Player Matchup

Geb
Geb
Masters
AstroJugs
Geb
Masters
Level 146
God Stats
3W - 0L
1,754 SR
Queue Stats
51W - 23L
2,695 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
LordSchwifty
Kuzenbo
Masters
Level 201
God Stats
2W - 0L
1,857 SR
Queue Stats
73W - 34L
2,750 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Romé
Ah Muzen Cab
Masters
Level 172
God Stats
30W - 11L
2,125 SR
Queue Stats
71W - 34L
2,652 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 173
1,912 SR
2,699 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,664 SR
2,069 MMR
Kukulkan
Kukulkan
Diamond V
Cisxyyy
Kukulkan
Diamond V
Level 79
God Stats
18W - 27L
1,589 SR
Queue Stats
203W - 202L
2,106 MMR
Party 2
Terra
Terra
Platinum II
QuitRunniin
Terra
Platinum II
Level 158
God Stats
14W - 17L
1,603 SR
Queue Stats
389W - 290L
1,894 MMR
Party 2
Fenrir
Fenrir
Diamond III
Zl0T
Fenrir
Diamond III
Level 143
God Stats
20W - 11L
1,801 SR
Queue Stats
200W - 191L
2,206 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 8
10,406
694
4,663
15,135
13,375
Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
LordSchwifty
Kuzenbo
15
7 / 1 / 3
11,986
799
13,083
16,099
21,350
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ah Muzen Cab
Romé
Ah Muzen Cab
15
4 / 2 / 4
12,039
803
17,804
11,922
5,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Baba YagaAchillesMorgan Le FayXbalanqueNe Zha

VS

Bans
RavanaMartichorasThothHorusVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cisxyyy
Kukulkan
13
2 / 5 / 2
10,079
672
9,504
10,027
4,326
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 3
10,115
674
13,545
16,546
20,195
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Fenrir
Zl0T
Fenrir
12
1 / 3 / 4
9,447
630
5,919
14,556
14,340
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
11
Kills
5
5
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
8
2
L
Kukulkan
Cisxyyy
Kukulkan
2
5
2
0.6
W
Kuzenbo
LordSchwifty
Kuzenbo
7
1
3
8.5
L
2
3
3
1.17
W
Ah Muzen Cab
Romé
Ah Muzen Cab
4
2
4
3
L
Fenrir
Zl0T
Fenrir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
28,968
43,156
Taken
41,129
40,347
Mitigated
38,861
13,903
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,663
921
0
4,198
15,135
13,375
112
8,504
6,631
15,865
0
L
Kukulkan
Cisxyyy
Kukulkan
9,504
1,175
0
250
10,027
4,326
122
5,716
4,311
54,706
0
W
Kuzenbo
LordSchwifty
Kuzenbo
13,083
4,207
0
4,662
16,099
21,350
378
8,253
7,703
25,533
568
L
13,545
754
384
3,618
16,546
20,195
0
6,673
9,873
40,884
772
W
Ah Muzen Cab
Romé
Ah Muzen Cab
17,804
7,165
0
5,043
11,922
5,622
2,570
5,754
6,168
0
108,456
L
Fenrir
Zl0T
Fenrir
5,919
722
0
3,129
14,556
14,340
0
5,085
9,471
0
17,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,431
Gold Earned
29,641
182
Minions Killed
183
0
Camps Cleared
0
850,387
Distance Traveled
804,329
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,406
694
11
1
0
288,735
0
L
Kukulkan
10,079
672
96
6
0
233,005
0
W
Kuzenbo
11,986
799
21
1
0
302,961
2
L
Terra
10,115
674
54
4
0
292,747
0
W
Ah Muzen Cab
12,039
803
150
10
0
258,691
0
L
Fenrir
9,447
630
33
2
0
278,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role