Player Matchup

Nu Wa
Nu Wa
Serente
Nu Wa
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 31L
1,316 Elo+
Party 1
Neith
Neith
SpaceThunder18
Neith
Level 119
God Stats
0W - 1L
1,331 SR
Queue Stats
176W - 163L
1,501 Elo+
Solo
Ravana
Ravana
TK Valravn
Ravana
Level 95
God Stats
5W - 4L
1,521 SR
Queue Stats
203W - 192L
1,334 Elo+
Party 4
Charon
Charon
killerman21113
Charon
Level 25
God Stats
8W - 4L
1,713 SR
Queue Stats
190W - 174L
1,307 Elo+
Party 4
Surtr
Surtr
ninjer010
Surtr
Level 60
God Stats
0W - 2L
1,312 SR
Queue Stats
10W - 11L
1,176 Elo+
Party 1
Team Averages
Level 82
1,475 SR
1,327 Elo+

VS

Team Averages
Level 97
1,537 SR
1,460 Elo+
Freya
Freya
Anime Legend
Freya
Level 119
God Stats
6W - 6L
1,552 SR
Queue Stats
358W - 345L
1,468 Elo+
Party 2
Achilles
Achilles
ITZSTEEZ0
Achilles
Level 98
God Stats
4W - 9L
1,190 SR
Queue Stats
133W - 142L
1,415 Elo+
Party 2
Kali
Kali
Yeserin
Kali
Level 98
God Stats
7W - 4L
1,754 SR
Queue Stats
245W - 203L
1,486 Elo+
Party 3
Vulcan
Vulcan
iMn0tsTuPiD65
Vulcan
Level 106
God Stats
28W - 20L
1,514 SR
Queue Stats
744W - 772L
1,451 Elo+
Solo
Jormungandr
Jormungandr
zprez186
Jormungandr
Level 64
God Stats
33W - 28L
1,673 SR
Queue Stats
230W - 198L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Serente
Nu Wa
14
0 / 2 / 2
8,097
540
6,363
7,434
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 2 / 0
7,115
474
5,614
7,923
3,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
TK Valravn
Ravana
13
0 / 4 / 0
7,525
502
9,500
12,476
11,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 1
7,259
484
4,509
10,692
8,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
ninjer010
Surtr
13
2 / 1 / 0
7,745
516
4,090
10,995
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
8,176
545
5,329
7,852
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Achilles
ITZSTEEZ0
Achilles
12
1 / 1 / 3
7,584
506
4,550
9,439
9,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
Yeserin
Kali
14
5 / 0 / 2
8,825
588
6,906
12,115
5,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 1 / 2
8,113
541
7,412
5,728
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
zprez186
Jormungandr
14
2 / 0 / 3
8,673
578
9,076
14,795
11,174
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
Achilles
ITZSTEEZ0
Achilles
1
1
3
2.5
L
Nu Wa
Serente
Nu Wa
0
2
2
0.5
L
1
2
0
0.5
L
Ravana
TK Valravn
Ravana
0
4
0
0
W
Kali
Yeserin
Kali
5
0
2
6
W
0
1
2
1
L
0
1
1
0.5
L
Surtr
ninjer010
Surtr
2
1
0
2
W
Jormungandr
zprez186
Jormungandr
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,076
Damage
33,273
49,520
Taken
49,929
31,496
Mitigated
31,528
12,245
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,329
2,252
0
4,523
7,852
3,275
895
1,588
6,264
62,339
0
W
Achilles
ITZSTEEZ0
Achilles
4,550
500
0
3,535
9,439
9,495
42
4,084
5,355
0
25,927
L
Nu Wa
Serente
Nu Wa
6,363
805
0
1,397
7,434
2,143
0
2,895
4,539
73,366
0
L
5,614
1,168
0
807
7,923
3,156
0
3,205
4,718
0
53,144
L
Ravana
TK Valravn
Ravana
9,500
3,013
0
3,208
12,476
11,701
0
7,756
4,720
0
56,708
W
Kali
Yeserin
Kali
6,906
3,458
0
2,601
12,115
5,249
51
1,525
10,590
0
70,746
W
7,412
2,876
0
1,050
5,728
2,335
420
2,546
3,182
74,637
0
L
4,509
448
0
2,782
10,692
8,210
0
5,401
5,291
31,873
0
L
Surtr
ninjer010
Surtr
4,090
1,652
0
4,051
10,995
6,286
0
2,588
8,407
1,060
68,212
W
Jormungandr
zprez186
Jormungandr
9,076
4,389
0
5,311
14,795
11,174
0
1,383
13,412
65,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,741
Gold Earned
41,371
459
Minions Killed
510
0
Camps Cleared
0
1,556,483
Distance Traveled
1,584,030
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,176
545
125
8
0
295,322
0
W
Achilles
7,584
506
28
2
0
321,210
5
L
Nu Wa
8,097
540
132
9
0
327,314
0
L
Neith
7,115
474
84
6
0
299,143
0
L
Ravana
7,525
502
83
6
0
258,340
0
W
Kali
8,825
588
97
6
0
376,208
0
W
Vulcan
8,113
541
152
10
0
312,908
3
L
Charon
7,259
484
50
3
0
301,342
0
L
Surtr
7,745
516
110
7
0
370,344
0
W
Jormungandr
8,673
578
108
7
0
278,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role