Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Oh_My_Pineapple
Horus
Level 60
God Stats
1W - 1L
1,810 SR
Queue Stats
37W - 36L
1,677 Elo+
Party 1
Ullr
Ullr
Tasty_Angelz
Ullr
Level 82
God Stats
0W - 1L
1,783 SR
Queue Stats
7W - 6L
1,648 Elo+
Party 1
Anubis
Anubis
Tasty_Vex
Anubis
Level 82
God Stats
1W - 1L
1,374 SR
Queue Stats
16W - 24L
1,648 Elo+
Party 1
Kuzenbo
Kuzenbo
lmdonut
Kuzenbo
Level 20
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 28L
1,636 Elo+
Party 1
Team Averages
Level 72
1,593 SR
1,622 Elo+

VS

Team Averages
Level 36
1,563 SR
1,466 Elo+
Hercules
Hercules
GwizzlyBear
Hercules
Level 104
God Stats
18W - 14L
1,508 SR
Queue Stats
80W - 55L
1,532 Elo+
Party 2
Yu Huang
Yu Huang
SIay3r
Yu Huang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,472 Elo+
Solo
Amaterasu
Amaterasu
SimplyyBetterr
Amaterasu
Level 18
God Stats
5W - 3L
1,805 SR
Queue Stats
25W - 20L
1,435 Elo+
Party 2
Thor
Thor
Yes sir8407
Thor
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,498 Elo+
Solo
Neith
Neith
caza_artico30
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
4 / 8 / 2
10,059
719
17,881
21,556
23,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 1 / 6
9,327
666
2,997
18,390
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
1 / 4 / 4
9,384
670
11,106
13,622
6,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Tasty_Vex
Anubis
15
4 / 9 / 3
9,784
699
18,165
19,686
9,928
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
lmdonut
Kuzenbo
14
0 / 3 / 6
8,463
605
8,829
19,186
18,664
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GwizzlyBear
Hercules
18
9 / 0 / 11
10,664
762
21,805
21,640
18,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
SIay3r
Yu Huang
19
4 / 2 / 11
11,231
802
19,663
10,132
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
SimplyyBetterr
Amaterasu
16
6 / 2 / 12
10,023
716
11,837
16,155
14,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 5 / 10
9,249
661
6,714
13,900
5,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

19
4 / 0 / 16
10,811
772
22,213
10,209
4,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
85
9
Kills
25
25
Deaths
9
21
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
8
2
0.63
W
Hercules
GwizzlyBear
Hercules
9
0
11
14.5
L
0
1
6
3
W
Yu Huang
SIay3r
Yu Huang
4
2
11
4.75
W
Amaterasu
SimplyyBetterr
Amaterasu
6
2
12
6
L
1
4
4
0.75
L
Anubis
Tasty_Vex
Anubis
4
9
3
0.61
W
2
5
10
1.4
W
4
0
16
12
L
Kuzenbo
lmdonut
Kuzenbo
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,978
Damage
82,232
92,440
Taken
72,036
74,095
Mitigated
47,524
22,831
Healing
15,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
17,881
400
0
3,846
21,556
23,720
106
3,079
17,189
39,428
0
W
Hercules
GwizzlyBear
Hercules
21,805
4,177
0
5,829
21,640
18,045
0
12,640
8,756
668
30,696
L
2,997
1,555
3,871
5,054
18,390
15,491
0
4,527
12,926
0
7,921
W
Yu Huang
SIay3r
Yu Huang
19,663
1,379
0
1,167
10,132
4,668
0
5,592
4,340
75,188
0
W
Amaterasu
SimplyyBetterr
Amaterasu
11,837
3,716
0
5,122
16,155
14,630
0
10,389
5,398
0
20,877
L
11,106
3,833
0
1,263
13,622
6,292
0
3,158
9,884
0
38,699
L
Anubis
Tasty_Vex
Anubis
18,165
1,934
587
4,715
19,686
9,928
92
3,724
15,209
39,510
0
W
6,714
969
0
950
13,900
5,436
0
9,662
3,996
0
16,811
W
22,213
9,627
0
2,350
10,209
4,745
740
4,750
4,860
0
59,755
L
Kuzenbo
lmdonut
Kuzenbo
8,829
2,281
0
3,495
19,186
18,664
17
5,967
12,382
19,718
473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,017
Gold Earned
51,978
199
Minions Killed
293
0
Camps Cleared
0
1,352,660
Distance Traveled
1,512,178
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,059
719
45
3
0
286,826
0
W
Hercules
10,664
762
16
1
0
326,276
0
L
Horus
9,327
666
18
1
0
279,577
0
W
Yu Huang
11,231
802
137
10
0
282,380
0
W
Amaterasu
10,023
716
27
2
0
321,960
0
L
Ullr
9,384
670
73
5
0
265,944
0
L
Anubis
9,784
699
40
3
0
221,427
0
W
Thor
9,249
661
30
2
0
291,859
0
W
Neith
10,811
772
83
6
0
289,703
1
L
Kuzenbo
8,463
605
23
2
0
298,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role