Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
AikawaKai4550
Achilles
Level 104
God Stats
25W - 26L
1,614 SR
Queue Stats
155W - 152L
1,488 Elo+
Solo
Loki
Loki
B1llG4YT3S
Loki
Level 105
God Stats
37W - 35L
1,555 SR
Queue Stats
230W - 240L
1,434 Elo+
Party 4
Danzaburou
Danzaburou
Varella7
Danzaburou
Level 62
God Stats
9W - 15L
1,229 SR
Queue Stats
65W - 57L
1,436 Elo+
Party 3
Ra
Ra
alonsomamado91
Ra
Level 107
God Stats
7W - 4L
1,709 SR
Queue Stats
241W - 237L
1,436 Elo+
Party 4
Team Averages
Level 93
1,521 SR
1,459 Elo+

VS

Team Averages
Level 50
1,430 SR
1,294 Elo+
Da Ji
Da Ji
AlluringSuccbus
Da Ji
Level 83
God Stats
9W - 13L
1,546 SR
Queue Stats
347W - 318L
1,495 Elo+
Party 1
Nu Wa
Nu Wa
ApolloAsteri
Nu Wa
Level 10
God Stats
10W - 11L
1,402 SR
Queue Stats
10W - 18L
1,154 Elo+
Party 1
Thor
Thor
Seisman913
Thor
Level 47
God Stats
0W - 6L
1,317 SR
Queue Stats
266W - 268L
1,192 Elo+
Party 2
Ra
Ra
i77Will
Ra
Level 29
God Stats
0W - 2L
1,312 SR
Queue Stats
79W - 89L
1,130 Elo+
Party 2
Kuzenbo
Kuzenbo
neepnorp
Kuzenbo
Level 82
God Stats
14W - 8L
1,575 SR
Queue Stats
369W - 357L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 0 / 2
5,915
538
3,487
2,618
1,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
AikawaKai4550
Achilles
13
6 / 1 / 0
7,766
706
7,697
9,071
6,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 1 / 1
6,879
625
3,733
6,355
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Varella7
Danzaburou
10
0 / 0 / 1
5,682
517
3,673
4,689
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 0 / 2
7,288
663
3,166
6,024
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,339
485
4,083
10,047
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 1 / 1
5,360
487
3,210
4,741
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 0
5,356
487
2,514
9,149
5,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 4 / 0
4,829
439
1,187
5,844
1,897
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
neepnorp
Kuzenbo
9
1 / 0 / 0
5,693
518
2,100
6,022
4,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
13
Kills
2
2
Deaths
13
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
2
1
W
Achilles
AikawaKai4550
Achilles
6
1
0
6
L
0
4
1
0.13
L
0
1
1
0.5
W
5
1
1
5.5
L
1
4
0
0.25
W
Danzaburou
Varella7
Danzaburou
0
0
1
0.5
W
2
0
2
3
L
0
4
0
0
L
Kuzenbo
neepnorp
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,756
Damage
13,094
28,757
Taken
35,803
14,473
Mitigated
17,253
12,383
Healing
3,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,487
1,176
0
946
2,618
1,138
106
1,556
1,062
36,702
0
W
Achilles
AikawaKai4550
Achilles
7,697
3,350
0
1,865
9,071
6,946
446
666
8,405
0
56,234
L
4,083
1,325
0
250
10,047
3,533
0
866
9,181
0
36,563
L
3,210
633
0
0
4,741
1,427
0
1,190
3,551
32,171
0
W
3,733
854
0
3,356
6,355
2,090
0
656
5,699
0
42,095
L
2,514
461
0
0
9,149
5,883
56
153
8,996
0
23,894
W
Danzaburou
Varella7
Danzaburou
3,673
1,135
0
3,012
4,689
1,729
531
2,452
2,237
0
37,849
W
3,166
301
264
2,940
6,024
2,570
324
1,143
4,756
58,252
0
L
1,187
209
0
132
5,844
1,897
0
2,641
3,203
21,348
0
L
Kuzenbo
neepnorp
Kuzenbo
2,100
861
1,165
2,257
6,022
4,513
0
1,811
4,211
14,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,530
Gold Earned
26,577
389
Minions Killed
222
0
Camps Cleared
0
1,053,396
Distance Traveled
939,932
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,915
538
56
5
0
201,276
1
W
Achilles
7,766
706
94
9
0
205,317
0
L
Da Ji
5,339
485
72
7
0
209,927
0
L
Nu Wa
5,360
487
61
6
0
164,023
0
W
Loki
6,879
625
69
6
0
237,723
0
L
Thor
5,356
487
34
3
0
172,645
0
W
Danzaburou
5,682
517
69
6
0
191,972
0
W
Ra
7,288
663
101
9
0
217,108
5
L
Ra
4,829
439
33
3
0
163,128
2
L
Kuzenbo
5,693
518
22
2
0
230,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role