Player Matchup

Artemis
Artemis
 
Artemis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
HUNTELER
Raijin
Level 123
God Stats
3W - 3L
1,733 SR
Queue Stats
115W - 114L
1,359 Elo+
Party 1
Cliodhna
Cliodhna
TheTaaffenator
Cliodhna
Level 87
God Stats
7W - 2L
1,686 SR
Queue Stats
523W - 485L
1,532 Elo+
Solo
Nike
Nike
lucifallen
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,315 Elo+
Party 1
Cthulhu
Cthulhu
vintais94
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,234 Elo+
Party 1
Team Averages
Level 73
1,584 SR
1,388 Elo+

VS

Team Averages
Level 92
1,603 SR
1,454 Elo+
Skadi
Skadi
BloodyHighFive
Skadi
Level 126
God Stats
63W - 58L
1,546 SR
Queue Stats
1,042W - 1,003L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CannierVlado
Morgan Le Fay
Level 113
God Stats
1W - 2L
1,702 SR
Queue Stats
66W - 84L
1,447 Elo+
Solo
Aphrodite
Aphrodite
mayzlo
Aphrodite
Level 17
God Stats
7W - 12L
1,613 SR
Queue Stats
8W - 17L
1,421 Elo+
Party 2
Da Ji
Da Ji
oppdipper
Da Ji
Level 47
God Stats
6W - 7L
1,592 SR
Queue Stats
22W - 32L
1,409 Elo+
Party 2
Sun Wukong
Sun Wukong
paddifee
Sun Wukong
Level 157
God Stats
1W - 5L
1,563 SR
Queue Stats
122W - 123L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
2 / 0 / 0
9,705
607
4,419
6,049
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
HUNTELER
Raijin
11
0 / 5 / 1
7,379
461
5,229
9,171
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
17
6 / 0 / 2
10,226
639
10,993
11,301
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 3 / 1
7,008
438
5,792
12,724
9,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
vintais94
Cthulhu
12
1 / 3 / 5
8,032
502
4,826
10,865
7,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,548
284
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
CannierVlado
Morgan Le Fay
15
7 / 3 / 2
8,660
541
11,745
10,313
4,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
mayzlo
Aphrodite
11
0 / 2 / 4
6,666
417
3,182
9,708
3,862
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
oppdipper
Da Ji
11
2 / 3 / 7
6,800
425
5,671
12,548
4,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
paddifee
Sun Wukong
14
2 / 1 / 5
8,661
541
8,628
13,559
12,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
11
11
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
0
2
L
0
0
0
0
L
Morgan Le Fay
CannierVlado
Morgan Le Fay
7
3
2
2.67
W
Raijin
HUNTELER
Raijin
0
5
1
0.1
W
Cliodhna
6
0
2
7
W
0
3
1
0.17
L
Aphrodite
mayzlo
Aphrodite
0
2
4
1
L
Da Ji
oppdipper
Da Ji
2
3
7
1.83
L
Sun Wukong
paddifee
Sun Wukong
2
1
5
4.5
W
Cthulhu
vintais94
Cthulhu
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,259
Damage
29,226
50,110
Taken
46,128
27,948
Mitigated
25,239
16,139
Healing
14,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,419
1,615
0
3,563
6,049
2,748
3,081
371
5,678
0
90,482
L
0
0
0
0
0
0
0
0
0
0
51
L
Morgan Le Fay
CannierVlado
Morgan Le Fay
11,745
998
0
463
10,313
4,592
0
4,538
5,723
66,874
0
W
Raijin
HUNTELER
Raijin
5,229
47
0
599
9,171
3,404
339
4,565
4,248
54,084
0
W
Cliodhna
10,993
966
0
8,236
11,301
4,901
243
2,665
8,454
0
105,774
W
5,792
810
0
350
12,724
9,155
0
1,314
10,317
0
30,316
L
Aphrodite
mayzlo
Aphrodite
3,182
351
2,024
3,648
9,708
3,862
184
1,328
8,380
29,076
0
L
Da Ji
oppdipper
Da Ji
5,671
1,732
0
2,433
12,548
4,674
264
2,327
10,221
0
31,458
L
Sun Wukong
paddifee
Sun Wukong
8,628
887
0
6,389
13,559
12,111
59
2,060
11,459
0
60,991
W
Cthulhu
vintais94
Cthulhu
4,826
605
1,857
1,534
10,865
7,740
31
5,051
5,296
21,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,350
Gold Earned
35,335
477
Minions Killed
300
0
Camps Cleared
0
1,561,629
Distance Traveled
1,173,817
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,705
607
150
9
0
236,234
5
L
Skadi
4,548
284
0
0
0
13,269
0
L
Morgan Le Fay
8,660
541
114
7
0
293,479
0
W
Raijin
7,379
461
94
6
0
286,361
0
W
Cliodhna
10,226
639
152
10
0
397,136
0
W
Nike
7,008
438
53
3
0
308,872
0
L
Aphrodite
6,666
417
54
3
0
270,398
0
L
Da Ji
6,800
425
43
3
0
323,749
0
L
Sun Wukong
8,661
541
89
6
0
272,922
5
W
Cthulhu
8,032
502
28
2
0
333,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role