 145
God Stats
5W - 0L
1,862 SR
Queue Stats
132W - 88L
1,623 Elo+
Solo
Anubis
Anubis
Loseship
Anubis
Level 124
God Stats
6W - 2L
1,749 SR
Queue Stats
159W - 153L
1,561 Elo+
Party 2
Thor
Thor
SteverMyBeaver
Thor
Level 79
God Stats
5W - 4L
1,839 SR
Queue Stats
141W - 139L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
Tenacious Snail
Danzaburou
Level 126
God Stats
2W - 3L
1,262 SR
Queue Stats
194W - 178L
1,568 Elo+
Party 2
Poseidon
Poseidon
Tiny Itachi
Poseidon
Level 128
God Stats
8W - 2L
1,769 SR
Queue Stats
201W - 178L
1,542 Elo+
Party 2
Team Averages
Level 120
1,696 SR
1,554 Elo+

VS

Team Averages
Level 115
1,650 SR
1,568 Elo+
Artemis
Artemis
JorgeFloyd69
Artemis
Level 117
God Stats
15W - 10L
1,776 SR
Queue Stats
465W - 417L
1,524 Elo+
Party 3
Nemesis
Nemesis
NeroxKiro
Nemesis
Level 114
God Stats
26W - 25L
1,636 SR
Queue Stats
236W - 215L
1,618 Elo+
Party 3
Shiva
Shiva
Nosoku
Shiva
Level 153
God Stats
84W - 83L
1,509 SR
Queue Stats
942W - 872L
1,523 Elo+
Party 1
Poseidon
Poseidon
Tap1
Poseidon
Level 98
God Stats
8W - 6L
1,667 SR
Queue Stats
249W - 212L
1,541 Elo+
Party 3
Fafnir
Fafnir
xDiertay11
Fafnir
Level 94
God Stats
29W - 17L
1,660 SR
Queue Stats
209W - 184L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LEMONSxWORTH
Cthulhu
15
7 / 0 / 8
10,984
610
10,530
17,034
15,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Loseship
Anubis
18
11 / 2 / 6
11,676
649
19,973
13,072
7,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 1 / 4
9,745
541
9,975
19,882
17,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Tenacious Snail
Danzaburou
15
1 / 2 / 1
9,248
514
7,054
14,270
6,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Tiny Itachi
Poseidon
16
2 / 2 / 7
10,493
583
8,215
10,358
3,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JorgeFloyd69
Artemis
14
0 / 6 / 1
8,573
476
9,690
12,746
4,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
NeroxKiro
Nemesis
16
4 / 6 / 2
9,653
536
9,547
20,106
7,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shiva
Nosoku
Shiva
14
1 / 5 / 1
9,097
505
15,171
21,475
16,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Poseidon
Tap1
Poseidon
14
1 / 5 / 3
9,138
508
7,679
9,553
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
xDiertay11
Fafnir
12
1 / 1 / 1
8,525
474
4,493
13,462
14,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
23
Kills
7
7
Deaths
23
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
JorgeFloyd69
Artemis
0
6
1
0.08
W
Cthulhu
LEMONSxWORTH
Cthulhu
7
0
8
11
W
Anubis
Loseship
Anubis
11
2
6
7
L
Nemesis
NeroxKiro
Nemesis
4
6
2
0.83
L
Shiva
Nosoku
Shiva
1
5
1
0.3
W
2
1
4
4
L
Poseidon
Tap1
Poseidon
1
5
3
0.5
W
Danzaburou
Tenacious Snail
Danzaburou
1
2
1
0.75
W
Poseidon
Tiny Itachi
Poseidon
2
2
7
2.75
L
Fafnir
xDiertay11
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,747
Damage
46,580
74,616
Taken
77,342
49,973
Mitigated
47,132
22,024
Healing
11,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
JorgeFloyd69
Artemis
9,690
4,506
0
2,852
12,746
4,392
1,282
7,730
5,016
0
71,033
W
Cthulhu
LEMONSxWORTH
Cthulhu
10,530
855
2,534
2,445
17,034
15,801
0
3,304
13,730
52,784
0
W
Anubis
Loseship
Anubis
19,973
2,200
0
7,111
13,072
7,061
175
2,546
10,526
104,334
0
L
Nemesis
NeroxKiro
Nemesis
9,547
5,676
0
2,560
20,106
7,637
0
9,816
10,290
0
83,522
L
Shiva
Nosoku
Shiva
15,171
2,463
0
1,515
21,475
16,938
0
9,077
12,398
160
69,837
W
9,975
2,059
0
3,538
19,882
17,247
150
1,804
18,078
233
64,937
L
Poseidon
Tap1
Poseidon
7,679
558
0
950
9,553
3,218
0
7,033
2,520
54,427
0
W
Danzaburou
Tenacious Snail
Danzaburou
7,054
3,138
0
4,372
14,270
6,407
795
2,696
11,574
0
82,020
W
Poseidon
Tiny Itachi
Poseidon
8,215
1,051
0
2,024
10,358
3,457
877
2,988
7,370
85,464
0
L
Fafnir
xDiertay11
Fafnir
4,493
685
0
3,877
13,462
14,947
124
5,416
8,022
18,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,146
Gold Earned
44,986
554
Minions Killed
470
0
Camps Cleared
0
1,812,368
Distance Traveled
1,703,240
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,573
476
131
7
0
300,853
1
W
Cthulhu
10,984
610
58
3
0
396,513
0
W
Anubis
11,676
649
124
7
0
364,394
0
L
Nemesis
9,653
536
117
7
0
400,536
0
L
Shiva
9,097
505
103
6
0
326,603
0
W
Thor
9,745
541
98
5
0
327,814
0
L
Poseidon
9,138
508
98
5
0
297,882
0
W
Danzaburou
9,248
514
118
7
0
328,671
3
W
Poseidon
10,493
583
156
9
0
394,976
0
L
Fafnir
8,525
474
21
1
0
377,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role